Player Matchup

Fafnir
Fafnir
Silver III
Asthma Jams
Fafnir
Silver III
Level 95
God Stats
7W - 7L
1,549 SR
Queue Stats
82W - 98L
894 MMR
Solo
Shiva
Shiva
Silver III
Atomic_L1nk
Shiva
Silver III
Level 130
God Stats
24W - 23L
1,467 SR
Queue Stats
356W - 376L
867 MMR
Solo
Ishtar
Ishtar
Silver III
DarkSaiyan70
Ishtar
Silver III
Level 176
God Stats
1W - 1L
1,175 SR
Queue Stats
302W - 303L
897 MMR
Solo
Nu Wa
Nu Wa
Silver III
Fretdx
Nu Wa
Silver III
Level 60
God Stats
3W - 1L
1,747 SR
Queue Stats
37W - 46L
1,089 MMR
Solo
Thor
Thor
Silver I
SUYH
Thor
Silver I
Level 86
God Stats
6W - 2L
1,541 SR
Queue Stats
99W - 102L
1,136 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,496 SR
977 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,606 SR
1,062 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
DangerUce
Cthulhu
Silver II
Level 106
God Stats
2W - 1L
1,812 SR
Queue Stats
88W - 90L
983 MMR
Solo
Lancelot
Lancelot
Silver V
Ex_Primordial
Lancelot
Silver V
Level 145
God Stats
1W - 2L
1,529 SR
Queue Stats
315W - 347L
729 MMR
Solo
Sol
Sol
Silver II
KingKorn
Sol
Silver II
Level 108
God Stats
1W - 5L
1,793 SR
Queue Stats
113W - 138L
1,015 MMR
Solo
Hou Yi
Hou Yi
Silver II
Pandamanxu
Hou Yi
Silver II
Level 123
God Stats
7W - 13L
1,395 SR
Queue Stats
290W - 298L
1,083 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
0 / 0 / 6
8,174
584
6,350
10,914
12,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 0 / 3
9,046
646
8,601
11,269
7,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
14
2 / 2 / 0
8,125
580
4,053
10,664
4,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Fretdx
Nu Wa
13
3 / 1 / 2
7,820
559
9,062
5,815
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thor
SUYH
Thor
13
2 / 1 / 3
7,534
538
3,878
12,075
5,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AresBellonaArachneThoth

VS

Bans
ThanatosAthenaOdinAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 0 / 0
7,485
535
4,671
8,652
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DangerUce
Cthulhu
9
1 / 5 / 1
6,334
452
7,707
15,123
10,278
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
Ex_Primordial
Lancelot
13
0 / 1 / 0
7,249
518
1,207
8,470
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 4 / 0
7,100
507
4,279
11,222
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
Pandamanxu
Hou Yi
14
0 / 0 / 2
7,759
554
6,491
8,905
3,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
4
4
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
0
0
3
W
Fafnir
0
0
6
3
W
3
0
3
4.5
L
Cthulhu
DangerUce
Cthulhu
1
5
1
0.3
W
Ishtar
2
2
0
1
L
Lancelot
Ex_Primordial
Lancelot
0
1
0
0
W
Nu Wa
Fretdx
Nu Wa
3
1
2
4
L
0
4
0
0
L
Hou Yi
Pandamanxu
Hou Yi
0
0
2
1
W
Thor
SUYH
Thor
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,944
Damage
24,355
50,737
Taken
52,372
32,768
Mitigated
24,524
10,774
Healing
19,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,671
467
0
5,720
8,652
2,725
0
1,734
6,918
62,249
0
W
Fafnir
6,350
1,469
0
3,611
10,914
12,761
0
4,249
6,665
24,659
1,894
W
8,601
2,075
0
1,460
11,269
7,419
635
3,267
8,002
0
69,444
L
Cthulhu
DangerUce
Cthulhu
7,707
432
1,422
3,481
15,123
10,278
0
6,227
8,896
27,529
0
W
Ishtar
4,053
3,172
0
4,294
10,664
4,190
0
2,747
7,917
0
66,139
L
Lancelot
Ex_Primordial
Lancelot
1,207
60
0
2,357
8,470
4,296
0
521
7,949
0
53,546
W
Nu Wa
Fretdx
Nu Wa
9,062
3,855
0
640
5,815
2,749
0
3,924
1,891
58,863
0
L
4,279
1,251
0
3,436
11,222
3,635
232
4,750
6,472
54,008
5,866
L
Hou Yi
Pandamanxu
Hou Yi
6,491
3,485
0
3,135
8,905
3,590
848
1,770
7,135
0
68,136
W
Thor
SUYH
Thor
3,878
847
0
769
12,075
5,649
0
2,549
9,526
0
65,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,699
Gold Earned
35,927
446
Minions Killed
452
0
Camps Cleared
0
1,412,481
Distance Traveled
1,413,018
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,485
535
92
7
0
341,557
0
W
Fafnir
8,174
584
28
2
0
288,419
5
W
Shiva
9,046
646
108
8
0
280,616
7
L
Cthulhu
6,334
452
36
3
0
283,153
1
W
Ishtar
8,125
580
119
9
0
264,314
2
L
Lancelot
7,249
518
97
7
0
300,717
0
W
Nu Wa
7,820
559
97
7
0
265,748
2
L
Sol
7,100
507
119
9
0
212,502
0
L
Hou Yi
7,759
554
108
8
0
275,089
0
W
Thor
7,534
538
94
7
0
313,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role