Player Matchup

Pele
Pele
Grandmaster
 
Pele
Grandmaster
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Grandmaster
 
Medusa
Grandmaster
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Masters
PĦIL
Geb
Masters
Level 88
God Stats
4W - 0L
1,896 SR
Queue Stats
52W - 9L
2,537 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 173
1,632 SR
1,846 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,617 SR
1,752 MMR
Baron Samedi
Baron Samedi
Bronze III
 
Baron Samedi
Bronze III
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold II
SpayzHD
Chiron
Gold II
Level 119
God Stats
11W - 14L
1,850 SR
Queue Stats
306W - 340L
1,749 MMR
Solo
Fafnir
Fafnir
Diamond V
tornop
Fafnir
Diamond V
Level 164
God Stats
5W - 5L
1,500 SR
Queue Stats
261W - 240L
2,007 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
7 / 1 / 2
8,521
852
10,874
8,425
4,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
 
Medusa
14
4 / 0 / 6
8,217
822
16,264
6,928
3,329
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
PĦIL
Geb
13
0 / 0 / 10
7,304
730
4,535
8,517
8,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
OdinNe ZhaCthulhuAchilles

VS

Bans
KuzenboThothVulcanHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
0 / 4 / 1
6,663
666
2,938
9,653
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
SpayzHD
Chiron
11
1 / 4 / 0
6,853
685
6,103
10,770
3,556
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
tornop
Fafnir
10
0 / 3 / 0
6,222
622
5,797
14,125
15,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
11
Kills
1
1
Deaths
11
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
1
2
8
W
Medusa
 
Medusa
4
0
6
7
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
W
Geb
PĦIL
Geb
0
0
10
5
L
Chiron
SpayzHD
Chiron
1
4
0
0.25
L
Fafnir
tornop
Fafnir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,673
Damage
14,838
23,870
Taken
34,548
15,800
Mitigated
23,373
5,469
Healing
8,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,874
1,972
0
2,333
8,425
4,466
777
3,096
5,329
0
32,663
W
Medusa
 
Medusa
16,264
8,095
0
1,284
6,928
3,329
1,747
3,387
3,541
0
49,864
L
Baron Samedi
 
Baron Samedi
2,938
164
376
1,683
9,653
4,013
0
1,162
8,113
24,575
0
W
Geb
PĦIL
Geb
4,535
227
0
1,852
8,517
8,005
282
1,478
7,039
12,141
0
L
Chiron
SpayzHD
Chiron
6,103
1,934
435
2,087
10,770
3,556
588
1,766
8,464
0
25,266
L
Fafnir
tornop
Fafnir
5,797
508
0
3,514
14,125
15,804
0
978
12,382
7,419
1,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,042
Gold Earned
19,738
129
Minions Killed
108
0
Camps Cleared
0
651,419
Distance Traveled
534,276
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,521
852
47
5
0
210,719
2
W
Medusa
8,217
822
70
7
0
216,107
0
L
Baron Samedi
6,663
666
44
4
0
162,916
4
W
Geb
7,304
730
12
1
0
224,593
0
L
Chiron
6,853
685
54
5
0
167,104
0
L
Fafnir
6,222
622
10
1
0
204,256
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role