Player Matchup

Chang'e
Chang'e
Moejave
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,367 Elo+
Party 1
Bakasura
Bakasura
Tsair
Bakasura
Level 67
God Stats
6W - 5L
1,529 SR
Queue Stats
9W - 11L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
doevampttv
Cthulhu
Level 27
God Stats
10W - 9L
1,527 SR
Queue Stats
10W - 11L
1,447 Elo+
Party 1
Team Averages
Level 40
1,519 SR
1,408 Elo+

VS

Team Averages
Level 41
1,532 SR
1,584 Elo+
Zeus
Zeus
JohnnyLit_
Zeus
Level 33
God Stats
6W - 8L
1,500 SR
Queue Stats
14W - 18L
1,649 Elo+
Party 2
Cerberus
Cerberus
xCNasty9462
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,649 Elo+
Party 2
Ne Zha
Ne Zha
xXMcNastyXx3160
Ne Zha
Level 61
God Stats
31W - 26L
1,597 SR
Queue Stats
256W - 253L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Moejave
Chang'e
12
1 / 2 / 5
7,490
681
6,945
8,834
2,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
Tsair
Bakasura
15
11 / 0 / 3
10,304
937
16,921
14,161
7,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
doevampttv
Cthulhu
13
2 / 1 / 8
8,103
737
7,572
9,834
9,789
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
7,244
659
11,156
7,868
2,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
xCNasty9462
Cerberus
11
1 / 4 / 1
6,975
634
5,564
15,697
10,909
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 1
7,216
656
7,936
15,091
10,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
3
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Chang'e
Moejave
Chang'e
1
2
5
1.75
W
Bakasura
Tsair
Bakasura
11
0
3
12.5
W
Cthulhu
doevampttv
Cthulhu
2
1
8
6
L
Cerberus
xCNasty9462
Cerberus
1
4
1
0.38
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,438
Damage
24,656
32,829
Taken
38,656
20,126
Mitigated
24,365
13,841
Healing
6,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,156
1,000
0
0
7,868
2,689
0
2,854
3,955
30,049
140
W
Chang'e
Moejave
Chang'e
6,945
1,205
2,444
2,162
8,834
2,892
0
5,564
3,270
23,147
722
W
Bakasura
Tsair
Bakasura
16,921
10,861
0
7,189
14,161
7,445
425
5,617
8,544
0
43,160
W
Cthulhu
doevampttv
Cthulhu
7,572
680
318
1,728
9,834
9,789
0
5,586
4,248
22,644
0
L
Cerberus
xCNasty9462
Cerberus
5,564
241
0
3,731
15,697
10,909
0
7,623
7,110
20,060
0
L
7,936
1,283
0
3,191
15,091
10,767
0
3,846
9,390
0
37,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,897
Gold Earned
21,435
146
Minions Killed
143
0
Camps Cleared
0
643,052
Distance Traveled
571,071
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,244
659
61
6
0
160,315
0
W
Chang'e
7,490
681
41
4
0
198,934
0
W
Bakasura
10,304
937
72
7
0
243,393
0
W
Cthulhu
8,103
737
33
3
0
200,725
2
L
Cerberus
6,975
634
36
3
0
209,068
0
L
Ne Zha
7,216
656
46
4
0
201,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role