Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CLOMPSR
Da Ji
Level 258
God Stats
1W - 3L
1,183 SR
Queue Stats
121W - 158L
1,492 Elo+
Party 1
The Morrigan
The Morrigan
Lizliet
The Morrigan
Level 177
God Stats
0W - 4L
1,181 SR
Queue Stats
47W - 68L
1,468 Elo+
Party 1
Khepri
Khepri
Obliviòn
Khepri
Level 162
God Stats
1W - 6L
1,417 SR
Queue Stats
77W - 97L
1,487 Elo+
Party 1
Nut
Nut
TheGustyBoi
Nut
Level 155
God Stats
1W - 3L
1,495 SR
Queue Stats
60W - 95L
1,470 Elo+
Party 1
Team Averages
Level 179
1,355 SR
1,484 Elo+

VS

Team Averages
Level 154
1,491 SR
1,535 Elo+
Zeus
Zeus
 
Zeus
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Muhreeoh
Nemesis
Level 159
God Stats
2W - 5L
1,703 SR
Queue Stats
78W - 67L
1,558 Elo+
Solo
Geb
Geb
Noctua84
Geb
Level 145
God Stats
2W - 5L
1,288 SR
Queue Stats
209W - 168L
1,588 Elo+
Solo
Anhur
Anhur
Troll4Days
Anhur
Level 98
God Stats
4W - 4L
1,471 SR
Queue Stats
19W - 33L
1,477 Elo+
Party 2
Ne Zha
Ne Zha
xXBluDemonsXx
Ne Zha
Level 176
God Stats
4W - 1L
1,491 SR
Queue Stats
100W - 81L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
0 / 3 / 1
5,849
366
1,603
6,290
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Da Ji
CLOMPSR
Da Ji
16
10 / 2 / 4
9,645
603
13,505
15,724
7,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Morrigan
Lizliet
The Morrigan
13
3 / 5 / 5
7,892
493
7,699
8,127
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
Obliviòn
Khepri
12
0 / 2 / 9
7,679
480
4,872
14,911
12,410
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

14
6 / 4 / 5
8,717
545
13,688
14,242
5,618
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
6 / 4 / 3
9,890
618
12,056
9,989
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nemesis
Muhreeoh
Nemesis
16
6 / 0 / 0
9,819
614
11,548
16,677
12,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

13
1 / 4 / 6
8,751
547
4,406
12,809
12,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
15
1 / 6 / 4
8,813
551
10,028
16,191
5,370
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 6 / 3
8,721
545
4,880
15,493
6,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
19
Kills
16
16
Deaths
20
24
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
1
0.17
W
Zeus
 
Zeus
6
4
3
1.88
L
Da Ji
CLOMPSR
Da Ji
10
2
4
6
L
The Morrigan
Lizliet
The Morrigan
3
5
5
1.1
W
Nemesis
Muhreeoh
Nemesis
6
0
0
6
W
1
4
6
1
L
Khepri
Obliviòn
Khepri
0
2
9
2.25
L
6
4
5
2.13
W
Anhur
1
6
4
0.5
W
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,367
Damage
42,918
59,294
Taken
71,159
31,686
Mitigated
39,639
13,875
Healing
16,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,603
459
0
1,467
6,290
3,191
0
0
5,820
0
19,802
W
Zeus
 
Zeus
12,056
2,151
0
660
9,989
3,159
0
1,976
8,013
87,737
1,167
L
Da Ji
CLOMPSR
Da Ji
13,505
3,476
0
2,880
15,724
7,142
0
3,757
11,881
0
76,515
L
The Morrigan
Lizliet
The Morrigan
7,699
1,006
0
108
8,127
3,325
0
3,976
4,151
43,486
608
W
Nemesis
Muhreeoh
Nemesis
11,548
4,513
0
8,168
16,677
12,194
0
3,088
13,497
0
74,298
W
4,406
1,001
0
1,521
12,809
12,237
0
2,369
10,440
27,723
1,689
L
Khepri
Obliviòn
Khepri
4,872
727
1,540
3,886
14,911
12,410
85
5,710
9,102
22,893
1,963
L
13,688
9,292
0
3,994
14,242
5,618
427
2,803
11,161
0
66,311
W
Anhur
10,028
7,185
0
4,529
16,191
5,370
452
2,120
14,071
0
67,148
W
4,880
1,777
0
1,382
15,493
6,679
0
2,266
13,227
0
82,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,782
Gold Earned
45,994
355
Minions Killed
491
0
Camps Cleared
0
1,414,200
Distance Traveled
1,670,590
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,849
366
32
2
0
110,043
0
W
Zeus
9,890
618
147
9
0
329,686
2
L
Da Ji
9,645
603
107
7
0
349,607
0
L
The Morrigan
7,892
493
77
5
0
289,755
0
W
Nemesis
9,819
614
108
7
0
348,139
0
W
Geb
8,751
547
30
2
0
355,658
6
L
Khepri
7,679
480
23
1
0
374,050
3
L
Nut
8,717
545
116
7
0
290,745
2
W
Anhur
8,813
551
93
6
0
278,704
4
W
Ne Zha
8,721
545
113
7
0
358,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role