Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Avertzy
Sylvanus
Level 26
God Stats
1W - 3L
1,337 SR
Queue Stats
65W - 70L
1,476 Elo+
Party 3
Ah Puch
Ah Puch
Cawckalorum
Ah Puch
Level 159
God Stats
8W - 11L
1,538 SR
Queue Stats
192W - 166L
1,552 Elo+
Party 1
Erlang Shen
Erlang Shen
IsCrooksy
Erlang Shen
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 109L
1,549 Elo+
Party 3
Neith
Neith
ScrotumStompy
Neith
Level 134
God Stats
1W - 2L
1,528 SR
Queue Stats
159W - 146L
1,524 Elo+
Party 3
Team Averages
Level 123
1,481 SR
1,520 Elo+

VS

Team Averages
Level 151
1,634 SR
1,545 Elo+
Neith
Neith
EdScars
Neith
Level 154
God Stats
8W - 5L
1,822 SR
Queue Stats
210W - 193L
1,567 Elo+
Party 2
Baba Yaga
Baba Yaga
Tvadict
Baba Yaga
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 67L
1,514 Elo+
Solo
Bellona
Bellona
pilage_king
Bellona
Level 128
God Stats
6W - 3L
1,527 SR
Queue Stats
143W - 129L
1,533 Elo+
Solo
Ne Zha
Ne Zha
play to kill713
Ne Zha
Level 197
God Stats
5W - 2L
1,823 SR
Queue Stats
182W - 174L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
time to kill713
Cthulhu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 3 / 5
6,796
453
5,411
15,208
6,424
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
Avertzy
Sylvanus
11
1 / 4 / 4
6,420
428
6,936
16,019
9,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
Cawckalorum
Ah Puch
14
4 / 2 / 3
8,513
568
13,101
10,074
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
IsCrooksy
Erlang Shen
14
2 / 1 / 0
8,167
544
4,389
16,618
10,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

14
0 / 1 / 0
7,667
511
5,550
9,131
3,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EdScars
Neith
15
3 / 0 / 5
8,433
562
10,794
7,398
3,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
Tvadict
Baba Yaga
14
1 / 2 / 3
7,539
503
6,909
7,615
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
pilage_king
Bellona
14
5 / 3 / 4
7,688
513
12,104
15,264
10,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 5
7,070
471
9,648
15,001
13,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

14
0 / 0 / 5
7,753
517
9,597
10,336
9,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
8
Kills
11
11
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
5
1.17
L
Sylvanus
Avertzy
Sylvanus
1
4
4
0.75
L
Ah Puch
Cawckalorum
Ah Puch
4
2
3
2.75
W
Neith
EdScars
Neith
3
0
5
5.5
L
Erlang Shen
IsCrooksy
Erlang Shen
2
1
0
2
L
0
1
0
0
W
Baba Yaga
Tvadict
Baba Yaga
1
2
3
1.25
W
Bellona
pilage_king
Bellona
5
3
4
2.33
W
2
3
5
1.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,387
Damage
49,052
67,050
Taken
55,614
33,571
Mitigated
39,646
24,867
Healing
12,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,411
952
0
4,376
15,208
6,424
0
3,001
12,207
0
36,469
L
Sylvanus
Avertzy
Sylvanus
6,936
2,148
1,368
5,866
16,019
9,230
0
3,252
12,767
27,379
14,248
L
Ah Puch
Cawckalorum
Ah Puch
13,101
368
0
2,868
10,074
4,270
90
3,194
6,880
65,251
1,652
W
Neith
EdScars
Neith
10,794
2,677
0
2,861
7,398
3,046
0
1,881
5,461
0
82,305
L
Erlang Shen
IsCrooksy
Erlang Shen
4,389
2,220
0
8,692
16,618
10,000
0
5,747
10,871
0
60,070
L
5,550
1,347
0
1,697
9,131
3,647
909
404
8,727
0
69,916
W
Baba Yaga
Tvadict
Baba Yaga
6,909
295
0
1,342
7,615
3,345
0
3,560
3,736
63,674
0
W
Bellona
pilage_king
Bellona
12,104
4,034
0
3,758
15,264
10,731
0
4,711
10,183
0
68,982
W
9,648
1,966
0
2,433
15,001
13,477
0
5,955
8,824
0
30,306
W
9,597
599
378
1,250
10,336
9,047
0
2,669
7,571
58,140
2,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,563
Gold Earned
38,483
467
Minions Killed
488
0
Camps Cleared
0
1,467,420
Distance Traveled
1,493,177
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,796
453
56
4
0
322,999
0
L
Sylvanus
6,420
428
53
4
0
252,150
0
L
Ah Puch
8,513
568
114
8
0
300,019
2
W
Neith
8,433
562
133
9
0
276,678
0
L
Erlang Shen
8,167
544
119
8
0
309,836
6
L
Neith
7,667
511
125
8
0
282,416
2
W
Baba Yaga
7,539
503
130
9
0
298,479
1
W
Bellona
7,688
513
93
6
0
340,263
3
W
Ne Zha
7,070
471
33
2
0
296,465
3
W
Cthulhu
7,753
517
99
7
0
281,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role