Player Matchup

Ra
Ra
BryanLVega
Ra
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,554 Elo+
Solo
Heimdallr
Heimdallr
GeekyRelic44
Heimdallr
Level 121
God Stats
0W - 5L
1,282 SR
Queue Stats
182W - 197L
1,475 Elo+
Party 1
Amaterasu
Amaterasu
Julius_Black25
Amaterasu
Level 28
God Stats
12W - 20L
1,193 SR
Queue Stats
198W - 197L
1,363 Elo+
Party 3
Mercury
Mercury
Kingurui
Mercury
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
77W - 82L
1,397 Elo+
Party 3
Nu Wa
Nu Wa
StonyRook
Nu Wa
Level 86
God Stats
7W - 15L
1,309 SR
Queue Stats
59W - 75L
1,382 Elo+
Party 1
Team Averages
Level 67
1,357 SR
1,434 Elo+

VS

Team Averages
Level 90
1,521 SR
1,438 Elo+
Surtr
Surtr
 
Surtr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
ARGHH_DR_REQUIN
Sun Wukong
Level 46
God Stats
3W - 1L
1,602 SR
Queue Stats
58W - 61L
1,372 Elo+
Party 2
Ne Zha
Ne Zha
Namikaze5249
Ne Zha
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 39L
1,321 Elo+
Solo
Scylla
Scylla
shaiiac
Scylla
Level 62
God Stats
3W - 2L
1,504 SR
Queue Stats
374W - 342L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
7,064
543
5,441
6,525
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
GeekyRelic44
Heimdallr
12
3 / 1 / 3
6,975
537
5,015
7,029
2,703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Julius_Black25
Amaterasu
12
1 / 3 / 0
6,893
530
3,412
10,847
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
Kingurui
Mercury
11
1 / 6 / 2
6,218
478
3,669
12,492
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
StonyRook
Nu Wa
11
0 / 4 / 4
6,369
490
7,181
7,968
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
7 / 0 / 5
8,810
678
12,201
10,223
8,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
 
Medusa
10
1 / 5 / 1
6,617
509
2,089
10,978
3,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ARGHH_DR_REQUIN
Sun Wukong
12
3 / 1 / 5
6,992
538
4,083
9,306
6,945
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
12
2 / 2 / 2
6,711
516
4,879
11,540
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
shaiiac
Scylla
13
3 / 2 / 4
7,689
591
7,386
7,049
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
9
Kills
16
16
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
0
5
9.5
W
Medusa
 
Medusa
1
5
1
0.3
W
Sun Wukong
ARGHH_DR_REQUIN
Sun Wukong
3
1
5
5.5
L
4
2
2
2.5
L
Heimdallr
GeekyRelic44
Heimdallr
3
1
3
4.5
L
Amaterasu
Julius_Black25
Amaterasu
1
3
0
0.33
L
Mercury
Kingurui
Mercury
1
6
2
0.33
W
Ne Zha
2
2
2
1.5
L
Nu Wa
StonyRook
Nu Wa
0
4
4
0.5
W
Scylla
shaiiac
Scylla
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,718
Damage
30,638
44,861
Taken
49,096
18,404
Mitigated
25,927
10,538
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
12,201
3,626
0
2,903
10,223
8,270
0
1,643
8,476
2,285
63,302
W
Medusa
 
Medusa
2,089
728
0
2,710
10,978
3,815
822
2,573
8,355
0
39,901
W
Sun Wukong
ARGHH_DR_REQUIN
Sun Wukong
4,083
415
0
655
9,306
6,945
160
3,569
5,535
0
29,782
L
5,441
791
537
2,705
6,525
2,403
268
528
5,898
44,741
0
L
Heimdallr
GeekyRelic44
Heimdallr
5,015
2,040
0
1,902
7,029
2,703
488
1,618
5,251
0
42,120
L
Amaterasu
Julius_Black25
Amaterasu
3,412
1,127
0
4,664
10,847
5,577
0
1,324
9,003
0
46,885
L
Mercury
Kingurui
Mercury
3,669
1,985
0
630
12,492
5,247
573
672
11,567
0
31,043
W
Ne Zha
4,879
1,414
0
4,035
11,540
4,732
0
2,184
9,146
0
61,227
L
Nu Wa
StonyRook
Nu Wa
7,181
1,628
0
100
7,968
2,474
292
3,347
4,233
39,169
0
W
Scylla
shaiiac
Scylla
7,386
778
0
1,750
7,049
2,165
624
2,156
4,656
41,554
2,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,519
Gold Earned
36,819
345
Minions Killed
346
0
Camps Cleared
0
1,339,847
Distance Traveled
1,301,009
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,810
678
104
8
0
245,144
0
W
Medusa
6,617
509
55
4
0
212,895
0
W
Sun Wukong
6,992
538
47
4
0
265,204
0
L
Ra
7,064
543
63
5
0
244,659
0
L
Heimdallr
6,975
537
72
6
0
268,135
0
L
Amaterasu
6,893
530
91
7
0
282,757
0
L
Mercury
6,218
478
55
4
0
310,030
0
W
Ne Zha
6,711
516
69
5
0
302,318
0
L
Nu Wa
6,369
490
64
5
0
234,266
3
W
Scylla
7,689
591
71
5
0
275,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role