Player Matchup

Bacchus
Bacchus
AmngusArena
Bacchus
Level 90
God Stats
3W - 3L
1,361 SR
Queue Stats
63W - 41L
1,614 Elo+
Party 2
Danzaburou
Danzaburou
TTV-TheWhiteKB
Danzaburou
Level 168
God Stats
5W - 6L
1,526 SR
Queue Stats
64W - 55L
1,578 Elo+
Solo
Bakasura
Bakasura
Tashinatsu
Bakasura
Level 142
God Stats
8W - 7L
1,575 SR
Queue Stats
407W - 369L
1,612 Elo+
Party 2
Zeus
Zeus
WTFISASMITE
Zeus
Level 84
God Stats
5W - 1L
1,642 SR
Queue Stats
59W - 28L
1,726 Elo+
Solo
Arachne
Arachne
xXELxN3N0Xx
Arachne
Level 138
God Stats
4W - 6L
1,552 SR
Queue Stats
141W - 119L
1,608 Elo+
Solo
Team Averages
Level 124
1,531 SR
1,628 Elo+

VS

Team Averages
Level 124
1,503 SR
1,545 Elo+
Lancelot
Lancelot
Shamalamalumala
Lancelot
Level 125
God Stats
1W - 3L
1,493 SR
Queue Stats
140W - 126L
1,546 Elo+
Party 1
Odin
Odin
boris1964440
Odin
Level 173
God Stats
21W - 14L
1,620 SR
Queue Stats
405W - 370L
1,624 Elo+
Solo
Jing Wei
Jing Wei
iceman3690
Jing Wei
Level 109
God Stats
1W - 4L
1,633 SR
Queue Stats
83W - 83L
1,492 Elo+
Party 1
Agni
Agni
sunellopez
Agni
Level 128
God Stats
0W - 2L
1,137 SR
Queue Stats
183W - 157L
1,509 Elo+
Solo
Da Ji
Da Ji
tguadster
Da Ji
Level 86
God Stats
2W - 2L
1,630 SR
Queue Stats
141W - 119L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AmngusArena
Bacchus
11
1 / 1 / 7
7,509
536
5,437
9,337
9,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
TTV-TheWhiteKB
Danzaburou
14
4 / 2 / 3
8,460
604
9,498
8,663
3,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Tashinatsu
Bakasura
13
1 / 3 / 0
8,081
577
7,845
20,767
15,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 0 / 2
8,481
606
4,329
4,778
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
xXELxN3N0Xx
Arachne
15
6 / 1 / 0
8,268
591
5,052
14,825
6,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
1 / 4 / 2
5,781
413
5,211
13,891
11,143
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 2
7,237
517
10,154
12,536
9,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
iceman3690
Jing Wei
12
0 / 3 / 3
6,624
473
4,242
8,507
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
0 / 0 / 0
7,722
552
5,040
5,303
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
tguadster
Da Ji
13
5 / 3 / 1
7,518
537
6,929
13,940
6,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
12
Kills
7
7
Deaths
12
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AmngusArena
Bacchus
1
1
7
4.5
L
Lancelot
1
4
2
0.5
W
Danzaburou
TTV-TheWhiteKB
Danzaburou
4
2
3
2.75
W
Bakasura
Tashinatsu
Bakasura
1
3
0
0.33
W
0
0
2
1
L
1
2
2
1
L
Jing Wei
iceman3690
Jing Wei
0
3
3
0.5
L
0
0
0
0
L
Da Ji
tguadster
Da Ji
5
3
1
1.83
W
Arachne
xXELxN3N0Xx
Arachne
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,161
Damage
31,576
58,370
Taken
54,177
36,210
Mitigated
31,226
31,487
Healing
16,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AmngusArena
Bacchus
5,437
1,009
0
2,280
9,337
9,354
0
681
8,569
22,801
3,306
L
Lancelot
5,211
630
0
2,950
13,891
11,143
0
4,133
9,758
0
31,066
W
Danzaburou
TTV-TheWhiteKB
Danzaburou
9,498
4,748
0
3,691
8,663
3,707
42
0
8,663
0
71,205
W
Bakasura
Tashinatsu
Bakasura
7,845
4,566
0
14,364
20,767
15,386
629
1,128
19,567
0
38,679
W
4,329
334
0
1,583
4,778
1,612
0
1,969
2,577
78,091
515
L
10,154
2,852
0
3,650
12,536
9,093
0
0
10,521
0
56,938
L
Jing Wei
iceman3690
Jing Wei
4,242
3,096
0
1,936
8,507
3,021
0
1,717
6,790
0
46,416
L
5,040
41
0
2,122
5,303
1,960
0
2,807
2,496
62,977
0
L
Da Ji
tguadster
Da Ji
6,929
1,893
0
6,088
13,940
6,009
0
1,044
12,722
0
61,968
W
Arachne
xXELxN3N0Xx
Arachne
5,052
2,973
0
9,569
14,825
6,151
0
1,075
13,576
0
77,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,799
Gold Earned
34,882
502
Minions Killed
420
0
Camps Cleared
0
1,454,040
Distance Traveled
1,438,535
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,509
536
26
2
0
293,977
2
L
Lancelot
5,781
413
43
3
0
320,721
1
W
Danzaburou
8,460
604
104
7
0
259,423
3
W
Bakasura
8,081
577
113
8
0
267,588
0
W
Zeus
8,481
606
146
10
0
284,325
2
L
Odin
7,237
517
74
5
0
200,941
0
L
Jing Wei
6,624
473
86
6
0
278,899
0
L
Agni
7,722
552
129
9
0
306,223
2
L
Da Ji
7,518
537
88
6
0
331,751
0
W
Arachne
8,268
591
113
8
0
348,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role