Player Matchup

Gilgamesh
Gilgamesh
QQQDASHWEEDGOD1
Gilgamesh
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 144L
1,605 Elo+
Party 2
Xbalanque
Xbalanque
RadioDemon6302
Xbalanque
Level 142
God Stats
18W - 14L
1,648 SR
Queue Stats
24W - 26L
1,551 Elo+
Party 2
Kukulkan
Kukulkan
Russian420Reaper
Kukulkan
Level 146
God Stats
2W - 2L
1,675 SR
Queue Stats
37W - 50L
1,475 Elo+
Party 2
Team Averages
Level 149
1,608 SR
1,544 Elo+

VS

Team Averages
Level 114
1,608 SR
1,520 Elo+
Yu Huang
Yu Huang
Shirone-_-Toujo
Yu Huang
Level 109
God Stats
3W - 1L
1,489 SR
Queue Stats
54W - 54L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
awesometj22
Baron Samedi
Level 107
God Stats
31W - 25L
1,627 SR
Queue Stats
61W - 61L
1,506 Elo+
Solo
Bellona
Bellona
tecnoboy_1997
Bellona
Level 127
God Stats
6W - 6L
1,707 SR
Queue Stats
49W - 45L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
QQQDASHWEEDGOD1
Gilgamesh
13
0 / 3 / 1
8,020
617
9,768
22,035
11,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Mace

Mace

+10
Physical Power

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Xbalanque
RadioDemon6302
Xbalanque
15
1 / 3 / 0
8,781
675
11,598
11,244
4,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 4 / 0
8,056
620
4,307
9,723
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
15
3 / 0 / 4
9,466
728
6,235
4,930
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
awesometj22
Baron Samedi
16
2 / 0 / 7
9,749
750
14,349
10,359
5,675
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
15
5 / 1 / 5
10,250
788
17,808
16,658
20,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
QQQDASHWEEDGOD1
Gilgamesh
0
3
1
0.17
L
Xbalanque
RadioDemon6302
Xbalanque
1
3
0
0.33
L
0
4
0
0
W
Yu Huang
3
0
4
5
W
Baron Samedi
awesometj22
Baron Samedi
2
0
7
5.5
W
Bellona
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,673
Damage
38,392
43,002
Taken
31,947
19,660
Mitigated
28,430
10,914
Healing
8,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
QQQDASHWEEDGOD1
Gilgamesh
9,768
3,663
0
7,198
22,035
11,414
0
6,740
14,899
0
41,460
L
Xbalanque
RadioDemon6302
Xbalanque
11,598
1,151
143
1,822
11,244
4,557
0
6,362
4,582
0
28,949
L
4,307
66
114
1,637
9,723
3,689
0
6,628
2,859
26,357
0
W
Yu Huang
6,235
648
0
847
4,930
2,184
544
731
4,199
22,279
937
W
Baron Samedi
awesometj22
Baron Samedi
14,349
535
1,937
3,636
10,359
5,675
417
1,995
8,364
49,169
1,095
W
Bellona
17,808
6,045
0
2,034
16,658
20,571
120
1,585
15,037
431
38,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,857
Gold Earned
29,465
153
Minions Killed
165
0
Camps Cleared
0
767,480
Distance Traveled
803,047
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,020
617
43
3
0
268,972
7
L
Xbalanque
8,781
675
60
5
0
255,175
6
L
Kukulkan
8,056
620
50
4
0
243,333
0
W
Yu Huang
9,466
728
49
4
0
253,704
0
W
Baron Samedi
9,749
750
62
5
0
266,065
0
W
Bellona
10,250
788
54
4
0
283,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role