Player Matchup

Bellona
Bellona
 
Bellona
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Askariana
Cthulhu
Level 74
God Stats
40W - 38L
1,500 SR
Queue Stats
354W - 319L
1,501 Elo+
Party 1
Amaterasu
Amaterasu
BlackKiIIer95
Amaterasu
Level 147
God Stats
28W - 13L
1,679 SR
Queue Stats
588W - 588L
1,531 Elo+
Solo
Artemis
Artemis
Fay4ik
Artemis
Level 66
God Stats
4W - 4L
1,521 SR
Queue Stats
176W - 167L
1,490 Elo+
Party 1
Anubis
Anubis
Lubik37
Anubis
Level 89
God Stats
107W - 52L
1,667 SR
Queue Stats
221W - 200L
1,446 Elo+
Solo
Team Averages
Level 104
1,574 SR
1,493 Elo+

VS

Team Averages
Level 98
1,477 SR
1,500 Elo+
Ravana
Ravana
Fonkio
Ravana
Level 126
God Stats
6W - 20L
1,305 SR
Queue Stats
68W - 71L
1,432 Elo+
Solo
Cerberus
Cerberus
KazumiKiss
Cerberus
Level 106
God Stats
15W - 12L
1,569 SR
Queue Stats
119W - 114L
1,491 Elo+
Party 2
Heimdallr
Heimdallr
Lightningless
Heimdallr
Level 121
God Stats
1W - 2L
1,512 SR
Queue Stats
156W - 155L
1,465 Elo+
Solo
Arachne
Arachne
M1n1mag1
Arachne
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 91L
1,504 Elo+
Party 2
Anubis
Anubis
Vadam7
Anubis
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 1 / 1
6,855
686
6,489
9,710
9,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
Askariana
Cthulhu
9
1 / 1 / 2
5,682
568
4,581
7,616
4,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
BlackKiIIer95
Amaterasu
11
3 / 0 / 3
6,234
623
3,454
10,316
5,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
Fay4ik
Artemis
9
1 / 1 / 1
5,210
521
7,674
4,899
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Lubik37
Anubis
11
2 / 0 / 1
6,551
655
4,109
4,404
1,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Fonkio
Ravana
9
0 / 3 / 1
5,359
536
5,176
8,352
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
KazumiKiss
Cerberus
8
1 / 1 / 0
5,170
517
2,591
9,955
6,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
Lightningless
Heimdallr
9
1 / 2 / 1
4,966
497
2,615
5,527
2,086
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
M1n1mag1
Arachne
9
1 / 2 / 1
5,175
518
4,252
10,202
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
Vadam7
Anubis
8
0 / 2 / 0
4,473
447
2,942
5,581
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
10
Kills
3
3
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
1
3.5
W
Cthulhu
Askariana
Cthulhu
1
1
2
2
W
Amaterasu
BlackKiIIer95
Amaterasu
3
0
3
4.5
W
Artemis
Fay4ik
Artemis
1
1
1
1.5
L
Ravana
Fonkio
Ravana
0
3
1
0.17
L
Cerberus
KazumiKiss
Cerberus
1
1
0
1
L
Heimdallr
Lightningless
Heimdallr
1
2
1
0.75
W
Anubis
Lubik37
Anubis
2
0
1
2.5
L
Arachne
M1n1mag1
Arachne
1
2
1
0.75
L
Anubis
Vadam7
Anubis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,307
Damage
17,576
36,945
Taken
39,617
22,685
Mitigated
18,904
14,094
Healing
13,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,489
1,642
0
2,989
9,710
9,528
0
0
9,000
0
46,882
W
Cthulhu
Askariana
Cthulhu
4,581
477
1,259
2,021
7,616
4,161
0
2,176
5,440
15,116
0
W
Amaterasu
BlackKiIIer95
Amaterasu
3,454
1,102
0
3,791
10,316
5,395
30
670
9,646
0
46,559
W
Artemis
Fay4ik
Artemis
7,674
2,756
0
1,846
4,899
1,675
40
1,101
3,798
0
38,987
L
Ravana
Fonkio
Ravana
5,176
1,000
0
1,981
8,352
4,962
0
0
7,726
0
29,971
L
Cerberus
KazumiKiss
Cerberus
2,591
296
0
4,391
9,955
6,333
0
3,795
6,160
14,938
0
L
Heimdallr
Lightningless
Heimdallr
2,615
828
0
1,771
5,527
2,086
0
1,442
4,085
0
30,668
W
Anubis
Lubik37
Anubis
4,109
711
0
2,188
4,404
1,926
289
1,586
2,818
48,200
0
L
Arachne
M1n1mag1
Arachne
4,252
2,573
0
4,648
10,202
3,455
0
1,513
8,571
0
29,448
L
Anubis
Vadam7
Anubis
2,942
0
0
750
5,581
2,068
16
1,940
3,641
26,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,532
Gold Earned
25,143
316
Minions Killed
221
0
Camps Cleared
0
1,015,396
Distance Traveled
1,009,807
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,855
686
82
8
0
194,730
0
W
Cthulhu
5,682
568
19
2
0
231,477
4
W
Amaterasu
6,234
623
80
8
0
238,614
0
W
Artemis
5,210
521
63
6
0
178,977
0
L
Ravana
5,359
536
54
5
0
190,069
1
L
Cerberus
5,170
517
22
2
0
205,548
4
L
Heimdallr
4,966
497
48
5
0
192,240
0
W
Anubis
6,551
655
72
7
0
171,598
0
L
Arachne
5,175
518
60
6
0
232,336
0
L
Anubis
4,473
447
37
4
0
189,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role