Player Matchup

Ah Puch
Ah Puch
Gold V
Captain Kxsh
Ah Puch
Gold V
Level 126
God Stats
0W - 6L
1,468 SR
Queue Stats
81W - 84L
1,580 MMR
Party 3
Ganesha
Ganesha
Bronze III
GuyInAGhillie
Ganesha
Bronze III
Level 183
God Stats
0W - 1L
1,637 SR
Queue Stats
5W - 1L
1,592 MMR
Party 2
Chaac
Chaac
Silver I
Meat0Spanker
Chaac
Silver I
Level 157
God Stats
0W - 1L
1,341 SR
Queue Stats
39W - 37L
1,587 MMR
Party 3
Anhur
Anhur
Bronze III
Melveno1221
Anhur
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,554 MMR
Party 2
Arachne
Arachne
Gold III
panda_heartz
Arachne
Gold III
Level 156
God Stats
2W - 4L
1,378 SR
Queue Stats
87W - 96L
1,578 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 156
1,465 SR
1,578 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,591 SR
1,571 MMR
Tiamat
Tiamat
Gold IV
 
Tiamat
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Surtr
Surtr
Gold II
 
Surtr
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
TRU3_B3AST10
Thor
Platinum V
Level 146
God Stats
9W - 10L
1,681 SR
Queue Stats
114W - 114L
1,681 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Taboo Turkey
Cthulhu
Gold III
Level 163
God Stats
28W - 14L
1,773 SR
Queue Stats
102W - 104L
1,588 MMR
Solo
Hou Yi
Hou Yi
Gold II
p1b31200
Hou Yi
Gold II
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 83L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Captain Kxsh
Ah Puch
13
1 / 5 / 3
7,931
567
10,447
10,250
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
11
0 / 4 / 5
7,257
518
5,359
12,301
9,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 5 / 1
8,581
613
8,116
15,212
10,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 0
7,370
526
5,585
8,684
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
panda_heartz
Arachne
12
4 / 3 / 2
7,522
537
7,616
19,115
8,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothVamanaBellonaThanatos

VS

Bans
CharonLokiNutAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 3 / 1
7,890
564
8,168
8,972
6,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Surtr
 
Surtr
9
1 / 2 / 6
7,035
503
7,887
16,898
12,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 3 / 6
7,400
529
8,286
11,945
4,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Taboo Turkey
Cthulhu
14
4 / 1 / 7
8,813
630
10,214
11,600
10,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
p1b31200
Hou Yi
16
6 / 0 / 3
9,328
666
11,638
10,559
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
8
Kills
20
20
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
3
1
1.5
W
Surtr
 
Surtr
1
2
6
2
L
Ah Puch
Captain Kxsh
Ah Puch
1
5
3
0.5
L
Ganesha
0
4
5
0.63
L
3
5
1
0.7
L
0
3
0
0
W
5
3
6
2.67
W
Cthulhu
Taboo Turkey
Cthulhu
4
1
7
7.5
W
Hou Yi
p1b31200
Hou Yi
6
0
3
7.5
L
Arachne
panda_heartz
Arachne
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,123
Damage
46,193
65,562
Taken
59,974
35,444
Mitigated
39,068
17,669
Healing
21,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,168
318
0
1,445
8,972
6,293
0
4,155
4,817
44,504
0
W
Surtr
 
Surtr
7,887
3,100
1,631
5,444
16,898
12,597
0
4,426
12,472
1,485
24,845
L
Ah Puch
Captain Kxsh
Ah Puch
10,447
186
0
2,034
10,250
4,121
0
4,044
5,901
55,007
413
L
Ganesha
5,359
1,284
0
1,694
12,301
9,556
0
2,917
9,176
21,873
0
L
8,116
815
0
4,173
15,212
10,835
891
5,725
9,355
0
61,830
L
5,585
3,139
0
2,160
8,684
2,755
0
142
8,542
0
61,964
W
8,286
1,822
0
4,405
11,945
4,785
0
3,375
8,570
0
54,540
W
Cthulhu
Taboo Turkey
Cthulhu
10,214
480
195
2,250
11,600
10,807
0
3,012
8,588
60,485
1,500
W
Hou Yi
p1b31200
Hou Yi
11,638
6,831
0
6,147
10,559
4,586
0
1,668
8,891
0
96,479
L
Arachne
panda_heartz
Arachne
7,616
5,836
0
7,608
19,115
8,177
0
5,275
13,486
0
46,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,661
Gold Earned
40,466
417
Minions Killed
464
0
Camps Cleared
0
1,348,362
Distance Traveled
1,379,075
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,890
564
87
6
0
268,168
3
W
Surtr
7,035
503
20
1
0
298,960
6
L
Ah Puch
7,931
567
102
7
0
238,370
6
L
Ganesha
7,257
518
7
1
0
293,692
8
L
Chaac
8,581
613
112
8
0
248,312
3
L
Anhur
7,370
526
133
10
0
257,925
2
W
Thor
7,400
529
82
6
0
287,732
0
W
Cthulhu
8,813
630
127
9
0
276,984
2
W
Hou Yi
9,328
666
148
11
0
247,231
1
L
Arachne
7,522
537
63
5
0
310,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role