Player Matchup

King Arthur
King Arthur
GloiganJenkins4
King Arthur
Level 158
God Stats
2W - 6L
1,333 SR
Queue Stats
233W - 245L
1,407 Elo+
Party 2
Kuzenbo
Kuzenbo
KarateFace
Kuzenbo
Level 144
God Stats
2W - 2L
1,754 SR
Queue Stats
190W - 206L
1,536 Elo+
Solo
Medusa
Medusa
MAGNUS 33
Medusa
Level 106
God Stats
7W - 10L
1,439 SR
Queue Stats
305W - 304L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
RednckGrrl
Baron Samedi
Level 136
God Stats
5W - 8L
1,558 SR
Queue Stats
393W - 373L
1,478 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Shamrock
Tsukuyomi
Level 159
God Stats
6W - 8L
1,493 SR
Queue Stats
219W - 206L
1,434 Elo+
Party 2
Team Averages
Level 141
1,515 SR
1,460 Elo+

VS

Team Averages
Level 129
1,482 SR
1,445 Elo+
Ao Kuang
Ao Kuang
FishOnDaLin3
Ao Kuang
Level 143
God Stats
2W - 0L
1,700 SR
Queue Stats
41W - 48L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
Itz_VitoStarr
Baron Samedi
Level 146
God Stats
2W - 2L
1,353 SR
Queue Stats
119W - 121L
1,440 Elo+
Solo
Nox
Nox
MeltinButta2
Nox
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 76L
1,448 Elo+
Party 1
Hachiman
Hachiman
cityboyzgme
Hachiman
Level 144
God Stats
1W - 4L
1,131 SR
Queue Stats
168W - 176L
1,407 Elo+
Solo
Achilles
Achilles
cnidariarex
Achilles
Level 67
God Stats
10W - 4L
1,725 SR
Queue Stats
170W - 168L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GloiganJenkins4
King Arthur
17
1 / 6 / 6
9,509
679
8,534
19,432
20,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
KarateFace
Kuzenbo
16
2 / 2 / 1
9,176
655
7,631
12,692
15,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
MAGNUS 33
Medusa
16
0 / 4 / 8
8,805
629
11,328
12,873
6,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
RednckGrrl
Baron Samedi
19
8 / 5 / 4
11,573
827
13,370
14,104
7,738
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Shamrock
Tsukuyomi
15
3 / 9 / 3
9,089
649
14,328
16,158
7,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FishOnDaLin3
Ao Kuang
17
6 / 3 / 17
10,682
763
9,751
18,532
19,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
Itz_VitoStarr
Baron Samedi
19
7 / 1 / 16
11,853
847
13,663
10,087
6,469
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
1 / 2 / 21
10,537
753
13,734
11,022
6,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
cityboyzgme
Hachiman
18
7 / 5 / 14
11,402
814
21,440
13,693
6,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
cnidariarex
Achilles
17
5 / 3 / 18
10,693
764
10,760
18,076
22,986
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
112
14
Kills
26
26
Deaths
14
22
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
FishOnDaLin3
Ao Kuang
6
3
17
4.83
L
King Arthur
GloiganJenkins4
King Arthur
1
6
6
0.67
W
Baron Samedi
Itz_VitoStarr
Baron Samedi
7
1
16
15
L
Kuzenbo
KarateFace
Kuzenbo
2
2
1
1.25
L
Medusa
MAGNUS 33
Medusa
0
4
8
1
W
1
2
21
5.75
L
Baron Samedi
RednckGrrl
Baron Samedi
8
5
4
2
L
Tsukuyomi
Shamrock
Tsukuyomi
3
9
3
0.5
W
Hachiman
cityboyzgme
Hachiman
7
5
14
2.8
W
Achilles
cnidariarex
Achilles
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,191
Damage
69,348
75,259
Taken
71,410
57,896
Mitigated
61,431
18,676
Healing
31,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
FishOnDaLin3
Ao Kuang
9,751
2,489
2,125
6,279
18,532
19,112
796
4,739
13,793
13,999
2,633
L
King Arthur
GloiganJenkins4
King Arthur
8,534
568
104
1,962
19,432
20,585
0
7,441
11,010
3,509
12,227
W
Baron Samedi
Itz_VitoStarr
Baron Samedi
13,663
808
5,525
2,683
10,087
6,469
382
3,484
6,603
37,830
1,139
L
Kuzenbo
KarateFace
Kuzenbo
7,631
3,490
1,589
3,365
12,692
15,795
0
4,526
7,737
18,039
0
L
Medusa
MAGNUS 33
Medusa
11,328
4,209
1,039
1,938
12,873
6,477
0
6,296
6,441
0
25,476
W
13,734
2,048
3,759
3,416
11,022
6,202
275
4,408
6,614
33,973
0
L
Baron Samedi
RednckGrrl
Baron Samedi
13,370
491
4,269
3,487
14,104
7,738
0
9,216
4,712
24,687
8
L
Tsukuyomi
Shamrock
Tsukuyomi
14,328
1,270
518
405
16,158
7,301
0
7,507
8,166
0
32,393
W
Hachiman
cityboyzgme
Hachiman
21,440
9,930
618
1,684
13,693
6,662
2,342
4,568
9,125
0
43,992
W
Achilles
cnidariarex
Achilles
10,760
2,575
1,412
4,099
18,076
22,986
214
5,618
12,458
0
15,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,152
Gold Earned
55,167
131
Minions Killed
184
0
Camps Cleared
0
1,286,353
Distance Traveled
1,323,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,682
763
24
2
0
272,150
0
L
King Arthur
9,509
679
21
2
0
269,915
0
W
Baron Samedi
11,853
847
41
3
0
268,090
0
L
Kuzenbo
9,176
655
30
2
0
209,936
0
L
Medusa
8,805
629
26
2
0
276,416
0
W
Nox
10,537
753
60
4
0
286,954
0
L
Baron Samedi
11,573
827
38
3
0
256,346
0
L
Tsukuyomi
9,089
649
16
1
0
273,740
0
W
Hachiman
11,402
814
47
3
0
204,799
0
W
Achilles
10,693
764
12
1
0
291,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role