Player Matchup

Fenrir
Fenrir
Diamond III
Afkon
Fenrir
Diamond III
Level 242
God Stats
2W - 1L
1,804 SR
Queue Stats
52W - 34L
2,320 MMR
Solo
Janus
Janus
Diamond II
Explonit
Janus
Diamond II
Level 248
God Stats
10W - 4L
1,801 SR
Queue Stats
19W - 15L
2,338 MMR
Solo
Anhur
Anhur
Diamond I
NuclearFαrt
Anhur
Diamond I
Level 102
God Stats
1W - 0L
1,685 SR
Queue Stats
53W - 29L
2,583 MMR
Solo
Odin
Odin
Masters
Zeldrιs
Odin
Masters
Level 159
God Stats
4W - 3L
1,855 SR
Queue Stats
149W - 133L
2,333 MMR
Solo
Ares
Ares
Masters
raid_uwu
Ares
Masters
Level 170
God Stats
2W - 3L
1,452 SR
Queue Stats
134W - 133L
2,590 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 184
1,719 SR
2,433 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,579 SR
1,952 MMR
Ymir
Ymir
Diamond I
 
Ymir
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Masters
 
Eset
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond IV
Paincy
Cupid
Diamond IV
Level 263
God Stats
1W - 3L
1,404 SR
Queue Stats
214W - 197L
2,251 MMR
Solo
Amaterasu
Amaterasu
Platinum I
SillyKevin
Amaterasu
Platinum I
Level 181
God Stats
13W - 8L
1,489 SR
Queue Stats
77W - 51L
2,267 MMR
Solo
Awilix
Awilix
Diamond IV
sooka
Awilix
Diamond IV
Level 158
God Stats
1W - 3L
2,004 SR
Queue Stats
138W - 128L
2,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Afkon
Fenrir
16
6 / 1 / 8
8,794
628
8,899
11,937
5,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Janus
Explonit
Janus
15
7 / 2 / 6
9,107
651
12,240
8,194
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 1 / 4
8,417
601
7,497
10,031
3,854
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Odin
14
2 / 1 / 3
8,579
613
9,807
13,029
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ares
13
3 / 4 / 9
8,509
608
9,621
15,315
15,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ZeusErlang ShenNeithOsiris

VS

Bans
AthenaTiamatBellonaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 1
7,697
550
5,708
12,698
8,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Eset
 
Eset
12
1 / 2 / 1
7,253
518
4,926
6,091
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cupid
Paincy
Cupid
12
2 / 5 / 1
7,640
546
6,444
10,757
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
SillyKevin
Amaterasu
13
2 / 5 / 1
7,874
562
9,253
16,688
12,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
sooka
Awilix
13
2 / 6 / 4
7,323
523
6,846
16,671
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
20
Kills
9
9
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
2
1
1.25
L
Eset
 
Eset
1
2
1
0.75
W
Fenrir
Afkon
Fenrir
6
1
8
10
W
Janus
Explonit
Janus
7
2
6
5
W
2
1
4
4
L
Cupid
Paincy
Cupid
2
5
1
0.5
L
Amaterasu
SillyKevin
Amaterasu
2
5
1
0.5
W
Odin
2
1
3
3.5
W
Ares
3
4
9
1.88
L
Awilix
sooka
Awilix
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,064
Damage
33,177
58,506
Taken
62,905
35,727
Mitigated
31,540
19,090
Healing
17,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,708
1,720
0
1,860
12,698
8,655
0
4,959
7,643
27,173
1,571
L
Eset
 
Eset
4,926
1,024
0
1,127
6,091
1,882
27
3,001
2,824
50,148
1,525
W
Fenrir
Afkon
Fenrir
8,899
2,082
0
6,707
11,937
5,552
177
2,617
9,136
0
71,661
W
Janus
Explonit
Janus
12,240
1,230
0
810
8,194
2,806
128
2,985
4,807
64,204
0
W
7,497
4,030
0
4,223
10,031
3,854
626
672
9,314
0
91,392
L
Cupid
Paincy
Cupid
6,444
3,819
412
3,583
10,757
3,082
186
4,720
5,977
0
53,388
L
Amaterasu
SillyKevin
Amaterasu
9,253
3,885
0
6,043
16,688
12,497
0
1,732
14,105
0
55,294
W
Odin
9,807
4,215
0
4,290
13,029
7,749
144
440
11,888
0
63,041
W
Ares
9,621
1,180
0
3,060
15,315
15,766
0
3,533
11,742
24,671
1,473
L
Awilix
sooka
Awilix
6,846
3,015
0
4,447
16,671
5,424
0
6,668
9,528
0
52,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,406
Gold Earned
37,787
472
Minions Killed
400
0
Camps Cleared
0
1,406,824
Distance Traveled
1,314,165
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,697
550
35
3
0
281,291
3
L
Eset
7,253
518
108
8
0
218,195
0
W
Fenrir
8,794
628
115
8
0
346,296
2
W
Janus
9,107
651
111
8
0
321,404
1
W
Anhur
8,417
601
133
10
0
238,291
0
L
Cupid
7,640
546
90
6
0
251,217
2
L
Amaterasu
7,874
562
97
7
0
248,779
6
W
Odin
8,579
613
95
7
0
259,910
2
W
Ares
8,509
608
18
1
0
240,923
2
L
Awilix
7,323
523
70
5
0
314,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role