Player Matchup

Erlang Shen
Erlang Shen
Gold V
MARE1230
Erlang Shen
Gold V
Level 89
God Stats
10W - 14L
1,601 SR
Queue Stats
96W - 80L
1,292 MMR
Party 2
Anhur
Anhur
Platinum III
MoMid
Anhur
Platinum III
Level 157
God Stats
9W - 6L
1,627 SR
Queue Stats
95W - 70L
1,619 MMR
Party 2
Cerberus
Cerberus
Platinum V
adapting21
Cerberus
Platinum V
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 14L
1,823 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 108
1,576 SR
1,578 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 106
1,597 SR
1,617 MMR
Awilix
Awilix
Gold IV
 
Awilix
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Platinum III
Blimpppp
Nu Wa
Platinum III
Level 113
God Stats
49W - 30L
1,693 SR
Queue Stats
135W - 137L
1,818 MMR
Party 1
Geb
Geb
Gold II
RobotRalph
Geb
Gold II
Level 82
God Stats
2W - 1L
1,599 SR
Queue Stats
62W - 51L
1,532 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
MARE1230
Erlang Shen
17
4 / 1 / 5
10,973
686
7,518
18,250
15,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anhur
MoMid
Anhur
19
5 / 1 / 4
12,342
771
14,855
12,458
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
adapting21
Cerberus
4
0 / 0 / 3
7,772
486
1,136
1,604
948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaNe ZhaAchillesThothBacchus

VS

Bans
KuzenboSun WukongScyllaHerculesPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
1 / 5 / 1
11,455
716
6,639
13,303
10,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Blimpppp
Nu Wa
16
0 / 1 / 1
10,237
640
9,325
5,850
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
1 / 3 / 1
10,765
673
9,124
16,583
17,322
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
9
Kills
2
2
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
1
5
1
0.3
W
Nu Wa
Blimpppp
Nu Wa
0
1
1
0.5
L
Erlang Shen
MARE1230
Erlang Shen
4
1
5
6.5
L
Anhur
MoMid
Anhur
5
1
4
7
W
1
3
1
0.5
L
Cerberus
adapting21
Cerberus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,509
Damage
25,088
32,312
Taken
35,736
21,901
Mitigated
29,907
6,858
Healing
4,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,639
1,327
0
1,073
13,303
10,497
805
304
12,313
0
47,381
W
Nu Wa
Blimpppp
Nu Wa
9,325
5,153
0
1,655
5,850
2,088
1,318
668
4,917
58,864
0
L
Erlang Shen
MARE1230
Erlang Shen
7,518
2,317
0
5,201
18,250
15,866
169
10,015
7,253
0
32,893
L
Anhur
MoMid
Anhur
14,855
9,604
0
1,000
12,458
5,087
186
6,276
5,398
0
89,038
W
9,124
506
0
2,265
16,583
17,322
206
375
15,889
32,901
343
L
Cerberus
adapting21
Cerberus
1,136
202
0
657
1,604
948
0
1,071
498
1,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,087
Gold Earned
32,457
207
Minions Killed
198
0
Camps Cleared
0
642,791
Distance Traveled
942,162
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,455
716
76
5
0
301,445
0
W
Nu Wa
10,237
640
68
4
0
301,862
0
L
Erlang Shen
10,973
686
45
3
0
319,437
2
L
Anhur
12,342
771
161
10
0
289,759
0
W
Geb
10,765
673
54
3
0
338,855
2
L
Cerberus
7,772
486
1
0
0
33,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role