Player Matchup

Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
BeattieAU
Sun Wukong
Silver II
Level 82
God Stats
7W - 6L
1,739 SR
Queue Stats
219W - 215L
1,315 MMR
Solo
Geb
Geb
Gold IV
Jestaprank
Geb
Gold IV
Level 113
God Stats
14W - 5L
1,750 SR
Queue Stats
454W - 473L
1,498 MMR
Solo
Zeus
Zeus
Gold I
SX_Aioros
Zeus
Gold I
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
251W - 257L
1,459 MMR
Solo
Izanami
Izanami
Bronze III
Valkraya
Izanami
Bronze III
Level 123
God Stats
2W - 4L
1,519 SR
Queue Stats
15W - 25L
1,449 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,602 SR
1,444 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 171
1,573 SR
1,419 MMR
Lancelot
Lancelot
Gold V
AlucardTps
Lancelot
Gold V
Level 217
God Stats
9W - 10L
1,534 SR
Queue Stats
275W - 277L
1,338 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Apollo0013
Gilgamesh
Gold V
Level 157
God Stats
2W - 1L
1,719 SR
Queue Stats
13W - 11L
1,436 MMR
Party 1
Charybdis
Charybdis
Gold IV
Chepothy
Charybdis
Gold IV
Level 153
God Stats
7W - 1L
1,601 SR
Queue Stats
21W - 14L
1,592 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
Willz4207
Kuzenbo
Gold IV
Level 167
God Stats
4W - 4L
1,518 SR
Queue Stats
205W - 208L
1,270 MMR
Solo
Ra
Ra
Gold V
superninjafy
Ra
Gold V
Level 159
God Stats
4W - 1L
1,490 SR
Queue Stats
64W - 57L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
3 / 5 / 0
8,804
463
10,331
17,842
7,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Sun Wukong
BeattieAU
Sun Wukong
15
0 / 4 / 1
8,918
469
8,664
20,038
14,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

12
0 / 5 / 2
7,789
410
6,552
22,204
21,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
13
0 / 9 / 3
7,731
407
13,573
14,796
5,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Valkraya
Izanami
13
0 / 3 / 0
7,720
406
8,870
15,408
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ao KuangAgniMartichoras

VS

Bans
HachimanThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlucardTps
Lancelot
18
3 / 2 / 9
10,818
569
11,159
14,583
8,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Apollo0013
Gilgamesh
18
6 / 0 / 4
12,547
660
20,390
22,359
19,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Chepothy
Charybdis
17
6 / 0 / 4
10,397
547
19,012
14,526
7,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Willz4207
Kuzenbo
16
2 / 1 / 10
10,643
560
7,080
18,397
26,514
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
8 / 1 / 8
12,330
649
14,644
12,834
7,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
3
Kills
25
26
Deaths
4
6
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
5
0
0.6
W
Lancelot
AlucardTps
Lancelot
3
2
9
3.75
W
Gilgamesh
Apollo0013
Gilgamesh
6
0
4
8
L
Sun Wukong
BeattieAU
Sun Wukong
0
4
1
0.13
W
Charybdis
Chepothy
Charybdis
6
0
4
8
L
0
5
2
0.2
L
Zeus
0
9
3
0.17
L
Izanami
Valkraya
Izanami
0
3
0
0
W
Kuzenbo
Willz4207
Kuzenbo
2
1
10
7
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,990
Damage
72,285
90,288
Taken
82,699
54,300
Mitigated
69,194
18,288
Healing
36,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,331
3,401
0
2,785
17,842
7,775
0
3,281
14,240
0
59,166
W
Lancelot
AlucardTps
Lancelot
11,159
1,847
0
5,601
14,583
8,975
0
2,833
11,750
0
89,216
W
Gilgamesh
Apollo0013
Gilgamesh
20,390
7,925
0
9,635
22,359
19,356
2,687
2,170
20,189
0
114,278
L
Sun Wukong
BeattieAU
Sun Wukong
8,664
1,548
0
5,125
20,038
14,096
0
683
19,271
88
72,174
W
Charybdis
Chepothy
Charybdis
19,012
10,862
0
7,979
14,526
7,033
5,438
4,929
9,597
0
94,838
L
6,552
565
0
4,654
22,204
21,783
0
5,587
16,348
17,247
0
L
Zeus
13,573
1,453
0
1,190
14,796
5,038
0
3,878
10,618
55,577
0
L
Izanami
Valkraya
Izanami
8,870
5,940
0
4,534
15,408
5,608
252
6,428
8,662
0
65,888
W
Kuzenbo
Willz4207
Kuzenbo
7,080
1,802
0
4,147
18,397
26,514
284
5,379
13,018
31,459
1,376
W
14,644
518
3,273
5,628
12,834
7,316
2,095
6,283
6,551
97,461
3,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,962
Gold Earned
56,735
448
Minions Killed
659
0
Camps Cleared
0
1,785,950
Distance Traveled
1,936,293
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,804
463
88
5
0
405,445
0
W
Lancelot
10,818
569
121
6
0
457,988
1
W
Gilgamesh
12,547
660
169
9
0
386,309
4
L
Sun Wukong
8,918
469
137
7
0
351,317
1
W
Charybdis
10,397
547
144
8
0
355,940
0
L
Geb
7,789
410
27
1
0
371,759
4
L
Zeus
7,731
407
82
4
0
324,670
1
L
Izanami
7,720
406
114
6
0
332,759
4
W
Kuzenbo
10,643
560
49
3
0
331,632
6
W
Ra
12,330
649
176
9
0
404,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role