Player Matchup

Sun Wukong
Sun Wukong
Bakkancs
Sun Wukong
Level 64
God Stats
57W - 46L
1,619 SR
Queue Stats
115W - 132L
1,500 Elo+
Solo
Agni
Agni
MODOC288
Agni
Level 65
God Stats
11W - 17L
1,463 SR
Queue Stats
28W - 26L
1,487 Elo+
Solo
Anhur
Anhur
NoFlamingo
Anhur
Level 66
God Stats
5W - 6L
1,534 SR
Queue Stats
218W - 199L
1,468 Elo+
Solo
Ares
Ares
TrexSparky
Ares
Level 84
God Stats
42W - 37L
1,741 SR
Queue Stats
255W - 240L
1,443 Elo+
Solo
Loki
Loki
lavacaelegante
Loki
Level 37
God Stats
6W - 3L
1,823 SR
Queue Stats
17W - 18L
1,501 Elo+
Solo
Team Averages
Level 63
1,636 SR
1,480 Elo+

VS

Team Averages
Level 64
1,588 SR
1,445 Elo+
Martichoras
Martichoras
HoodieHound
Martichoras
Level 66
God Stats
2W - 1L
1,399 SR
Queue Stats
142W - 155L
1,416 Elo+
Party 1
Fafnir
Fafnir
SHIV123_
Fafnir
Level 67
God Stats
6W - 3L
1,546 SR
Queue Stats
148W - 150L
1,420 Elo+
Party 1
Arachne
Arachne
SoftJumper
Arachne
Level 60
God Stats
5W - 2L
1,660 SR
Queue Stats
102W - 92L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
ollie06ellie08
Baron Samedi
Level 39
God Stats
49W - 32L
1,554 SR
Queue Stats
126W - 119L
1,405 Elo+
Party 1
Kukulkan
Kukulkan
zipal
Kukulkan
Level 89
God Stats
7W - 10L
1,780 SR
Queue Stats
74W - 68L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bakkancs
Sun Wukong
13
2 / 3 / 2
8,006
534
7,786
11,802
9,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Agni
13
0 / 2 / 0
7,047
470
3,471
6,938
2,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Anhur
12
0 / 1 / 1
6,397
426
4,715
8,218
3,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 4 / 2
6,661
444
5,178
15,159
11,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 4 / 1
7,511
501
7,122
13,814
5,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
HoodieHound
Martichoras
14
0 / 2 / 2
8,471
565
4,211
7,966
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
SHIV123_
Fafnir
13
1 / 0 / 7
9,161
611
3,438
10,554
10,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
SoftJumper
Arachne
16
11 / 0 / 1
9,659
644
12,260
14,338
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Baron Samedi
ollie06ellie08
Baron Samedi
13
0 / 4 / 8
8,181
545
7,805
13,308
5,590
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
zipal
Kukulkan
15
2 / 1 / 3
8,546
570
6,080
4,802
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
7
Kills
14
14
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bakkancs
Sun Wukong
2
3
2
1
W
Martichoras
HoodieHound
Martichoras
0
2
2
0.5
L
Agni
0
2
0
0
L
Anhur
0
1
1
0.5
W
Fafnir
SHIV123_
Fafnir
1
0
7
4.5
W
Arachne
SoftJumper
Arachne
11
0
1
11.5
L
0
4
2
0.25
L
5
4
1
1.38
W
Baron Samedi
ollie06ellie08
Baron Samedi
0
4
8
1
W
Kukulkan
zipal
Kukulkan
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,272
Damage
33,794
55,931
Taken
50,968
33,138
Mitigated
26,996
16,511
Healing
22,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bakkancs
Sun Wukong
7,786
2,019
0
4,114
11,802
9,884
0
6,442
5,360
0
58,554
W
Martichoras
HoodieHound
Martichoras
4,211
1,174
0
2,035
7,966
3,246
1,393
1,162
6,804
0
75,665
L
Agni
3,471
142
0
1,687
6,938
2,891
0
3,932
3,006
53,918
1,652
L
Anhur
4,715
1,318
0
2,438
8,218
3,015
0
406
7,812
0
48,357
W
Fafnir
SHIV123_
Fafnir
3,438
1,225
2,439
4,403
10,554
10,414
763
3,134
7,372
14,545
0
W
Arachne
SoftJumper
Arachne
12,260
8,344
0
7,149
14,338
5,689
1,475
2,331
12,007
0
76,206
L
5,178
306
0
2,969
15,159
11,886
0
4,376
10,783
24,059
0
L
7,122
1,575
0
5,303
13,814
5,462
0
1,860
11,954
0
65,227
W
Baron Samedi
ollie06ellie08
Baron Samedi
7,805
1,067
216
5,753
13,308
5,590
621
976
11,511
48,697
2,063
W
Kukulkan
zipal
Kukulkan
6,080
341
0
918
4,802
2,057
204
1,124
3,678
64,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,622
Gold Earned
44,018
406
Minions Killed
420
0
Camps Cleared
0
1,448,566
Distance Traveled
1,439,762
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,006
534
101
7
0
280,705
0
W
Martichoras
8,471
565
113
8
0
250,874
0
L
Agni
7,047
470
97
6
0
297,985
0
L
Anhur
6,397
426
91
6
0
269,950
3
W
Fafnir
9,161
611
16
1
0
287,255
3
W
Arachne
9,659
644
91
6
0
367,983
0
L
Ares
6,661
444
21
1
0
303,673
4
L
Loki
7,511
501
96
6
0
296,253
0
W
Baron Samedi
8,181
545
80
5
0
241,844
0
W
Kukulkan
8,546
570
120
8
0
291,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role