Player Matchup

Shiva
Shiva
Grimmerk
Shiva
Level 157
God Stats
1W - 0L
1,940 SR
Queue Stats
15W - 13L
1,504 Elo+
Party 1
Terra
Terra
Nitpookie
Terra
Level 161
God Stats
1W - 0L
1,450 SR
Queue Stats
24W - 20L
1,531 Elo+
Party 1
Kali
Kali
Seonidh
Kali
Level 99
God Stats
1W - 0L
1,691 SR
Queue Stats
123W - 120L
1,466 Elo+
Solo
Cthulhu
Cthulhu
Stinksloef
Cthulhu
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 16L
1,608 Elo+
Solo
Medusa
Medusa
bou790
Medusa
Level 101
God Stats
4W - 2L
1,507 SR
Queue Stats
295W - 291L
1,437 Elo+
Solo
Team Averages
Level 114
1,618 SR
1,509 Elo+

VS

Team Averages
Level 105
1,503 SR
1,433 Elo+
Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
FallenAngelAT
Yu Huang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,419 Elo+
Solo
Tiamat
Tiamat
Vynstroan
Tiamat
Level 33
God Stats
1W - 1L
1,755 SR
Queue Stats
2W - 10L
1,194 Elo+
Solo
Xbalanque
Xbalanque
andok
Xbalanque
Level 157
God Stats
0W - 1L
1,258 SR
Queue Stats
37W - 34L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Grimmerk
Shiva
20
9 / 2 / 16
12,304
820
23,486
21,964
28,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Terra
Nitpookie
Terra
18
3 / 1 / 21
12,394
826
16,171
19,076
23,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kali
Seonidh
Kali
17
7 / 4 / 14
11,593
773
13,084
19,557
11,607
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Cthulhu
Stinksloef
Cthulhu
19
4 / 1 / 20
11,745
783
22,050
27,507
24,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
bou790
Medusa
18
3 / 2 / 20
11,435
762
23,808
14,646
8,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
3 / 7 / 5
10,247
683
12,842
36,222
34,478
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
 
Ymir
14
0 / 3 / 4
9,056
604
5,429
17,696
22,325
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Yu Huang
FallenAngelAT
Yu Huang
18
1 / 3 / 7
9,792
653
19,770
14,741
8,733
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Tiamat
Vynstroan
Tiamat
14
0 / 8 / 5
8,695
580
6,736
16,310
10,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
andok
Xbalanque
19
6 / 5 / 2
10,850
723
28,245
19,557
11,389
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
33
26
Kills
10
10
Deaths
26
91
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
7
5
0.79
L
Ymir
 
Ymir
0
3
4
0.67
L
Yu Huang
FallenAngelAT
Yu Huang
1
3
7
1.5
W
Shiva
Grimmerk
Shiva
9
2
16
8.5
W
Terra
Nitpookie
Terra
3
1
21
13.5
W
Kali
Seonidh
Kali
7
4
14
3.5
W
Cthulhu
Stinksloef
Cthulhu
4
1
20
14
L
Tiamat
Vynstroan
Tiamat
0
8
5
0.31
L
Xbalanque
andok
Xbalanque
6
5
2
1.4
W
Medusa
bou790
Medusa
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,599
Damage
73,022
102,750
Taken
104,526
95,727
Mitigated
87,812
50,610
Healing
34,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
12,842
6,147
3,882
12,936
36,222
34,478
0
12,693
22,901
0
20,828
L
Ymir
 
Ymir
5,429
381
2,070
3,377
17,696
22,325
0
5,919
11,133
14,538
0
L
Yu Huang
FallenAngelAT
Yu Huang
19,770
2,614
804
698
14,741
8,733
0
6,115
8,424
36,232
0
W
Shiva
Grimmerk
Shiva
23,486
2,672
2,674
3,687
21,964
28,394
611
7,807
14,157
0
30,936
W
Terra
Nitpookie
Terra
16,171
131
12,293
8,182
19,076
23,249
59
6,250
12,826
26,516
0
W
Kali
Seonidh
Kali
13,084
4,311
1,325
6,488
19,557
11,607
2,466
5,712
13,845
0
25,816
W
Cthulhu
Stinksloef
Cthulhu
22,050
1,340
1,279
9,386
27,507
24,082
399
7,785
19,722
47,984
753
L
Tiamat
Vynstroan
Tiamat
6,736
1,302
2,362
1,783
16,310
10,887
0
6,231
9,842
14,812
0
L
Xbalanque
andok
Xbalanque
28,245
13,402
1,211
5,388
19,557
11,389
0
7,145
12,262
0
49,594
W
Medusa
bou790
Medusa
23,808
8,831
2,603
2,693
14,646
8,395
3,757
4,381
10,265
0
51,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,471
Gold Earned
48,640
174
Minions Killed
152
0
Camps Cleared
0
1,523,499
Distance Traveled
1,105,228
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,247
683
19
1
0
218,683
0
L
Ymir
9,056
604
19
1
0
187,372
0
L
Yu Huang
9,792
653
45
3
0
212,858
0
W
Shiva
12,304
820
24
2
0
293,759
0
W
Terra
12,394
826
20
1
0
338,067
0
W
Kali
11,593
773
17
1
0
303,830
0
W
Cthulhu
11,745
783
52
3
0
302,896
0
L
Tiamat
8,695
580
20
1
0
227,499
0
L
Xbalanque
10,850
723
49
3
0
258,816
0
W
Medusa
11,435
762
61
4
0
284,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role