Player Matchup

Amaterasu
Amaterasu
Gold III
 
Amaterasu
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver V
Anthony06 best
Khepri
Silver V
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 76L
740 MMR
Solo
Medusa
Medusa
Gold III
Ghost38
Medusa
Gold III
Level 124
God Stats
19W - 18L
1,592 SR
Queue Stats
32W - 35L
1,601 MMR
Solo
Ra
Ra
Silver IV
savas297
Ra
Silver IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 101L
808 MMR
Solo
Fenrir
Fenrir
Gold I
zengzhiji
Fenrir
Gold I
Level 141
God Stats
3W - 2L
1,649 SR
Queue Stats
184W - 189L
1,691 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,548 SR
1,268 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,574 SR
1,293 MMR
Hachiman
Hachiman
Gold II
Charlesr9
Hachiman
Gold II
Level 123
God Stats
7W - 6L
1,454 SR
Queue Stats
73W - 77L
1,525 MMR
Party 1
Susano
Susano
Platinum IV
DestroyerViZs
Susano
Platinum IV
Level 158
God Stats
20W - 21L
1,550 SR
Queue Stats
218W - 216L
1,712 MMR
Solo
Zeus
Zeus
Silver III
Sh0wm3yaSk1LL
Zeus
Silver III
Level 116
God Stats
21W - 7L
1,744 SR
Queue Stats
83W - 96L
828 MMR
Solo
Osiris
Osiris
Silver III
died2398
Osiris
Silver III
Level 143
God Stats
3W - 1L
1,539 SR
Queue Stats
88W - 108L
818 MMR
Solo
Atlas
Atlas
Gold II
toxicwalter
Atlas
Gold II
Level 128
God Stats
10W - 8L
1,584 SR
Queue Stats
139W - 133L
1,584 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
2 / 2 / 2
7,845
603
8,515
16,456
11,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

10
0 / 3 / 6
6,357
489
2,721
11,423
8,421
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Ghost38
Medusa
11
1 / 4 / 3
6,372
490
7,096
10,919
4,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
2 / 6 / 1
7,091
545
5,258
11,410
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
zengzhiji
Fenrir
13
5 / 3 / 1
7,354
566
5,182
12,288
5,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bans
SurtrThothAwilixBellona

VS

Bans
AresAnubisThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Charlesr9
Hachiman
13
5 / 1 / 1
7,932
610
8,509
6,754
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
8 / 3 / 2
8,818
678
8,965
11,297
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 3
7,987
614
10,250
6,413
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
died2398
Osiris
13
1 / 3 / 3
7,703
593
11,116
16,028
9,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
2 / 2 / 7
7,675
590
8,137
10,696
6,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
10
Kills
18
18
Deaths
10
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
2
2
1.5
L
0
3
6
1
W
Hachiman
Charlesr9
Hachiman
5
1
1
5.5
W
8
3
2
3
L
Medusa
Ghost38
Medusa
1
4
3
0.63
W
2
1
3
3.5
W
Osiris
died2398
Osiris
1
3
3
0.83
L
2
6
1
0.42
W
2
2
7
2.75
L
Fenrir
zengzhiji
Fenrir
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,772
Damage
46,977
62,496
Taken
51,188
33,641
Mitigated
25,036
18,616
Healing
19,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
8,515
5,346
0
9,438
16,456
11,481
0
352
16,104
0
60,720
L
2,721
111
1,196
1,451
11,423
8,421
0
4,796
6,421
12,565
0
W
Hachiman
Charlesr9
Hachiman
8,509
5,742
0
3,165
6,754
2,198
3,181
810
5,944
0
53,758
W
8,965
2,545
0
4,642
11,297
4,709
0
1,544
9,753
0
66,086
L
Medusa
Ghost38
Medusa
7,096
2,244
0
2,286
10,919
4,208
0
3,914
6,921
0
39,593
W
10,250
2,189
0
1,096
6,413
2,078
384
1,778
4,635
55,921
363
W
Osiris
died2398
Osiris
11,116
5,086
0
7,147
16,028
9,518
140
581
15,447
0
60,497
L
5,258
313
832
2,032
11,410
3,730
0
7,086
3,894
46,425
1,190
W
8,137
3,025
0
3,059
10,696
6,533
302
3,073
7,623
31,439
0
L
Fenrir
zengzhiji
Fenrir
5,182
537
0
1,381
12,288
5,801
0
1,407
10,809
0
51,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,019
Gold Earned
40,115
342
Minions Killed
433
0
Camps Cleared
0
1,291,251
Distance Traveled
1,298,570
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,845
603
108
8
0
268,040
1
L
Khepri
6,357
489
13
1
0
246,052
2
W
Hachiman
7,932
610
103
8
0
246,995
0
W
Susano
8,818
678
97
7
0
291,515
0
L
Medusa
6,372
490
63
5
0
239,427
4
W
Zeus
7,987
614
120
9
0
260,987
6
W
Osiris
7,703
593
87
7
0
228,994
1
L
Ra
7,091
545
83
6
0
259,450
3
W
Atlas
7,675
590
26
2
0
270,079
4
L
Fenrir
7,354
566
75
6
0
278,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role