Player Matchup

Hachiman
Hachiman
Bronze III
DoctorYeet
Hachiman
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,515 MMR
Party 1
Tiamat
Tiamat
Bronze III
LolTheMlgPro
Tiamat
Bronze III
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,515 MMR
Party 1
Charon
Charon
Gold III
SMELLYFINGER13
Charon
Gold III
Level 149
God Stats
0W - 4L
1,145 SR
Queue Stats
75W - 101L
1,519 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 104
1,382 SR
1,516 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,537 SR
1,863 MMR
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond III
CaptainDark7470
Medusa
Diamond III
Level 149
God Stats
32W - 29L
1,506 SR
Queue Stats
596W - 582L
2,072 MMR
Party 2
Ix Chel
Ix Chel
Diamond IV
PENRAY
Ix Chel
Diamond IV
Level 160
God Stats
70W - 52L
1,604 SR
Queue Stats
714W - 475L
2,015 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DoctorYeet
Hachiman
12
0 / 4 / 0
7,744
596
5,483
10,305
4,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
14
1 / 5 / 0
8,868
682
3,872
10,804
5,925
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 2 / 0
8,540
657
10,520
12,846
12,608
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesNe ZhaThothKuzenboOdin

VS

Bans
BacchusAresHou YiCthulhuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
3 / 1 / 7
10,345
796
7,236
12,973
9,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 0 / 7
9,657
743
8,977
10,457
4,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ix Chel
PENRAY
Ix Chel
15
6 / 2 / 3
10,458
804
11,999
9,784
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
3
Kills
11
11
Deaths
3
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
7
6.5
W
2
0
7
5.5
L
Hachiman
DoctorYeet
Hachiman
0
4
0
0
L
Tiamat
1
5
0
0.2
W
Ix Chel
PENRAY
Ix Chel
6
2
3
3.75
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,875
Damage
28,212
33,955
Taken
33,214
22,889
Mitigated
18,293
4,317
Healing
14,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,236
745
0
5,141
12,973
9,448
454
3,910
8,540
0
33,547
W
8,977
4,203
0
4,426
10,457
4,534
1,419
4,536
5,450
0
41,628
L
Hachiman
DoctorYeet
Hachiman
5,483
3,024
0
1,033
10,305
4,356
0
5,381
4,910
0
32,152
L
Tiamat
3,872
85
0
819
10,804
5,925
0
2,748
8,024
29,023
0
W
Ix Chel
PENRAY
Ix Chel
11,999
2,201
1,312
3,571
9,784
4,311
211
3,988
5,417
48,155
825
L
10,520
1,105
0
2,465
12,846
12,608
0
3,721
9,104
20,563
656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,152
Gold Earned
30,460
118
Minions Killed
179
0
Camps Cleared
0
662,091
Distance Traveled
750,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,345
796
58
4
0
259,102
0
W
Medusa
9,657
743
61
5
0
251,543
0
L
Hachiman
7,744
596
43
3
0
220,182
0
L
Tiamat
8,868
682
44
3
0
225,958
0
W
Ix Chel
10,458
804
60
5
0
239,835
0
L
Charon
8,540
657
31
2
0
215,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role