Player Matchup

Sylvanus
Sylvanus
Apr0pos
Sylvanus
Level 166
God Stats
213W - 150L
1,562 SR
Queue Stats
354W - 335L
1,476 Elo+
Solo
Kali
Kali
MuchLongRhino
Kali
Level 96
God Stats
0W - 4L
1,144 SR
Queue Stats
97W - 109L
1,446 Elo+
Solo
Ares
Ares
Shotgunbeast715
Ares
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 190L
1,366 Elo+
Solo
Janus
Janus
Supreme Gum
Janus
Level 59
God Stats
15W - 24L
1,482 SR
Queue Stats
160W - 145L
1,531 Elo+
Solo
The Morrigan
The Morrigan
bababoosh248
The Morrigan
Level 124
God Stats
0W - 3L
1,324 SR
Queue Stats
156W - 160L
1,483 Elo+
Solo
Team Averages
Level 96
1,403 SR
1,460 Elo+

VS

Team Averages
Level 108
1,472 SR
1,525 Elo+
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Blushboy101_
Zeus
Level 122
God Stats
105W - 75L
1,403 SR
Queue Stats
258W - 245L
1,492 Elo+
Solo
Atlas
Atlas
DivineTruthAllah
Atlas
Level 149
God Stats
2W - 2L
1,265 SR
Queue Stats
217W - 214L
1,624 Elo+
Party 1
Danzaburou
Danzaburou
ProsBRFelipe
Danzaburou
Level 80
God Stats
7W - 5L
1,429 SR
Queue Stats
66W - 57L
1,501 Elo+
Solo
Loki
Loki
Snafu_o7
Loki
Level 87
God Stats
3W - 0L
1,762 SR
Queue Stats
131W - 138L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Apr0pos
Sylvanus
15
2 / 4 / 1
7,295
608
6,532
10,577
5,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 5 / 3
5,907
492
3,927
12,500
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

2
0 / 1 / 0
4,274
356
655
1,501
755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 1
6,010
501
6,190
3,327
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

The Morrigan
bababoosh248
The Morrigan
11
1 / 1 / 1
6,408
534
2,927
8,035
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 2 / 3
7,529
627
7,903
9,122
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 2
7,953
663
1,216
2,420
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 4
7,041
587
4,310
10,787
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ProsBRFelipe
Danzaburou
13
0 / 3 / 4
7,685
640
4,219
9,460
3,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
12
3 / 1 / 4
7,059
588
3,978
11,182
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
11
12
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
3
3.25
L
Sylvanus
Apr0pos
Sylvanus
2
4
1
0.63
W
1
0
2
2
W
2
1
4
4
L
1
5
3
0.5
W
Danzaburou
ProsBRFelipe
Danzaburou
0
3
4
0.67
L
0
1
0
0
W
Loki
3
1
4
5
L
1
1
1
1.5
L
The Morrigan
bababoosh248
The Morrigan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,231
Damage
21,626
35,940
Taken
42,971
15,106
Mitigated
18,513
12,037
Healing
17,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,903
3,221
0
2,236
9,122
2,936
1,178
4,355
4,535
0
53,960
L
Sylvanus
Apr0pos
Sylvanus
6,532
2,609
120
3,776
10,577
5,597
184
1,741
8,836
49,900
17,983
W
1,216
155
0
992
2,420
684
484
902
1,310
49,757
437
W
4,310
2,277
0
2,594
10,787
7,524
0
2,975
7,710
17,251
0
L
3,927
1,665
0
4,817
12,500
4,805
0
2,306
10,194
0
33,496
W
Danzaburou
ProsBRFelipe
Danzaburou
4,219
1,350
0
3,843
9,460
3,626
782
4,033
4,937
0
54,290
L
655
140
0
203
1,501
755
0
265
1,236
2,053
63
W
Loki
3,978
1,451
0
7,490
11,182
3,743
0
1,786
9,254
0
44,481
L
6,190
113
0
646
3,327
1,158
0
1,187
2,140
34,983
0
L
The Morrigan
bababoosh248
The Morrigan
2,927
780
0
2,475
8,035
2,791
0
0
7,961
30,127
5,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,894
Gold Earned
37,267
297
Minions Killed
384
0
Camps Cleared
0
962,438
Distance Traveled
1,197,742
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,529
627
77
6
0
228,487
0
L
Sylvanus
7,295
608
108
9
0
210,559
0
W
Zeus
7,953
663
111
9
0
248,077
0
W
Atlas
7,041
587
22
2
0
243,178
0
L
Kali
5,907
492
53
4
0
253,000
0
W
Danzaburou
7,685
640
98
8
0
190,642
0
L
Ares
4,274
356
1
0
0
33,385
0
W
Loki
7,059
588
76
6
0
287,358
5
L
Janus
6,010
501
68
6
0
269,064
0
L
The Morrigan
6,408
534
67
6
0
196,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role