Player Matchup

Janus
Janus
FlyTettas200IQ
Janus
Level 128
God Stats
10W - 10L
1,615 SR
Queue Stats
29W - 42L
1,344 Elo+
Party 2
Ao Kuang
Ao Kuang
Miikimbito
Ao Kuang
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 37L
1,396 Elo+
Party 2
Odin
Odin
diiWRLD
Odin
Level 114
God Stats
2W - 0L
1,314 SR
Queue Stats
82W - 95L
1,432 Elo+
Party 2
Khepri
Khepri
lBoRiCu4_-
Khepri
Level 97
God Stats
1W - 1L
1,209 SR
Queue Stats
5W - 15L
1,205 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
zJeremyy-
Ah Muzen Cab
Level 148
God Stats
4W - 1L
1,235 SR
Queue Stats
43W - 39L
1,484 Elo+
Party 2
Team Averages
Level 129
1,375 SR
1,372 Elo+

VS

Team Averages
Level 130
1,571 SR
1,571 Elo+
Sol
Sol
ApexProxii
Sol
Level 142
God Stats
2W - 1L
1,820 SR
Queue Stats
55W - 57L
1,543 Elo+
Party 3
Fafnir
Fafnir
DaimyoNobunaga1
Fafnir
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 121L
1,628 Elo+
Party 1
Bellona
Bellona
FireFistJake
Bellona
Level 144
God Stats
1W - 4L
1,313 SR
Queue Stats
113W - 111L
1,613 Elo+
Party 1
Thoth
Thoth
LiL josh7391
Thoth
Level 119
God Stats
4W - 2L
1,543 SR
Queue Stats
365W - 347L
1,491 Elo+
Party 3
Pele
Pele
MLLTY
Pele
Level 124
God Stats
0W - 1L
1,681 SR
Queue Stats
83W - 75L
1,582 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
8,138
581
5,518
8,534
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Miikimbito
Ao Kuang
14
4 / 4 / 4
7,991
571
7,344
13,662
5,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
diiWRLD
Odin
15
3 / 1 / 4
9,424
673
11,131
14,470
12,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
lBoRiCu4_-
Khepri
13
1 / 0 / 2
7,243
517
3,832
8,498
7,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
zJeremyy-
Ah Muzen Cab
15
1 / 0 / 2
8,138
581
5,783
8,270
4,210
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,558
468
5,647
7,332
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
0 / 1 / 2
7,013
501
3,342
9,511
10,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bellona
FireFistJake
Bellona
12
1 / 4 / 0
7,094
507
8,699
16,727
14,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 2 / 2
8,074
577
6,986
8,650
3,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
MLLTY
Pele
12
3 / 4 / 1
6,643
475
7,840
15,073
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
8
8
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
0
1
2
1
L
Bellona
FireFistJake
Bellona
1
4
0
0.25
W
4
3
0
1.33
L
4
2
2
2.5
L
Pele
MLLTY
Pele
3
4
1
0.88
W
Ao Kuang
Miikimbito
Ao Kuang
4
4
4
1.5
W
Odin
diiWRLD
Odin
3
1
4
5
W
Khepri
lBoRiCu4_-
Khepri
1
0
2
2
W
Ah Muzen Cab
zJeremyy-
Ah Muzen Cab
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,608
Damage
32,514
53,434
Taken
57,293
32,887
Mitigated
37,383
13,175
Healing
18,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,647
2,064
0
3,087
7,332
2,381
0
1,475
5,857
49,099
6,892
L
3,342
826
0
2,416
9,511
10,189
139
3,862
5,555
16,817
2,002
L
Bellona
FireFistJake
Bellona
8,699
2,903
0
7,354
16,727
14,897
0
1,398
15,289
0
49,695
W
5,518
70
0
1,387
8,534
3,190
240
3,953
4,581
52,028
0
L
6,986
256
0
2,267
8,650
3,052
257
4,645
3,853
58,253
1,144
L
Pele
MLLTY
Pele
7,840
1,819
0
3,444
15,073
6,864
0
4,435
10,434
0
57,960
W
Ao Kuang
Miikimbito
Ao Kuang
7,344
1,488
0
7,092
13,662
5,557
0
2,286
11,328
58,828
0
W
Odin
diiWRLD
Odin
11,131
2,520
0
2,490
14,470
12,547
0
711
12,659
0
66,720
W
Khepri
lBoRiCu4_-
Khepri
3,832
100
0
1,561
8,498
7,383
0
4,340
4,158
17,862
3,123
W
Ah Muzen Cab
zJeremyy-
Ah Muzen Cab
5,783
2,363
0
645
8,270
4,210
556
3,997
4,273
0
82,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,934
Gold Earned
35,382
472
Minions Killed
400
0
Camps Cleared
0
1,451,693
Distance Traveled
1,379,862
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,558
468
107
8
0
235,273
0
L
Fafnir
7,013
501
21
2
0
302,127
3
L
Bellona
7,094
507
87
6
0
252,741
0
W
Janus
8,138
581
94
7
0
297,293
0
L
Thoth
8,074
577
99
7
0
266,647
0
L
Pele
6,643
475
86
6
0
323,074
0
W
Ao Kuang
7,991
571
90
6
0
292,274
0
W
Odin
9,424
673
111
8
0
257,946
1
W
Khepri
7,243
517
36
3
0
306,249
0
W
Ah Muzen Cab
8,138
581
141
10
0
297,931
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role