Player Matchup

Ymir
Ymir
Fæstemø
Ymir
Level 150
God Stats
0W - 1L
1,627 SR
Queue Stats
34W - 38L
1,513 Elo+
Solo
King Arthur
King Arthur
arcadrix
King Arthur
Level 47
God Stats
0W - 1L
1,560 SR
Queue Stats
9W - 9L
1,468 Elo+
Party 1
Janus
Janus
arcadrix
Janus
Level 156
God Stats
1W - 4L
1,075 SR
Queue Stats
11W - 21L
1,397 Elo+
Party 1
Hachiman
Hachiman
siddiiy
Hachiman
Level 83
God Stats
1W - 2L
1,181 SR
Queue Stats
35W - 20L
1,677 Elo+
Solo
Fenrir
Fenrir
yakiii
Fenrir
Level 123
God Stats
7W - 6L
1,633 SR
Queue Stats
95W - 89L
1,541 Elo+
Solo
Team Averages
Level 112
1,416 SR
1,519 Elo+

VS

Team Averages
Level 139
1,424 SR
1,567 Elo+
Bellona
Bellona
DanV98
Bellona
Level 184
God Stats
5W - 4L
1,521 SR
Queue Stats
371W - 345L
1,624 Elo+
Party 2
Janus
Janus
LotusOrden
Janus
Level 205
God Stats
18W - 21L
1,191 SR
Queue Stats
226W - 233L
1,544 Elo+
Solo
Bacchus
Bacchus
Mlamby
Bacchus
Level 83
God Stats
12W - 8L
1,510 SR
Queue Stats
444W - 416L
1,576 Elo+
Solo
Fenrir
Fenrir
Nach2298
Fenrir
Level 94
God Stats
2W - 1L
1,204 SR
Queue Stats
29W - 24L
1,527 Elo+
Party 2
Izanami
Izanami
unbarlonista
Izanami
Level 127
God Stats
12W - 7L
1,692 SR
Queue Stats
250W - 230L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 1 / 2
5,696
438
2,866
9,711
6,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
arcadrix
King Arthur
10
1 / 1 / 0
6,178
475
8,083
12,466
10,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
arcadrix
Janus
12
0 / 0 / 0
6,875
529
3,141
2,536
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
siddiiy
Hachiman
11
1 / 3 / 0
6,430
495
5,388
8,458
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
yakiii
Fenrir
12
1 / 5 / 1
6,199
477
5,725
13,869
7,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DanV98
Bellona
15
1 / 0 / 2
8,719
671
9,426
14,811
11,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
15
2 / 0 / 2
8,554
658
3,059
3,362
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Mlamby
Bacchus
12
1 / 0 / 3
6,525
502
6,391
7,509
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Nach2298
Fenrir
12
2 / 1 / 5
6,594
507
6,376
9,119
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
unbarlonista
Izanami
13
4 / 2 / 1
7,483
576
6,279
8,363
3,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
10
10
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
DanV98
Bellona
1
0
2
2
L
Ymir
0
1
2
1
W
Janus
2
0
2
3
W
Bacchus
Mlamby
Bacchus
1
0
3
2.5
W
Fenrir
Nach2298
Fenrir
2
1
5
4.5
L
King Arthur
arcadrix
King Arthur
1
1
0
1
L
Janus
arcadrix
Janus
0
0
0
0
L
Hachiman
siddiiy
Hachiman
1
3
0
0.33
W
Izanami
unbarlonista
Izanami
4
2
1
2.25
L
Fenrir
yakiii
Fenrir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
31,531
47,040
Taken
43,164
27,884
Mitigated
25,432
8,584
Healing
15,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DanV98
Bellona
9,426
4,379
0
10,444
14,811
11,230
246
334
14,437
0
80,592
L
Ymir
2,866
852
0
2,014
9,711
6,234
0
3,299
5,740
15,497
0
W
Janus
3,059
630
0
745
3,362
1,333
0
1,407
1,733
76,387
867
W
Bacchus
Mlamby
Bacchus
6,391
751
0
1,640
7,509
5,461
0
1,722
5,747
22,541
368
W
Fenrir
Nach2298
Fenrir
6,376
2,043
0
1,044
9,119
4,275
0
661
8,378
0
47,135
L
King Arthur
arcadrix
King Arthur
8,083
940
0
1,070
12,466
10,777
0
137
12,329
0
50,586
L
Janus
arcadrix
Janus
3,141
0
0
910
2,536
766
0
363
2,129
49,771
1,298
L
Hachiman
siddiiy
Hachiman
5,388
3,497
0
2,983
8,458
2,989
0
2,503
5,440
0
52,140
W
Izanami
unbarlonista
Izanami
6,279
4,584
0
1,254
8,363
3,133
0
1,494
6,869
0
58,379
L
Fenrir
yakiii
Fenrir
5,725
1,470
0
1,607
13,869
7,118
0
1,461
12,191
0
54,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
37,875
414
Minions Killed
499
0
Camps Cleared
0
1,280,443
Distance Traveled
1,346,623
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,719
671
138
11
0
242,060
2
L
Ymir
5,696
438
16
1
0
253,057
3
W
Janus
8,554
658
155
12
0
301,248
2
W
Bacchus
6,525
502
27
2
0
277,067
4
W
Fenrir
6,594
507
58
4
0
267,067
0
L
King Arthur
6,178
475
88
7
0
263,603
0
L
Janus
6,875
529
125
10
0
268,733
1
L
Hachiman
6,430
495
101
8
0
231,263
1
W
Izanami
7,483
576
121
9
0
259,181
3
L
Fenrir
6,199
477
84
6
0
263,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role