Player Matchup

Kali
Kali
 
Kali
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BearTCH
Chaac
Level 124
God Stats
0W - 1L
1,359 SR
Queue Stats
18W - 18L
1,512 Elo+
Party 3
Ares
Ares
CuttingLogs
Ares
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,562 Elo+
Party 3
Rama
Rama
RollingCole
Rama
Level 106
God Stats
4W - 3L
1,679 SR
Queue Stats
21W - 16L
1,560 Elo+
Party 3
Zhong Kui
Zhong Kui
bqdpbqdpbqdpbqd
Zhong Kui
Level 128
God Stats
14W - 15L
1,569 SR
Queue Stats
17W - 17L
1,530 Elo+
Party 3
Team Averages
Level 128
1,521 SR
1,533 Elo+

VS

Team Averages
Level 116
1,492 SR
1,498 Elo+
Kali
Kali
Malarkey Man
Kali
Level 128
God Stats
1W - 2L
1,312 SR
Queue Stats
75W - 70L
1,444 Elo+
Party 1
Ah Puch
Ah Puch
MatuntGamer334
Ah Puch
Level 120
God Stats
3W - 0L
1,299 SR
Queue Stats
140W - 145L
1,503 Elo+
Party 2
Ares
Ares
MoonRT
Ares
Level 120
God Stats
5W - 5L
1,622 SR
Queue Stats
123W - 119L
1,570 Elo+
Party 2
Neith
Neith
MythXeus
Neith
Level 89
God Stats
4W - 2L
1,759 SR
Queue Stats
81W - 87L
1,543 Elo+
Party 2
Bellona
Bellona
south526
Bellona
Level 124
God Stats
23W - 17L
1,466 SR
Queue Stats
47W - 46L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
2 / 2 / 0
5,988
599
3,007
10,834
4,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chaac
BearTCH
Chaac
10
0 / 2 / 0
5,306
531
3,193
9,605
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 2
5,439
544
4,678
10,198
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 1
5,876
588
2,936
7,392
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
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Zhong Kui
9
2 / 3 / 1
5,742
574
6,071
8,163
6,745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
5,638
564
2,595
7,846
3,174
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 2 / 3
5,911
591
6,630
6,482
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
MoonRT
Ares
11
4 / 1 / 4
6,649
665
7,226
9,268
8,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
MythXeus
Neith
11
2 / 1 / 3
6,111
611
4,744
5,245
2,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
south526
Bellona
12
1 / 0 / 1
6,631
663
6,981
8,622
7,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
12
13
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
2
2
0
1
L
Chaac
BearTCH
Chaac
0
2
0
0
L
0
3
2
0.33
W
3
1
1
3.5
W
2
2
3
1.75
W
Ares
MoonRT
Ares
4
1
4
6
W
Neith
MythXeus
Neith
2
1
3
3.5
L
1
3
1
0.5
L
Zhong Kui
bqdpbqdpbqdpbqd
Zhong Kui
2
3
1
0.83
W
Bellona
south526
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,885
Damage
28,176
46,192
Taken
37,463
28,529
Mitigated
24,261
18,062
Healing
12,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,007
1,247
0
6,067
10,834
4,560
0
1,761
9,063
0
51,947
L
Chaac
BearTCH
Chaac
3,193
797
0
4,962
9,605
5,407
0
0
9,605
0
31,214
L
4,678
244
0
2,069
10,198
9,217
0
4,011
5,925
20,668
0
W
2,595
1,099
0
3,519
7,846
3,174
0
1,857
5,989
0
35,506
W
6,630
462
0
2,115
6,482
2,912
0
4,324
2,158
40,480
979
W
Ares
MoonRT
Ares
7,226
1,212
0
1,947
9,268
8,124
0
3,461
5,807
25,826
1,761
W
Neith
MythXeus
Neith
4,744
1,512
0
2,218
5,245
2,117
0
1,107
4,138
0
46,367
L
2,936
2,214
0
2,058
7,392
2,600
0
1,903
5,489
0
40,187
L
Zhong Kui
bqdpbqdpbqdpbqd
Zhong Kui
6,071
670
138
2,768
8,163
6,745
0
5,089
2,652
45,119
0
W
Bellona
south526
Bellona
6,981
2,342
0
3,143
8,622
7,934
0
0
8,130
0
49,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,351
Gold Earned
30,940
305
Minions Killed
324
0
Camps Cleared
0
1,016,201
Distance Traveled
1,041,451
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,988
599
90
9
0
251,127
0
L
Chaac
5,306
531
55
6
0
187,569
2
L
Ares
5,439
544
20
2
0
206,375
4
W
Kali
5,638
564
61
6
0
238,893
1
W
Ah Puch
5,911
591
76
8
0
203,302
2
W
Ares
6,649
665
29
3
0
211,641
0
W
Neith
6,111
611
75
8
0
184,708
0
L
Rama
5,876
588
77
8
0
194,050
2
L
Zhong Kui
5,742
574
63
6
0
177,080
0
W
Bellona
6,631
663
83
8
0
202,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role