Player Matchup

Vulcan
Vulcan
Platinum III
Destinity011
Vulcan
Platinum III
Level 155
God Stats
43W - 33L
1,610 SR
Queue Stats
357W - 361L
1,534 MMR
Solo
Sylvanus
Sylvanus
Bronze III
LautyGod12
Sylvanus
Bronze III
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum I
LegacyHeart
Rama
Platinum I
Level 121
God Stats
41W - 31L
1,640 SR
Queue Stats
400W - 426L
1,888 MMR
Solo
Hercules
Hercules
Silver I
Lördinho
Hercules
Silver I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 76L
1,503 MMR
Solo
Kali
Kali
Gold III
Shinsöö
Kali
Gold III
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 98L
1,559 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,550 SR
1,597 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,585 SR
1,593 MMR
Amaterasu
Amaterasu
Gold V
Keegan787
Amaterasu
Gold V
Level 145
God Stats
1W - 1L
1,866 SR
Queue Stats
47W - 36L
1,641 MMR
Party 1
Odin
Odin
Gold V
Kopfjager_73
Odin
Gold V
Level 157
God Stats
0W - 1L
1,259 SR
Queue Stats
30W - 23L
1,702 MMR
Party 1
Kukulkan
Kukulkan
Platinum III
Nekrorised
Kukulkan
Platinum III
Level 179
God Stats
31W - 42L
1,523 SR
Queue Stats
1,059W - 1,091L
1,792 MMR
Solo
Medusa
Medusa
Gold II
RaínhaDaRanked
Medusa
Gold II
Level 129
God Stats
7W - 12L
1,432 SR
Queue Stats
141W - 152L
1,398 MMR
Solo
Osiris
Osiris
Silver III
zPerfecteplayer
Osiris
Silver III
Level 109
God Stats
4W - 2L
1,847 SR
Queue Stats
7W - 10L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
3 / 0 / 2
7,501
750
3,758
2,861
1,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
LautyGod12
Sylvanus
9
0 / 1 / 3
5,803
580
2,744
7,265
3,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
0 / 1 / 1
6,825
683
3,687
5,899
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Lördinho
Hercules
13
3 / 0 / 1
7,286
729
8,961
8,650
6,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kali
12
5 / 2 / 4
6,891
689
5,201
10,720
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThorAwilixShivaThoth

VS

Bans
GebChronosBellonaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Keegan787
Amaterasu
11
1 / 1 / 2
5,631
563
2,521
9,054
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 2
5,138
514
2,687
6,358
4,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Nekrorised
Kukulkan
11
1 / 4 / 0
5,952
595
3,295
5,922
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
1 / 2 / 1
4,859
486
3,554
4,810
1,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
5,590
559
5,118
12,498
8,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
4
4
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vulcan
3
0
2
4
L
Amaterasu
Keegan787
Amaterasu
1
1
2
2
L
1
0
2
2
W
Sylvanus
LautyGod12
Sylvanus
0
1
3
1.5
W
0
1
1
0.5
W
Hercules
Lördinho
Hercules
3
0
1
3.5
L
Kukulkan
Nekrorised
Kukulkan
1
4
0
0.25
L
1
2
1
0.75
W
Kali
5
2
4
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,351
Damage
17,175
35,395
Taken
38,642
17,672
Mitigated
21,138
17,000
Healing
10,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
3,758
1,676
0
500
2,861
1,118
206
1,420
1,273
62,742
1,131
L
Amaterasu
Keegan787
Amaterasu
2,521
1,057
0
2,322
9,054
4,387
0
2,872
6,182
0
43,046
L
2,687
842
0
2,089
6,358
4,805
0
1,089
5,269
0
26,785
W
Sylvanus
LautyGod12
Sylvanus
2,744
955
2,109
2,863
7,265
3,668
81
0
6,980
15,282
0
W
3,687
2,618
0
2,542
5,899
2,209
936
112
5,705
0
67,011
W
Hercules
Lördinho
Hercules
8,961
4,007
0
4,818
8,650
6,291
333
0
8,650
0
53,831
L
Kukulkan
Nekrorised
Kukulkan
3,295
375
0
500
5,922
2,128
0
2,024
3,898
41,130
1,234
L
3,554
1,145
0
597
4,810
1,576
0
320
4,490
0
27,778
W
Kali
5,201
2,676
0
4,168
10,720
4,386
0
1,727
8,810
0
47,830
L
5,118
2,442
0
5,174
12,498
8,242
0
49
11,791
0
37,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,306
Gold Earned
27,170
420
Minions Killed
340
0
Camps Cleared
0
1,099,318
Distance Traveled
1,034,822
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,501
750
115
12
0
241,382
2
L
Amaterasu
5,631
563
77
8
0
267,751
0
L
Odin
5,138
514
41
4
0
222,152
0
W
Sylvanus
5,803
580
22
2
0
211,425
2
W
Rama
6,825
683
118
12
0
178,509
1
W
Hercules
7,286
729
99
10
0
221,777
2
L
Kukulkan
5,952
595
98
10
0
193,752
2
L
Medusa
4,859
486
50
5
0
148,002
1
W
Kali
6,891
689
66
7
0
246,225
0
L
Osiris
5,590
559
74
7
0
203,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role