Player Matchup

Sylvanus
Sylvanus
LobsterJeans
Sylvanus
Level 164
God Stats
9W - 1L
1,692 SR
Queue Stats
60W - 33L
1,671 Elo+
Solo
Hachiman
Hachiman
MarcoBaxter19
Hachiman
Level 149
God Stats
1W - 0L
1,303 SR
Queue Stats
39W - 49L
1,454 Elo+
Solo
Fenrir
Fenrir
Nicocrack23
Fenrir
Level 54
God Stats
2W - 3L
1,358 SR
Queue Stats
376W - 346L
1,491 Elo+
Party 1
Vulcan
Vulcan
carlando
Vulcan
Level 119
God Stats
18W - 18L
1,532 SR
Queue Stats
355W - 327L
1,536 Elo+
Party 1
Surtr
Surtr
elsilvis04
Surtr
Level 110
God Stats
13W - 5L
1,552 SR
Queue Stats
217W - 208L
1,527 Elo+
Party 1
Team Averages
Level 119
1,487 SR
1,536 Elo+

VS

Team Averages
Level 111
1,569 SR
1,540 Elo+
Tiamat
Tiamat
DEVERTNYEAGUH
Tiamat
Level 88
God Stats
10W - 18L
1,489 SR
Queue Stats
29W - 32L
1,484 Elo+
Party 3
Rama
Rama
EstrogenGoblin
Rama
Level 139
God Stats
17W - 16L
1,692 SR
Queue Stats
297W - 241L
1,616 Elo+
Party 2
Bellona
Bellona
WhiteJD
Bellona
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 86L
1,544 Elo+
Party 2
Sylvanus
Sylvanus
ihave730credit
Sylvanus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 53L
1,558 Elo+
Solo
Thor
Thor
snowkill
Thor
Level 160
God Stats
1W - 1L
1,665 SR
Queue Stats
42W - 57L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LobsterJeans
Sylvanus
12
3 / 0 / 5
6,868
491
5,897
9,090
7,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
MarcoBaxter19
Hachiman
15
4 / 0 / 1
8,476
605
8,670
9,905
4,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
5 / 0 / 2
8,207
586
6,534
9,523
4,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
carlando
Vulcan
14
2 / 1 / 4
7,830
559
7,695
5,649
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
14
1 / 4 / 2
8,912
637
10,179
14,374
11,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,900
493
6,549
6,957
4,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 0
6,617
473
7,522
10,460
3,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
WhiteJD
Bellona
13
4 / 3 / 0
7,895
564
9,778
16,712
15,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
6
0 / 7 / 0
5,026
359
3,155
14,131
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
12
0 / 1 / 1
6,456
461
2,917
12,864
4,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
15
Kills
5
5
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
2
0
0
W
Sylvanus
LobsterJeans
Sylvanus
3
0
5
5.5
W
Hachiman
MarcoBaxter19
Hachiman
4
0
1
4.5
W
Fenrir
5
0
2
6
L
Bellona
WhiteJD
Bellona
4
3
0
1.33
W
Vulcan
carlando
Vulcan
2
1
4
4
W
Surtr
1
4
2
0.5
L
Sylvanus
0
7
0
0
L
Thor
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,975
Damage
29,921
48,541
Taken
61,124
30,008
Mitigated
34,529
21,005
Healing
22,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,549
604
0
1,742
6,957
4,290
0
3,098
3,601
44,472
0
L
7,522
6,330
0
3,209
10,460
3,778
0
1,433
9,027
0
50,254
W
Sylvanus
LobsterJeans
Sylvanus
5,897
1,433
1,402
4,116
9,090
7,881
0
2,842
5,976
21,375
1,370
W
Hachiman
MarcoBaxter19
Hachiman
8,670
5,468
0
5,136
9,905
4,081
195
669
9,196
0
74,479
W
Fenrir
6,534
1,944
0
2,773
9,523
4,729
0
1,639
7,646
0
61,094
L
Bellona
WhiteJD
Bellona
9,778
3,916
0
8,329
16,712
15,760
0
448
15,309
0
60,400
W
Vulcan
carlando
Vulcan
7,695
2,687
0
2,073
5,649
1,929
372
3,411
1,848
59,023
918
W
Surtr
10,179
4,701
0
5,505
14,374
11,388
831
0
13,501
1,172
67,961
L
Sylvanus
3,155
1,095
312
2,288
14,131
6,071
0
3,994
10,017
10,997
4,909
L
Thor
2,917
1,001
0
6,685
12,864
4,630
0
4,253
8,271
0
53,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,293
Gold Earned
32,894
454
Minions Killed
427
0
Camps Cleared
0
1,401,203
Distance Traveled
1,300,668
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,900
493
89
6
0
276,611
2
L
Rama
6,617
473
83
6
0
252,098
3
W
Sylvanus
6,868
491
36
3
0
266,143
2
W
Hachiman
8,476
605
114
8
0
256,624
2
W
Fenrir
8,207
586
85
6
0
335,361
0
L
Bellona
7,895
564
120
9
0
242,767
1
W
Vulcan
7,830
559
102
7
0
292,152
0
W
Surtr
8,912
637
117
8
0
250,923
1
L
Sylvanus
5,026
359
31
2
0
232,905
1
L
Thor
6,456
461
104
7
0
296,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role