Player Matchup

Sobek
Sobek
LilDebbiee
Sobek
Level 49
God Stats
1W - 1L
1,781 SR
Queue Stats
19W - 25L
1,317 Elo+
Party 1
Bacchus
Bacchus
Maury Austin
Bacchus
Level 124
God Stats
1W - 3L
1,444 SR
Queue Stats
129W - 136L
1,437 Elo+
Solo
Heimdallr
Heimdallr
Slime2Sick
Heimdallr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,242 Elo+
Party 1
Nu Wa
Nu Wa
casgarach
Nu Wa
Level 125
God Stats
17W - 12L
1,562 SR
Queue Stats
50W - 72L
1,379 Elo+
Solo
Fenrir
Fenrir
kaIaka_shacal
Fenrir
Level 104
God Stats
18W - 20L
1,513 SR
Queue Stats
316W - 306L
1,411 Elo+
Solo
Team Averages
Level 85
1,560 SR
1,357 Elo+

VS

Team Averages
Level 77
1,472 SR
1,389 Elo+
Vamana
Vamana
Blazer8549
Vamana
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,231 Elo+
Party 2
Ao Kuang
Ao Kuang
Bricccs
Ao Kuang
Level 86
God Stats
14W - 14L
1,515 SR
Queue Stats
17W - 26L
1,428 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Exquisite Moist
Kumbhakarna
Level 76
God Stats
3W - 3L
1,211 SR
Queue Stats
13W - 23L
1,397 Elo+
Party 2
Scylla
Scylla
FionaFenway
Scylla
Level 63
God Stats
14W - 6L
1,636 SR
Queue Stats
55W - 58L
1,418 Elo+
Solo
Bacchus
Bacchus
SquillSenpai
Bacchus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 2 / 4
6,864
429
3,698
8,237
6,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Maury Austin
Bacchus
12
4 / 3 / 1
7,652
478
8,059
17,521
10,853
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Slime2Sick
Heimdallr
13
4 / 5 / 4
8,688
543
8,971
10,481
4,114
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
casgarach
Nu Wa
15
7 / 1 / 4
9,413
588
18,686
6,772
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 5 / 1
8,014
501
6,419
14,583
6,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Blazer8549
Vamana
14
0 / 2 / 2
8,784
549
8,135
15,044
12,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Bricccs
Ao Kuang
15
14 / 3 / 1
10,142
634
16,179
16,698
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Exquisite Moist
Kumbhakarna
12
1 / 1 / 7
8,109
507
3,915
14,647
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
13
1 / 6 / 3
7,597
475
3,506
12,346
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SquillSenpai
Bacchus
12
0 / 6 / 7
6,971
436
6,539
12,587
6,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
18
Kills
16
16
Deaths
18
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
Blazer8549
Vamana
0
2
2
0.5
W
Ao Kuang
Bricccs
Ao Kuang
14
3
1
4.83
W
Kumbhakarna
Exquisite Moist
Kumbhakarna
1
1
7
4.5
W
Scylla
1
6
3
0.42
L
Sobek
0
2
4
1
L
Bacchus
Maury Austin
Bacchus
4
3
1
1.5
L
Heimdallr
Slime2Sick
Heimdallr
4
5
4
1.2
W
Bacchus
SquillSenpai
Bacchus
0
6
7
0.58
L
Nu Wa
casgarach
Nu Wa
7
1
4
9
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,833
Damage
38,274
57,594
Taken
71,322
30,389
Mitigated
39,680
11,532
Healing
14,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Blazer8549
Vamana
8,135
3,806
0
3,816
15,044
12,592
2,032
6,633
8,201
0
63,362
W
Ao Kuang
Bricccs
Ao Kuang
16,179
6,247
0
3,501
16,698
7,340
1,984
3,442
13,020
54,612
0
W
Kumbhakarna
Exquisite Moist
Kumbhakarna
3,915
463
0
3,359
14,647
10,469
252
5,430
8,875
32,058
2,507
W
Scylla
3,506
312
0
1,427
12,346
3,228
0
6,819
5,139
42,749
0
L
Sobek
3,698
433
0
1,857
8,237
6,063
0
6,159
1,720
14,439
0
L
Bacchus
Maury Austin
Bacchus
8,059
1,973
0
6,414
17,521
10,853
78
5,982
10,627
37,637
0
L
Heimdallr
Slime2Sick
Heimdallr
8,971
5,508
0
1,364
10,481
4,114
298
7,096
3,201
0
52,070
W
Bacchus
SquillSenpai
Bacchus
6,539
580
0
2,196
12,587
6,051
300
6,577
5,707
24,493
0
L
Nu Wa
casgarach
Nu Wa
18,686
4,829
0
589
6,772
2,443
166
4,219
2,399
67,955
1,763
L
6,419
1,376
0
1,308
14,583
6,916
0
5,571
8,804
0
64,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,631
Gold Earned
41,603
301
Minions Killed
340
0
Camps Cleared
0
1,418,802
Distance Traveled
1,514,962
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,784
549
104
7
0
288,468
0
W
Ao Kuang
10,142
634
68
4
0
316,067
0
W
Kumbhakarna
8,109
507
56
4
0
334,929
0
W
Scylla
7,597
475
71
4
0
270,128
0
L
Sobek
6,864
429
18
1
0
246,386
0
L
Bacchus
7,652
478
52
3
0
296,299
2
L
Heimdallr
8,688
543
70
4
0
249,213
0
W
Bacchus
6,971
436
41
3
0
305,370
0
L
Nu Wa
9,413
588
68
4
0
306,685
5
L
Fenrir
8,014
501
93
6
0
320,219
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role