Player Matchup

Zeus
Zeus
Bronze III
CodyJech
Zeus
Bronze III
Level 56
God Stats
0W - 1L
1,356 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Hachiman
Hachiman
Silver III
Graaav
Hachiman
Silver III
Level 80
God Stats
4W - 2L
1,712 SR
Queue Stats
31W - 32L
1,500 MMR
Solo
Awilix
Awilix
Gold V
JeffStrongman
Awilix
Gold V
Level 129
God Stats
5W - 14L
1,400 SR
Queue Stats
310W - 331L
1,469 MMR
Solo
Osiris
Osiris
Bronze III
JepoJ
Osiris
Bronze III
Level 191
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Geb
Geb
Bronze III
Tyyp
Geb
Bronze III
Level 146
God Stats
0W - 1L
1,729 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,589 SR
1,494 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,652 SR
1,500 MMR
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold III
GoVEGANorG0NoHom
Kali
Gold III
Level 83
God Stats
203W - 183L
1,634 SR
Queue Stats
478W - 486L
1,515 MMR
Solo
Nox
Nox
Gold III
Judeasy_
Nox
Gold III
Level 169
God Stats
6W - 5L
1,917 SR
Queue Stats
188W - 179L
1,498 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
Kraatar
Sun Wukong
Gold V
Level 125
God Stats
4W - 2L
1,461 SR
Queue Stats
29W - 19L
1,469 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
iNeoTz_
Zhong Kui
Gold II
Level 188
God Stats
6W - 3L
1,750 SR
Queue Stats
244W - 233L
1,517 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
0 / 7 / 0
5,410
416
5,027
8,699
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Graaav
Hachiman
9
1 / 2 / 0
5,785
445
3,736
7,024
2,303
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 1
6,576
506
4,077
9,680
3,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
JepoJ
Osiris
11
0 / 2 / 0
6,858
528
6,525
13,791
11,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Geb
Tyyp
Geb
9
0 / 0 / 0
5,089
391
4,062
10,154
7,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AthenaAo KuangFenrirSet

VS

Bans
CthulhuAresBellonaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
6 / 1 / 2
8,401
646
5,754
12,150
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 2
7,760
597
5,942
11,224
6,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
1 / 0 / 6
7,480
575
4,827
8,173
6,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
Kraatar
Sun Wukong
14
1 / 0 / 2
8,427
648
6,496
9,226
10,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
iNeoTz_
Zhong Kui
13
4 / 0 / 4
7,962
612
10,205
9,087
7,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
2
Kills
13
13
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
1
2
7
L
Zeus
0
7
0
0
W
1
1
2
2
L
Hachiman
Graaav
Hachiman
1
2
0
0.5
L
1
2
1
0.75
L
Osiris
JepoJ
Osiris
0
2
0
0
W
1
0
6
4
W
Sun Wukong
Kraatar
Sun Wukong
1
0
2
2
L
Geb
Tyyp
Geb
0
0
0
0
W
Zhong Kui
iNeoTz_
Zhong Kui
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,427
Damage
33,224
49,348
Taken
49,860
27,027
Mitigated
36,265
12,561
Healing
23,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,754
3,480
0
8,241
12,150
5,061
0
839
11,311
0
61,568
L
Zeus
5,027
556
0
472
8,699
2,659
0
4,732
3,683
25,974
0
W
5,942
1,961
0
5,329
11,224
6,156
0
1,027
9,909
0
59,329
L
Hachiman
Graaav
Hachiman
3,736
1,854
0
2,686
7,024
2,303
0
354
6,235
0
38,230
L
4,077
1,497
0
4,385
9,680
3,337
0
1,565
7,352
0
55,479
L
Osiris
JepoJ
Osiris
6,525
2,376
0
3,770
13,791
11,486
0
2,223
10,167
0
55,299
W
4,827
1,091
1,670
2,130
8,173
6,828
200
3,134
4,730
17,561
0
W
Sun Wukong
Kraatar
Sun Wukong
6,496
1,310
0
1,494
9,226
10,387
0
804
8,422
0
66,025
L
Geb
Tyyp
Geb
4,062
552
0
1,248
10,154
7,242
0
5,842
4,117
16,289
0
W
Zhong Kui
iNeoTz_
Zhong Kui
10,205
1,428
0
4,943
9,087
7,833
369
3,471
5,403
63,352
3,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,718
Gold Earned
40,030
334
Minions Killed
475
0
Camps Cleared
0
1,163,944
Distance Traveled
1,292,068
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,401
646
117
9
0
304,496
2
L
Zeus
5,410
416
47
4
0
193,907
0
W
Kali
7,760
597
102
8
0
260,210
0
L
Hachiman
5,785
445
58
4
0
188,938
0
L
Awilix
6,576
506
105
8
0
297,984
0
L
Osiris
6,858
528
105
8
0
224,312
0
W
Nox
7,480
575
23
2
0
249,932
0
W
Sun Wukong
8,427
648
112
9
0
231,459
3
L
Geb
5,089
391
19
1
0
258,803
0
W
Zhong Kui
7,962
612
121
9
0
245,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role