Player Matchup

Ares
Ares
 
Ares
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Elmojadito8022
Artemis
Level 88
God Stats
22W - 17L
1,491 SR
Queue Stats
164W - 163L
1,411 Elo+
Solo
Ao Kuang
Ao Kuang
GettingStoned
Ao Kuang
Level 81
God Stats
5W - 5L
1,602 SR
Queue Stats
260W - 231L
1,486 Elo+
Solo
Vamana
Vamana
Grindge1
Vamana
Level 24
God Stats
1W - 2L
1,203 SR
Queue Stats
10W - 17L
1,341 Elo+
Party 2
Chang'e
Chang'e
R4MB0616
Chang'e
Level 140
God Stats
7W - 11L
1,404 SR
Queue Stats
28W - 33L
1,389 Elo+
Party 2
Team Averages
Level 84
1,440 SR
1,426 Elo+

VS

Team Averages
Level 100
1,477 SR
1,452 Elo+
Lancelot
Lancelot
Matadorf
Lancelot
Level 109
God Stats
10W - 11L
1,525 SR
Queue Stats
56W - 54L
1,521 Elo+
Party 1
Hachiman
Hachiman
TheRagingRam
Hachiman
Level 62
God Stats
1W - 2L
1,323 SR
Queue Stats
34W - 32L
1,461 Elo+
Party 1
Merlin
Merlin
Viloreo
Merlin
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 311L
1,380 Elo+
Solo
Ymir
Ymir
gibby2972
Ymir
Level 109
God Stats
145W - 161L
1,538 SR
Queue Stats
626W - 603L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
kellis67
Sun Wukong
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 2 / 3
7,594
506
7,565
12,656
11,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 3 / 1
7,501
500
8,405
8,379
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
GettingStoned
Ao Kuang
15
4 / 0 / 4
8,502
567
5,818
11,592
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vamana
Grindge1
Vamana
14
0 / 3 / 1
8,024
535
6,703
15,001
15,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
R4MB0616
Chang'e
14
1 / 0 / 5
8,716
581
8,486
8,594
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Matadorf
Lancelot
14
3 / 1 / 0
7,506
500
5,715
9,232
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
TheRagingRam
Hachiman
12
1 / 3 / 3
7,073
472
10,112
8,921
3,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Viloreo
Merlin
12
0 / 2 / 0
6,849
457
1,146
8,744
2,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ymir
11
1 / 4 / 4
6,852
457
4,774
15,391
13,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
kellis67
Sun Wukong
14
3 / 1 / 0
8,545
570
11,638
13,097
11,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
11
Kills
8
8
Deaths
11
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
2
3
1.75
W
4
3
1
1.5
W
Ao Kuang
GettingStoned
Ao Kuang
4
0
4
6
W
Vamana
Grindge1
Vamana
0
3
1
0.17
L
Lancelot
Matadorf
Lancelot
3
1
0
3
W
Chang'e
R4MB0616
Chang'e
1
0
5
3.5
L
Hachiman
TheRagingRam
Hachiman
1
3
3
0.83
L
Merlin
Viloreo
Merlin
0
2
0
0
L
Ymir
1
4
4
0.75
L
Sun Wukong
kellis67
Sun Wukong
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,977
Damage
33,385
56,222
Taken
55,385
39,208
Mitigated
34,377
21,578
Healing
17,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,565
908
0
3,552
12,656
11,301
0
3,155
9,501
36,485
407
W
8,405
4,855
0
2,996
8,379
3,729
506
1,374
7,005
0
40,954
W
Ao Kuang
GettingStoned
Ao Kuang
5,818
1,454
0
5,207
11,592
5,771
0
135
11,457
69,832
3,403
W
Vamana
Grindge1
Vamana
6,703
3,191
0
4,222
15,001
15,242
0
0
13,664
0
59,093
L
Lancelot
Matadorf
Lancelot
5,715
836
0
5,552
9,232
3,916
0
3,511
5,721
0
62,704
W
Chang'e
R4MB0616
Chang'e
8,486
376
74
5,527
8,594
3,165
376
1,103
7,490
64,919
3,082
L
Hachiman
TheRagingRam
Hachiman
10,112
7,365
0
3,701
8,921
3,423
0
4,313
4,608
0
58,841
L
Merlin
Viloreo
Merlin
1,146
80
0
103
8,744
2,833
0
5,754
2,990
56,311
0
L
Ymir
4,774
1,302
182
4,021
15,391
13,184
0
7,038
8,353
18,312
798
L
Sun Wukong
kellis67
Sun Wukong
11,638
3,674
0
4,224
13,097
11,021
0
953
11,208
0
66,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,337
Gold Earned
36,825
423
Minions Killed
435
0
Camps Cleared
0
1,414,397
Distance Traveled
1,407,753
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,594
506
32
2
0
307,838
6
W
Artemis
7,501
500
67
4
0
254,053
0
W
Ao Kuang
8,502
567
102
7
0
353,572
1
W
Vamana
8,024
535
107
7
0
220,294
0
L
Lancelot
7,506
500
105
7
0
381,956
0
W
Chang'e
8,716
581
115
8
0
278,640
5
L
Hachiman
7,073
472
97
6
0
268,276
0
L
Merlin
6,849
457
103
7
0
207,036
0
L
Ymir
6,852
457
25
2
0
259,096
3
L
Sun Wukong
8,545
570
105
7
0
291,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role