Player Matchup

Ymir
Ymir
 
Ymir
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
Frijole04
Hachiman
Level 106
God Stats
5W - 5L
1,494 SR
Queue Stats
90W - 79L
1,437 Elo+
Solo
Merlin
Merlin
LT Baker53
Merlin
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
175W - 173L
1,520 Elo+
Party 2
King Arthur
King Arthur
MrHacks24
King Arthur
Level 129
God Stats
5W - 4L
1,249 SR
Queue Stats
36W - 30L
1,420 Elo+
Party 3
Pele
Pele
MrItalianLodbrok
Pele
Level 127
God Stats
5W - 4L
1,508 SR
Queue Stats
347W - 320L
1,485 Elo+
Party 2
Team Averages
Level 131
1,450 SR
1,473 Elo+

VS

Team Averages
Level 142
1,564 SR
1,494 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
G Block9998
Scylla
Level 106
God Stats
0W - 1L
1,813 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nike
Nike
LUHTYNLMB3857
Nike
Level 123
God Stats
0W - 1L
1,311 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
M2Swagger
Cthulhu
Level 146
God Stats
0W - 1L
1,617 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
kingkor97
Chang'e
Level 189
God Stats
30W - 27L
1,578 SR
Queue Stats
135W - 141L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 0 / 3
6,555
546
2,143
4,565
3,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Frijole04
Hachiman
11
2 / 0 / 2
6,709
559
4,286
3,867
1,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
LT Baker53
Merlin
11
1 / 0 / 1
6,429
536
3,548
3,602
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
MrHacks24
King Arthur
11
3 / 1 / 1
6,361
530
7,907
9,958
7,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 3 / 1
6,759
563
6,023
10,868
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
3 / 1 / 0
6,506
542
6,333
9,689
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
7
0 / 2 / 1
4,380
365
2,084
4,672
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 5 / 1
4,730
394
2,587
8,649
6,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
M2Swagger
Cthulhu
9
0 / 1 / 0
4,674
390
2,059
6,551
4,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
kingkor97
Chang'e
12
1 / 1 / 1
6,321
527
5,446
9,777
6,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
4
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
3
3.5
L
Tsukuyomi
 
Tsukuyomi
3
1
0
3
W
Hachiman
Frijole04
Hachiman
2
0
2
3
L
Scylla
0
2
1
0.25
W
Merlin
LT Baker53
Merlin
1
0
1
1.5
L
0
5
1
0.1
L
Cthulhu
M2Swagger
Cthulhu
0
1
0
0
W
King Arthur
MrHacks24
King Arthur
3
1
1
3.5
W
2
3
1
0.83
L
Chang'e
kingkor97
Chang'e
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,907
Damage
18,509
32,860
Taken
39,338
17,111
Mitigated
22,315
10,821
Healing
11,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,143
309
89
1,548
4,565
3,639
108
1,328
3,027
15,394
0
L
Tsukuyomi
 
Tsukuyomi
6,333
1,377
0
5,048
9,689
3,942
0
497
9,192
0
63,024
W
Hachiman
Frijole04
Hachiman
4,286
2,252
0
2,659
3,867
1,386
410
1,009
2,747
0
50,983
L
Scylla
2,084
113
0
0
4,672
1,138
0
741
3,931
9,629
0
W
Merlin
LT Baker53
Merlin
3,548
184
0
454
3,602
1,191
0
1,142
2,350
38,666
976
L
2,587
366
0
448
8,649
6,550
78
1,326
7,323
0
18,631
L
Cthulhu
M2Swagger
Cthulhu
2,059
83
0
267
6,551
4,615
0
2,594
3,957
22,241
172
W
King Arthur
MrHacks24
King Arthur
7,907
1,111
0
2,500
9,958
7,098
0
3,301
6,355
76
42,946
W
6,023
1,643
0
3,571
10,868
3,797
750
2,195
8,603
0
48,261
L
Chang'e
kingkor97
Chang'e
5,446
412
80
5,423
9,777
6,070
198
561
9,216
46,190
1,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,813
Gold Earned
26,611
304
Minions Killed
239
0
Camps Cleared
0
1,147,516
Distance Traveled
1,181,100
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,555
546
18
2
0
232,930
2
L
Tsukuyomi
6,506
542
99
8
0
256,839
0
W
Hachiman
6,709
559
76
6
0
209,037
0
L
Scylla
4,380
365
11
1
0
243,461
0
W
Merlin
6,429
536
74
6
0
190,081
0
L
Nike
4,730
394
27
2
0
217,804
0
L
Cthulhu
4,674
390
25
2
0
241,710
0
W
King Arthur
6,361
530
55
5
0
244,748
3
W
Pele
6,759
563
81
7
0
270,720
0
L
Chang'e
6,321
527
77
6
0
221,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role