Player Matchup

Janus
Janus
Silver II
DeaD-Sc0rp1uS_88
Janus
Silver II
Level 84
God Stats
4W - 4L
1,446 SR
Queue Stats
150W - 159L
1,065 MMR
Solo
Neith
Neith
Gold III
MazdaPla4et
Neith
Gold III
Level 102
God Stats
2W - 3L
1,110 SR
Queue Stats
267W - 323L
1,125 MMR
Solo
Geb
Geb
Gold IV
SheMoansTacos
Geb
Gold IV
Level 123
God Stats
2W - 4L
1,545 SR
Queue Stats
12W - 10L
1,618 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,367 SR
1,269 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 72
1,367 SR
905 MMR
Jormungandr
Jormungandr
Bronze V
Bro5EthanJ
Jormungandr
Bronze V
Level 67
God Stats
0W - 2L
1,405 SR
Queue Stats
1W - 16L
737 MMR
Party 1
Heimdallr
Heimdallr
Bronze V
Jackohoe
Heimdallr
Bronze V
Level 66
God Stats
0W - 3L
1,412 SR
Queue Stats
1W - 16L
737 MMR
Party 1
Freya
Freya
Bronze III
iSuxk
Freya
Bronze III
Level 83
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 6L
1,241 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 12
10,500
750
12,597
7,353
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
6 / 0 / 8
11,267
805
12,787
6,998
3,315
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 0 / 8
11,107
793
11,536
17,879
18,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AchillesOsirisVulcanSkadiBacchus

VS

Bans
UllrGilgameshHadesMulanKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bro5EthanJ
Jormungandr
14
0 / 5 / 0
8,516
608
8,607
16,359
13,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Jackohoe
Heimdallr
13
0 / 5 / 0
8,172
584
4,139
12,739
5,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
iSuxk
Freya
13
0 / 5 / 0
8,526
609
3,578
13,615
5,620
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
15
Kills
0
0
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bro5EthanJ
Jormungandr
0
5
0
0
W
3
0
12
9
L
Heimdallr
Jackohoe
Heimdallr
0
5
0
0
W
6
0
8
10
W
6
0
8
10
L
Freya
iSuxk
Freya
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,920
Damage
16,324
32,230
Taken
42,713
25,202
Mitigated
24,833
9,169
Healing
9,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bro5EthanJ
Jormungandr
8,607
780
0
2,795
16,359
13,930
110
6,245
9,175
22,277
2,083
W
12,597
949
0
1,773
7,353
3,138
22
2,973
3,859
54,799
0
L
Heimdallr
Jackohoe
Heimdallr
4,139
1,563
0
2,598
12,739
5,283
182
7,709
4,125
0
24,932
W
12,787
4,538
0
2,028
6,998
3,315
2,365
1,737
4,905
0
51,402
W
11,536
1,251
0
5,368
17,879
18,749
270
4,771
12,298
31,767
1,176
L
Freya
iSuxk
Freya
3,578
1,303
0
4,505
13,615
5,620
0
7,243
5,826
39,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,874
Gold Earned
25,214
185
Minions Killed
144
0
Camps Cleared
0
890,721
Distance Traveled
768,669
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,516
608
40
3
0
268,787
0
W
Janus
10,500
750
76
5
0
296,789
6
L
Heimdallr
8,172
584
38
3
0
246,927
0
W
Neith
11,267
805
74
5
0
306,476
0
W
Geb
11,107
793
35
3
0
287,456
0
L
Freya
8,526
609
66
5
0
252,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role