Player Matchup

Yemoja
Yemoja
BarbaricErik111
Yemoja
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 26L
1,425 Elo+
Solo
Zhong Kui
Zhong Kui
MaskedSilhouett
Zhong Kui
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 16L
1,516 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ProblemPunk
Cu Chulainn
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,475 Elo+
Party 1
Gilgamesh
Gilgamesh
TJECLIPSE
Gilgamesh
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,303 Elo+
Party 3
Ah Puch
Ah Puch
kgmans
Ah Puch
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,541 Elo+
Party 3
Team Averages
Level 52
1,500 SR
1,452 Elo+

VS

Team Averages
Level 115
1,569 SR
1,492 Elo+
Yemoja
Yemoja
AcEofHeaRTSs836
Yemoja
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
272W - 260L
1,532 Elo+
Solo
Medusa
Medusa
Jafar_of_Agrabah
Medusa
Level 66
God Stats
6W - 3L
1,500 SR
Queue Stats
444W - 485L
1,448 Elo+
Solo
Yu Huang
Yu Huang
QcMarkusQc
Yu Huang
Level 150
God Stats
17W - 14L
1,708 SR
Queue Stats
974W - 1,012L
1,520 Elo+
Party 2
Kuzenbo
Kuzenbo
Yum Yum3008
Kuzenbo
Level 149
God Stats
5W - 5L
1,639 SR
Queue Stats
255W - 268L
1,472 Elo+
Party 2
Cerberus
Cerberus
julioamm21
Cerberus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 158L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 9
8,675
723
3,859
8,076
6,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
MaskedSilhouett
Zhong Kui
17
6 / 1 / 6
10,013
834
14,224
11,923
12,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
ProblemPunk
Cu Chulainn
16
2 / 1 / 10
9,153
763
7,295
11,036
11,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
TJECLIPSE
Gilgamesh
15
3 / 3 / 4
8,932
744
5,108
13,575
10,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

Ah Puch
kgmans
Ah Puch
17
4 / 2 / 8
9,819
818
12,603
7,926
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,988
249
0
0
0
16
1 / 5 / 7
8,377
698
11,051
12,004
5,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
QcMarkusQc
Yu Huang
16
3 / 2 / 4
8,794
733
13,640
6,533
3,037
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Yum Yum3008
Kuzenbo
14
0 / 6 / 8
7,740
645
6,616
14,296
13,045
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
julioamm21
Cerberus
17
4 / 3 / 3
9,495
791
6,540
14,704
11,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
15
Kills
8
8
Deaths
16
37
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
0
1
9
4.5
L
1
5
7
0.9
W
Zhong Kui
MaskedSilhouett
Zhong Kui
6
1
6
9
W
Cu Chulainn
ProblemPunk
Cu Chulainn
2
1
10
7
L
Yu Huang
QcMarkusQc
Yu Huang
3
2
4
2.5
W
Gilgamesh
TJECLIPSE
Gilgamesh
3
3
4
1.67
L
Kuzenbo
Yum Yum3008
Kuzenbo
0
6
8
0.67
L
Cerberus
julioamm21
Cerberus
4
3
3
1.83
W
Ah Puch
kgmans
Ah Puch
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,089
Damage
37,847
52,536
Taken
47,537
45,616
Mitigated
32,656
21,257
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
3,859
735
9,254
1,086
8,076
6,061
340
4,875
3,201
8,602
464
L
11,051
3,083
305
1,595
12,004
5,272
0
6,116
5,156
0
32,145
W
Zhong Kui
MaskedSilhouett
Zhong Kui
14,224
2,530
433
2,646
11,923
12,734
169
5,935
5,988
34,450
0
W
Cu Chulainn
ProblemPunk
Cu Chulainn
7,295
459
403
1,543
11,036
11,952
0
5,773
5,263
1,168
15,944
L
Yu Huang
QcMarkusQc
Yu Huang
13,640
1,112
1,001
450
6,533
3,037
62
4,567
1,637
25,720
0
W
Gilgamesh
TJECLIPSE
Gilgamesh
5,108
1,029
769
559
13,575
10,931
340
6,413
7,162
0
12,378
L
Kuzenbo
Yum Yum3008
Kuzenbo
6,616
2,309
460
584
14,296
13,045
0
10,065
3,591
11,006
211
L
Cerberus
julioamm21
Cerberus
6,540
96
2,111
6,421
14,704
11,302
0
9,169
4,413
24,549
514
W
Ah Puch
kgmans
Ah Puch
12,603
394
2,392
2,172
7,926
3,938
300
3,428
4,498
30,240
943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,592
Gold Earned
37,394
156
Minions Killed
160
0
Camps Cleared
0
1,023,662
Distance Traveled
752,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
2,988
249
0
0
0
0
0
W
Yemoja
8,675
723
9
1
0
175,095
0
L
Medusa
8,377
698
48
4
0
188,236
0
W
Zhong Kui
10,013
834
51
4
0
204,980
0
W
Cu Chulainn
9,153
763
25
2
0
210,872
0
L
Yu Huang
8,794
733
33
3
0
153,903
0
W
Gilgamesh
8,932
744
21
2
0
218,630
0
L
Kuzenbo
7,740
645
15
1
0
195,698
0
L
Cerberus
9,495
791
64
5
0
214,905
0
W
Ah Puch
9,819
818
50
4
0
214,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role