Player Matchup

Kuzenbo
Kuzenbo
Clonechamp
Kuzenbo
Level 128
God Stats
3W - 4L
1,749 SR
Queue Stats
53W - 61L
1,482 Elo+
Party 3
Heimdallr
Heimdallr
Loma_WarMachine
Heimdallr
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 35L
1,470 Elo+
Solo
Fenrir
Fenrir
RegularCarp
Fenrir
Level 106
God Stats
0W - 7L
1,383 SR
Queue Stats
17W - 30L
1,370 Elo+
Party 3
He Bo
He Bo
Scrappy Gore zG
He Bo
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 215L
1,551 Elo+
Solo
King Arthur
King Arthur
southwesttra1k8
King Arthur
Level 153
God Stats
3W - 3L
1,632 SR
Queue Stats
47W - 55L
1,475 Elo+
Party 3
Team Averages
Level 135
1,553 SR
1,470 Elo+

VS

Team Averages
Level 145
1,506 SR
1,523 Elo+
Tyr
Tyr
AxUaQuestion286
Tyr
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 78L
1,617 Elo+
Party 2
Apollo
Apollo
FivePuppy607145
Apollo
Level 174
God Stats
11W - 10L
1,423 SR
Queue Stats
176W - 168L
1,558 Elo+
Party 1
Geb
Geb
KnG VaDeR
Geb
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 60L
1,508 Elo+
Party 2
Anubis
Anubis
ZenI7448
Anubis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 45L
1,421 Elo+
Party 2
Arachne
Arachne
salmun
Arachne
Level 146
God Stats
4W - 4L
1,606 SR
Queue Stats
208W - 194L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Clonechamp
Kuzenbo
12
0 / 3 / 2
6,801
850
4,542
8,937
8,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Loma_WarMachine
Heimdallr
13
0 / 5 / 3
6,767
846
6,272
9,175
3,679
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
13
1 / 1 / 0
6,575
822
3,307
9,764
9,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
0 / 4 / 0
6,234
779
5,935
7,601
2,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

King Arthur
southwesttra1k8
King Arthur
10
2 / 1 / 0
6,429
804
4,744
4,368
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 6
7,423
928
8,734
9,065
7,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 0 / 3
7,327
916
4,311
8,084
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 3 / 7
7,189
899
4,719
10,219
7,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
ZenI7448
Anubis
14
5 / 0 / 5
7,811
976
11,234
5,436
2,987
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
salmun
Arachne
13
3 / 0 / 5
7,204
901
4,436
8,763
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
14
14
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
Kuzenbo
Clonechamp
Kuzenbo
0
3
2
0.33
W
1
0
3
2.5
W
0
3
7
1.17
L
Heimdallr
Loma_WarMachine
Heimdallr
0
5
3
0.3
L
Fenrir
1
1
0
1
L
0
4
0
0
W
Anubis
ZenI7448
Anubis
5
0
5
7.5
W
Arachne
salmun
Arachne
3
0
5
5.5
L
King Arthur
southwesttra1k8
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,800
Damage
33,434
39,845
Taken
41,567
26,815
Mitigated
27,088
4,008
Healing
11,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,734
360
148
1,659
9,065
7,504
86
2,266
6,799
31
13,726
L
Kuzenbo
Clonechamp
Kuzenbo
4,542
1,553
0
982
8,937
8,850
0
4,458
4,479
14,040
0
W
4,311
2,154
0
1,040
8,084
3,852
1,478
1,873
6,211
0
26,273
W
4,719
539
0
2,416
10,219
7,915
0
2,429
7,790
14,357
683
L
Heimdallr
Loma_WarMachine
Heimdallr
6,272
1,805
0
900
9,175
3,679
0
4,352
4,823
0
24,386
L
Fenrir
3,307
614
0
1,403
9,764
9,087
0
3,344
6,420
80
11,287
L
5,935
297
73
150
7,601
2,767
0
1,028
6,573
18,342
542
W
Anubis
ZenI7448
Anubis
11,234
353
0
2,769
5,436
2,987
486
1,664
3,772
25,677
536
W
Arachne
salmun
Arachne
4,436
2,564
0
3,236
8,763
4,830
0
2,057
6,706
0
12,530
L
King Arthur
southwesttra1k8
King Arthur
4,744
977
0
500
4,368
2,432
0
2,252
2,116
0
7,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,806
Gold Earned
36,954
120
Minions Killed
150
0
Camps Cleared
0
753,656
Distance Traveled
988,586
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,423
928
13
2
0
230,271
0
L
Kuzenbo
6,801
850
22
3
0
176,191
0
W
Apollo
7,327
916
56
7
0
170,480
0
W
Geb
7,189
899
27
3
0
219,287
0
L
Heimdallr
6,767
846
47
6
0
159,608
0
L
Fenrir
6,575
822
19
2
0
172,683
0
L
He Bo
6,234
779
21
3
0
147,607
0
W
Anubis
7,811
976
39
5
0
175,074
0
W
Arachne
7,204
901
15
2
0
193,474
0
L
King Arthur
6,429
804
11
1
0
97,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role