Player Matchup

Anubis
Anubis
Fire-DragoNoid
Anubis
Level 43
God Stats
0W - 2L
1,137 SR
Queue Stats
46W - 57L
1,367 Elo+
Solo
Izanami
Izanami
Pepsi Convoy
Izanami
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,200 Elo+
Party 2
Khepri
Khepri
SlimJongUn
Khepri
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,200 Elo+
Party 2
Thor
Thor
TheSpkster
Thor
Level 43
God Stats
35W - 26L
1,640 SR
Queue Stats
170W - 149L
1,483 Elo+
Solo
Pele
Pele
TuxedoBurrito0
Pele
Level 29
God Stats
2W - 5L
1,299 SR
Queue Stats
2W - 5L
1,200 Elo+
Party 2
Team Averages
Level 34
1,415 SR
1,290 Elo+

VS

Team Averages
Level 58
1,452 SR
1,386 Elo+
Ao Kuang
Ao Kuang
DrizzIe42
Ao Kuang
Level 42
God Stats
8W - 13L
1,181 SR
Queue Stats
284W - 283L
1,309 Elo+
Party 3
Mulan
Mulan
ForecastVoice57
Mulan
Level 44
God Stats
44W - 33L
1,512 SR
Queue Stats
100W - 87L
1,469 Elo+
Party 1
Sol
Sol
Master Kill122
Sol
Level 89
God Stats
6W - 4L
1,715 SR
Queue Stats
130W - 118L
1,474 Elo+
Party 1
Set
Set
TTVShrimpShaker
Set
Level 38
God Stats
3W - 4L
1,256 SR
Queue Stats
224W - 258L
1,205 Elo+
Party 3
Maui
Maui
donutbagleman
Maui
Level 78
God Stats
82W - 70L
1,597 SR
Queue Stats
143W - 120L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 1
4,716
472
4,778
5,436
2,616
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
Pepsi Convoy
Izanami
7
1 / 3 / 0
4,433
443
1,727
5,465
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
SlimJongUn
Khepri
7
0 / 5 / 0
4,478
448
1,022
6,896
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 2 / 0
6,247
625
3,568
10,152
5,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

9
1 / 5 / 2
5,070
507
4,379
9,662
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DrizzIe42
Ao Kuang
12
5 / 1 / 1
6,674
667
4,147
8,600
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 1 / 1
6,698
670
6,196
7,358
3,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
12 / 0 / 0
7,660
766
13,382
7,398
2,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 2 / 5
5,634
563
925
8,821
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 10
6,593
659
3,216
5,630
3,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
5
Kills
19
19
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DrizzIe42
Ao Kuang
5
1
1
5.5
L
2
4
1
0.63
W
1
1
1
1.5
W
12
0
0
12
L
Izanami
Pepsi Convoy
Izanami
1
3
0
0.33
L
Khepri
SlimJongUn
Khepri
0
5
0
0
W
0
2
5
1.25
L
1
2
0
0.5
L
1
5
2
0.4
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,474
Damage
27,866
37,611
Taken
37,807
17,542
Mitigated
15,405
4,336
Healing
16,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DrizzIe42
Ao Kuang
4,147
1,404
0
3,391
8,600
2,573
644
2,472
6,128
33,586
9,667
L
4,778
139
0
964
5,436
2,616
168
3,634
1,802
15,925
2,024
W
6,196
964
0
2,267
7,358
3,766
348
0
7,358
0
50,335
W
13,382
7,559
0
5,095
7,398
2,418
2,405
811
6,587
57,238
5,202
L
Izanami
Pepsi Convoy
Izanami
1,727
1,403
0
666
5,465
2,102
0
5,139
326
0
15,722
L
Khepri
SlimJongUn
Khepri
1,022
239
0
580
6,896
3,708
0
6,061
835
8,614
0
W
925
272
0
4,076
8,821
2,830
0
1,283
7,538
0
23,112
L
3,568
1,094
0
1,285
10,152
5,194
476
932
9,220
0
47,173
L
4,379
824
0
841
9,662
3,922
0
4,479
5,183
0
36,682
W
3,216
720
0
2,058
5,630
3,818
0
1,234
4,396
15,018
1,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,944
Gold Earned
33,259
186
Minions Killed
314
0
Camps Cleared
0
906,140
Distance Traveled
975,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,674
667
67
7
0
215,243
0
L
Anubis
4,716
472
19
2
0
101,365
0
W
Mulan
6,698
670
93
9
0
179,127
0
W
Sol
7,660
766
89
9
0
192,383
0
L
Izanami
4,433
443
25
3
0
200,474
0
L
Khepri
4,478
448
9
1
0
186,511
0
W
Set
5,634
563
44
4
0
175,268
0
L
Thor
6,247
625
86
9
0
188,541
0
L
Pele
5,070
507
47
5
0
229,249
0
W
Maui
6,593
659
21
2
0
213,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role