Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
JRmOgRiN
Geb
Level 159
God Stats
22W - 20L
1,456 SR
Queue Stats
159W - 151L
1,478 Elo+
Solo
Scylla
Scylla
OrdinaryStag53
Scylla
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 153L
1,504 Elo+
Solo
Neith
Neith
ahoglegdoobie
Neith
Level 137
God Stats
29W - 26L
1,458 SR
Queue Stats
201W - 206L
1,558 Elo+
Solo
Nemesis
Nemesis
fordnonag
Nemesis
Level 123
God Stats
1W - 1L
1,152 SR
Queue Stats
38W - 37L
1,534 Elo+
Solo
Team Averages
Level 158
1,413 SR
1,515 Elo+

VS

Team Averages
Level 146
1,497 SR
1,505 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
MEXICO250
Set
Level 151
God Stats
1W - 2L
1,319 SR
Queue Stats
4W - 3L
1,497 Elo+
Party 1
Bacchus
Bacchus
Tis Yin
Bacchus
Level 205
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,388 Elo+
Party 1
Skadi
Skadi
gabthe4
Skadi
Level 128
God Stats
2W - 3L
1,664 SR
Queue Stats
219W - 158L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 1 / 2
5,011
1,002
4,951
5,928
2,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 3
4,653
931
639
3,201
1,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 0 / 2
4,571
914
1,099
2,516
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 0 / 3
5,319
1,064
1,853
2,303
881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Nemesis
fordnonag
Nemesis
9
2 / 1 / 3
4,801
960
4,333
5,324
4,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
1 / 1 / 0
4,371
874
2,849
4,980
2,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
 
Anubis
7
0 / 0 / 0
4,019
804
46
416
166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 1 / 1
4,745
949
2,488
3,300
1,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Tis Yin
Bacchus
9
1 / 4 / 1
4,560
912
3,134
5,789
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
gabthe4
Skadi
11
0 / 0 / 1
4,800
960
5,468
2,966
973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
6
Kills
3
3
Deaths
6
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
2
3
L
Sun Wukong
 
Sun Wukong
1
1
0
1
L
Anubis
 
Anubis
0
0
0
0
W
0
1
3
1.5
L
1
1
1
1.5
W
0
0
2
1
L
Bacchus
Tis Yin
Bacchus
1
4
1
0.38
W
2
0
3
3.5
W
Nemesis
fordnonag
Nemesis
2
1
3
3.5
L
Skadi
gabthe4
Skadi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,875
Damage
13,985
19,272
Taken
17,451
10,928
Mitigated
8,963
4,558
Healing
2,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,951
1,048
0
721
5,928
2,922
0
637
5,214
0
15,667
L
Sun Wukong
 
Sun Wukong
2,849
693
0
265
4,980
2,724
0
774
3,965
0
8,320
L
Anubis
 
Anubis
46
0
0
136
416
166
0
251
165
1,176
27
W
639
0
553
968
3,201
1,677
0
884
2,163
3,229
113
L
2,488
954
0
1,324
3,300
1,784
39
60
3,209
0
10,078
W
1,099
62
0
319
2,516
781
117
725
1,752
6,896
0
L
Bacchus
Tis Yin
Bacchus
3,134
207
0
455
5,789
3,316
0
492
5,133
6,682
0
W
1,853
363
0
573
2,303
881
302
232
2,071
0
20,092
W
Nemesis
fordnonag
Nemesis
4,333
512
0
1,424
5,324
4,667
0
691
4,595
0
6,512
L
Skadi
gabthe4
Skadi
5,468
2,107
0
500
2,966
973
0
122
2,760
0
20,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,355
Gold Earned
22,495
112
Minions Killed
87
0
Camps Cleared
0
584,799
Distance Traveled
452,360
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,011
1,002
25
5
0
128,798
0
L
Sun Wukong
4,371
874
10
2
0
104,986
0
L
Anubis
4,019
804
1
0
0
27,144
0
W
Geb
4,653
931
2
0
0
125,375
0
L
Set
4,745
949
23
5
0
108,467
2
W
Scylla
4,571
914
24
5
0
105,471
0
L
Bacchus
4,560
912
11
2
0
103,021
1
W
Neith
5,319
1,064
49
10
0
111,582
2
W
Nemesis
4,801
960
12
2
0
113,573
0
L
Skadi
4,800
960
42
8
0
108,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role