Player Matchup

Ne Zha
Ne Zha
Platinum II
AdamRox
Ne Zha
Platinum II
Level 139
God Stats
0W - 1L
1,885 SR
Queue Stats
32W - 34L
1,813 MMR
Solo
Tyr
Tyr
Gold III
Jbravo12
Tyr
Gold III
Level 46
God Stats
0W - 1L
1,300 SR
Queue Stats
73W - 97L
1,709 MMR
Solo
Discordia
Discordia
Gold II
hadouchdanlegame
Discordia
Gold II
Level 159
God Stats
3W - 6L
1,511 SR
Queue Stats
231W - 238L
1,506 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,565 SR
1,676 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 112
1,575 SR
1,767 MMR
Ra
Ra
Diamond III
 
Ra
Diamond III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Bronze III
ElGatoBrrr
Chaac
Bronze III
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,438 MMR
Solo
Fenrir
Fenrir
Diamond II
TioPatinhasQQ
Fenrir
Diamond II
Level 121
God Stats
40W - 26L
1,725 SR
Queue Stats
186W - 93L
2,363 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AdamRox
Ne Zha
15
2 / 3 / 1
9,171
705
10,299
14,370
11,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 2
8,054
620
4,806
13,492
16,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
14
1 / 3 / 2
8,961
689
8,936
9,276
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KuzenboAresPersephoneAchillesBaron Samedi

VS

Bans
GebSobekThothMulanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 0 / 6
10,624
817
14,779
7,827
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
15
0 / 2 / 10
9,320
717
8,453
12,924
14,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
6 / 1 / 3
10,116
778
7,756
14,862
14,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
10
10
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
6
7
L
Ne Zha
AdamRox
Ne Zha
2
3
1
0.83
W
Chaac
0
2
10
2.5
L
0
4
2
0.25
W
6
1
3
7.5
L
Discordia
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,041
Damage
30,988
37,138
Taken
35,613
30,809
Mitigated
32,363
6,322
Healing
17,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
14,779
1,333
4,079
4,779
7,827
3,733
860
2,602
5,000
73,206
0
L
Ne Zha
AdamRox
Ne Zha
10,299
2,877
0
2,752
14,370
11,145
0
5,003
8,722
0
42,487
W
Chaac
8,453
1,420
0
4,591
12,924
14,365
574
3,695
8,800
0
31,720
L
4,806
269
0
2,945
13,492
16,064
0
6,102
7,099
0
15,128
W
7,756
2,748
0
4,011
14,862
14,265
1,018
2,553
11,798
0
22,997
L
Discordia
8,936
346
0
625
9,276
3,600
0
3,273
5,709
38,871
1,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,186
Gold Earned
30,060
168
Minions Killed
182
0
Camps Cleared
0
774,195
Distance Traveled
853,611
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,624
817
122
9
0
280,232
4
L
Ne Zha
9,171
705
57
4
0
277,157
1
W
Chaac
9,320
717
42
3
0
290,603
3
L
Tyr
8,054
620
27
2
0
261,576
0
W
Fenrir
10,116
778
18
1
0
282,776
0
L
Discordia
8,961
689
84
6
0
235,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role