Player Matchup

King Arthur
King Arthur
AngelWithA
King Arthur
Level 158
God Stats
2W - 0L
1,791 SR
Queue Stats
95W - 28L
1,717 Elo+
Party 1
Agni
Agni
Fattpats
Agni
Level 75
God Stats
2W - 0L
1,637 SR
Queue Stats
38W - 6L
1,796 Elo+
Party 1
Set
Set
ShinnAsuka
Set
Level 191
God Stats
4W - 3L
1,568 SR
Queue Stats
151W - 121L
1,602 Elo+
Party 1
Sylvanus
Sylvanus
iRaythe
Sylvanus
Level 158
God Stats
4W - 1L
1,303 SR
Queue Stats
129W - 36L
1,727 Elo+
Party 1
Chiron
Chiron
jbird420863
Chiron
Level 152
God Stats
2W - 0L
1,747 SR
Queue Stats
14W - 6L
1,666 Elo+
Party 1
Team Averages
Level 147
1,609 SR
1,702 Elo+

VS

Team Averages
Level 139
1,585 SR
1,598 Elo+
Discordia
Discordia
 
Discordia
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Hokage12th_T
Zeus
Level 111
God Stats
84W - 59L
1,628 SR
Queue Stats
141W - 139L
1,556 Elo+
Party 2
Hachiman
Hachiman
Skillexs
Hachiman
Level 123
God Stats
1W - 2L
1,744 SR
Queue Stats
2W - 5L
1,723 Elo+
Party 3
Hou Yi
Hou Yi
Watts2clutch
Hou Yi
Level 129
God Stats
11W - 12L
1,522 SR
Queue Stats
306W - 316L
1,510 Elo+
Party 2
Nut
Nut
dwints04
Nut
Level 185
God Stats
22W - 13L
1,529 SR
Queue Stats
26W - 14L
1,702 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AngelWithA
King Arthur
13
4 / 2 / 6
8,196
1,171
11,000
10,671
12,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Agni
13
4 / 2 / 5
8,534
1,219
7,032
5,366
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
2 / 1 / 7
7,930
1,133
7,183
6,690
4,357
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
iRaythe
Sylvanus
13
1 / 0 / 9
8,492
1,213
5,853
9,829
9,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
13
1 / 0 / 6
7,755
1,108
3,835
3,226
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

340

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
3 / 4 / 2
8,000
1,143
7,187
9,015
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
1 / 4 / 4
7,422
1,060
8,863
5,650
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
Skillexs
Hachiman
12
0 / 1 / 3
6,703
958
1,654
3,435
1,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hou Yi
12
1 / 1 / 3
7,382
1,055
4,967
8,562
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

13
0 / 2 / 5
7,783
1,112
5,577
10,295
4,182
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
12
Kills
5
5
Deaths
12
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
3
4
2
1
W
King Arthur
AngelWithA
King Arthur
4
2
6
3.5
W
Agni
4
2
5
3.25
L
1
4
4
0.75
W
2
1
7
5.5
L
Hachiman
Skillexs
Hachiman
0
1
3
1.5
L
Hou Yi
1
1
3
2.5
L
0
2
5
1.25
W
Sylvanus
iRaythe
Sylvanus
1
0
9
5.5
W
Chiron
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,903
Damage
28,248
35,782
Taken
36,957
29,887
Mitigated
13,065
9,743
Healing
1,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,187
436
0
0
9,015
2,868
0
2,628
6,262
18,138
0
W
King Arthur
AngelWithA
King Arthur
11,000
605
0
600
10,671
12,583
0
4,331
6,340
0
18,804
W
Agni
7,032
362
0
0
5,366
2,241
0
2,473
2,893
20,164
0
L
8,863
830
0
0
5,650
1,807
0
2,503
3,147
18,296
0
W
7,183
2,591
0
995
6,690
4,357
0
2,678
4,012
0
23,348
L
Hachiman
Skillexs
Hachiman
1,654
1,091
0
321
3,435
1,062
0
1,072
2,235
0
6,200
L
Hou Yi
4,967
2,870
0
46
8,562
3,146
0
3,413
5,149
0
12,115
L
5,577
3,114
0
1,124
10,295
4,182
0
2,285
7,699
0
29,177
W
Sylvanus
iRaythe
Sylvanus
5,853
553
1,515
5,043
9,829
9,262
0
5,223
4,606
9,842
2,754
W
Chiron
3,835
766
579
1,011
3,226
1,444
0
1,345
1,881
0
21,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,907
Gold Earned
37,290
157
Minions Killed
128
9
Camps Cleared
3
700,865
Distance Traveled
487,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,000
1,143
29
4
0
101,511
0
W
King Arthur
8,196
1,171
7
1
1
154,354
0
W
Agni
8,534
1,219
32
5
3
135,555
0
L
Zeus
7,422
1,060
21
3
0
89,435
0
W
Set
7,930
1,133
43
6
1
132,630
0
L
Hachiman
6,703
958
5
1
0
49,515
0
L
Hou Yi
7,382
1,055
14
2
3
123,158
0
L
Nut
7,783
1,112
59
8
0
123,718
0
W
Sylvanus
8,492
1,213
13
2
1
145,080
0
W
Chiron
7,755
1,108
62
9
3
133,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role