Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
FoldedTape
Nut
Level 65
God Stats
49W - 38L
1,519 SR
Queue Stats
198W - 222L
1,447 Elo+
Solo
Zeus
Zeus
Nexjan
Zeus
Level 94
God Stats
6W - 3L
1,929 SR
Queue Stats
69W - 57L
1,527 Elo+
Solo
Guan Yu
Guan Yu
Saebriss
Guan Yu
Level 125
God Stats
0W - 1L
1,508 SR
Queue Stats
64W - 62L
1,518 Elo+
Solo
Charon
Charon
papi-syrup
Charon
Level 103
God Stats
1W - 4L
1,299 SR
Queue Stats
66W - 76L
1,477 Elo+
Solo
Team Averages
Level 103
1,551 SR
1,494 Elo+

VS

Team Averages
Level 178
1,649 SR
1,454 Elo+
Ra
Ra
 
Ra
Level 304
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
TheBestChance
Serqet
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,439 Elo+
Solo
King Arthur
King Arthur
TheDevilH1mself
King Arthur
Level 64
God Stats
14W - 6L
1,757 SR
Queue Stats
112W - 137L
1,413 Elo+
Solo
Chronos
Chronos
idler_owl
Chronos
Level 214
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,466 Elo+
Solo
Hades
Hades
xXHyPothaRaPorXx
Hades
Level 158
God Stats
7W - 0L
1,987 SR
Queue Stats
115W - 125L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 2 / 1
6,971
498
7,326
14,867
7,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

11
2 / 4 / 3
6,339
453
10,721
11,935
4,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
Nexjan
Zeus
11
0 / 3 / 1
6,210
444
4,735
6,690
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Guan Yu
Saebriss
Guan Yu
13
1 / 3 / 1
7,972
569
9,115
14,845
11,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Charon
papi-syrup
Charon
11
2 / 2 / 4
6,995
500
6,792
10,556
10,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 2 / 0
8,148
582
9,312
11,556
6,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
5 / 0 / 0
7,259
519
5,579
10,446
4,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
TheDevilH1mself
King Arthur
11
1 / 3 / 3
6,324
452
6,475
19,419
12,906
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
idler_owl
Chronos
11
1 / 3 / 3
7,037
503
5,697
8,572
2,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
4 / 0 / 5
8,879
634
9,057
9,155
4,817
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
8
Kills
13
14
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
2
1
1.75
W
Ra
 
Ra
2
2
0
1
L
2
4
3
0.88
L
Zeus
Nexjan
Zeus
0
3
1
0.17
L
Guan Yu
Saebriss
Guan Yu
1
3
1
0.5
W
5
0
0
5
W
King Arthur
TheDevilH1mself
King Arthur
1
3
3
0.83
W
Chronos
idler_owl
Chronos
1
3
3
0.83
L
Charon
papi-syrup
Charon
2
2
4
2
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,689
Damage
36,120
58,893
Taken
59,148
35,314
Mitigated
31,533
16,900
Healing
23,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,326
1,096
0
5,767
14,867
7,138
0
3,399
11,226
0
53,659
W
Ra
 
Ra
9,312
963
120
6,870
11,556
6,664
0
0
11,556
67,291
789
L
10,721
7,595
0
3,282
11,935
4,559
0
4,701
7,234
0
59,751
L
Zeus
Nexjan
Zeus
4,735
1,020
0
985
6,690
1,883
0
2,643
3,829
45,384
0
L
Guan Yu
Saebriss
Guan Yu
9,115
1,770
0
4,986
14,845
11,545
162
8,595
5,738
0
73,121
W
5,579
1,465
0
750
10,446
4,352
0
490
9,956
0
51,003
W
King Arthur
TheDevilH1mself
King Arthur
6,475
582
290
7,153
19,419
12,906
120
5,605
13,814
0
27,223
W
Chronos
idler_owl
Chronos
5,697
2,003
0
3,124
8,572
2,794
244
1,490
7,082
37,370
9,473
L
Charon
papi-syrup
Charon
6,792
2,607
330
1,550
10,556
10,189
0
3,798
6,704
27,853
0
W
9,057
661
435
5,037
9,155
4,817
290
3,942
5,213
64,068
3,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,487
Gold Earned
37,647
373
Minions Killed
415
0
Camps Cleared
0
1,274,049
Distance Traveled
1,434,440
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,971
498
70
5
0
304,048
0
W
Ra
8,148
582
113
8
0
269,609
6
L
Nut
6,339
453
79
6
0
225,210
2
L
Zeus
6,210
444
76
5
0
263,098
0
L
Guan Yu
7,972
569
118
8
0
258,856
0
W
Serqet
7,259
519
70
5
0
329,537
0
W
King Arthur
6,324
452
31
2
0
299,211
0
W
Chronos
7,037
503
78
6
0
262,812
5
L
Charon
6,995
500
30
2
0
222,837
0
W
Hades
8,879
634
123
9
0
273,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role