Player Matchup

Cerberus
Cerberus
Gold II
Jaded_PM
Cerberus
Gold II
Level 145
God Stats
18W - 16L
1,644 SR
Queue Stats
41W - 34L
1,546 MMR
Party 1
Anubis
Anubis
Gold II
koeze
Anubis
Gold II
Level 86
God Stats
4W - 2L
1,753 SR
Queue Stats
41W - 34L
1,546 MMR
Party 1
Arachne
Arachne
Gold II
zMezy-
Arachne
Gold II
Level 142
God Stats
18W - 13L
1,651 SR
Queue Stats
41W - 34L
1,546 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,683 SR
1,546 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 109
1,719 SR
1,525 MMR
Lancelot
Lancelot
Gold I
Clifford221
Lancelot
Gold I
Level 106
God Stats
3W - 2L
1,793 SR
Queue Stats
105W - 119L
1,678 MMR
Party 2
Scylla
Scylla
Gold II
Natcordes772
Scylla
Gold II
Level 117
God Stats
2W - 1L
1,775 SR
Queue Stats
29W - 30L
1,704 MMR
Party 2
Achilles
Achilles
Gold V
jcooo21
Achilles
Gold V
Level 104
God Stats
36W - 27L
1,588 SR
Queue Stats
103W - 120L
1,194 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jaded_PM
Cerberus
18
3 / 1 / 15
12,654
744
20,533
19,259
21,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
koeze
Anubis
18
4 / 4 / 11
12,617
742
9,947
8,805
4,146
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
zMezy-
Arachne
18
11 / 2 / 4
13,674
804
14,160
15,188
7,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
GaneshaKuzenboNe ZhaThothVulcan

VS

Bans
HorusSkadiAgniCharonNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Clifford221
Lancelot
15
3 / 7 / 2
10,813
636
9,956
21,201
11,362
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
16
1 / 6 / 3
11,098
653
8,088
11,093
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
jcooo21
Achilles
16
2 / 5 / 3
10,663
627
12,211
18,970
21,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
18
Kills
6
7
Deaths
18
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Clifford221
Lancelot
3
7
2
0.57
W
Cerberus
Jaded_PM
Cerberus
3
1
15
10.5
L
Scylla
1
6
3
0.42
L
Achilles
jcooo21
Achilles
2
5
3
0.7
W
Anubis
koeze
Anubis
4
4
11
2.38
W
Arachne
zMezy-
Arachne
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,640
Damage
30,255
43,252
Taken
51,264
32,880
Mitigated
35,183
17,294
Healing
4,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Clifford221
Lancelot
9,956
963
0
584
21,201
11,362
0
10,779
9,852
0
27,491
W
Cerberus
Jaded_PM
Cerberus
20,533
865
0
7,134
19,259
21,259
885
5,139
13,643
44,526
4,224
L
Scylla
8,088
202
0
6
11,093
2,537
0
5,413
5,254
62,670
0
L
Achilles
jcooo21
Achilles
12,211
1,465
0
4,076
18,970
21,284
0
9,714
8,283
1,204
37,307
W
Anubis
koeze
Anubis
9,947
520
0
2,495
8,805
4,146
252
891
7,537
50,530
1,820
W
Arachne
zMezy-
Arachne
14,160
9,343
0
7,665
15,188
7,475
2,234
3,162
11,531
0
77,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,945
Gold Earned
32,574
219
Minions Killed
201
0
Camps Cleared
0
940,316
Distance Traveled
994,339
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,813
636
32
2
0
354,957
1
W
Cerberus
12,654
744
63
4
0
311,818
0
L
Scylla
11,098
653
124
7
0
293,650
1
L
Achilles
10,663
627
45
3
0
345,732
3
W
Anubis
12,617
742
83
5
0
282,793
0
W
Arachne
13,674
804
73
4
0
345,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role