Player Matchup

Kali
Kali
 
Kali
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Alpha28
Neith
Level 119
God Stats
6W - 3L
1,376 SR
Queue Stats
170W - 151L
1,427 Elo+
Party 1
Jormungandr
Jormungandr
Dhoaos
Jormungandr
Level 121
God Stats
2W - 2L
1,488 SR
Queue Stats
21W - 20L
1,463 Elo+
Party 3
Nu Wa
Nu Wa
Ez UncleRook
Nu Wa
Level 82
God Stats
2W - 0L
1,660 SR
Queue Stats
13W - 7L
1,480 Elo+
Party 3
King Arthur
King Arthur
jacklegger
King Arthur
Level 109
God Stats
17W - 25L
1,345 SR
Queue Stats
450W - 437L
1,379 Elo+
Solo
Team Averages
Level 96
1,474 SR
1,450 Elo+

VS

Team Averages
Level 61
1,480 SR
1,368 Elo+
Ah Muzen Cab
Ah Muzen Cab
DaKilla III
Ah Muzen Cab
Level 28
God Stats
24W - 27L
1,374 SR
Queue Stats
111W - 119L
1,269 Elo+
Party 2
Apollo
Apollo
GN ProGamer
Apollo
Level 84
God Stats
11W - 7L
1,641 SR
Queue Stats
112W - 87L
1,515 Elo+
Solo
Fafnir
Fafnir
STK_Romechu
Fafnir
Level 46
God Stats
3W - 4L
1,500 SR
Queue Stats
43W - 38L
1,294 Elo+
Solo
King Arthur
King Arthur
TheButcher74283
King Arthur
Level 51
God Stats
22W - 25L
1,377 SR
Queue Stats
102W - 99L
1,269 Elo+
Party 2
Tsukuyomi
Tsukuyomi
medynamite111
Tsukuyomi
Level 97
God Stats
0W - 1L
1,506 SR
Queue Stats
109W - 102L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
3 / 0 / 5
8,505
532
7,601
14,984
7,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
Alpha28
Neith
13
1 / 1 / 3
7,941
496
5,004
10,247
4,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Jormungandr
Dhoaos
Jormungandr
13
3 / 0 / 7
7,869
492
11,048
12,904
12,196
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 7
8,323
520
9,443
6,859
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
jacklegger
King Arthur
17
6 / 0 / 2
11,230
702
11,141
11,015
11,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DaKilla III
Ah Muzen Cab
12
0 / 2 / 0
6,565
410
5,011
9,221
3,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
13
0 / 2 / 1
7,328
458
5,877
10,286
4,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
10
0 / 3 / 1
6,759
422
3,482
15,458
16,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
TheButcher74283
King Arthur
12
0 / 5 / 0
6,430
402
4,446
16,259
14,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
medynamite111
Tsukuyomi
13
3 / 2 / 0
7,155
447
9,753
16,753
6,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
3
3
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
0
5
5.5
W
Neith
Alpha28
Neith
1
1
3
2.5
L
Ah Muzen Cab
DaKilla III
Ah Muzen Cab
0
2
0
0
W
Jormungandr
Dhoaos
Jormungandr
3
0
7
6.5
W
1
2
7
2.25
L
Apollo
0
2
1
0.25
L
Fafnir
0
3
1
0.17
L
King Arthur
TheButcher74283
King Arthur
0
5
0
0
W
King Arthur
jacklegger
King Arthur
6
0
2
7
L
Tsukuyomi
medynamite111
Tsukuyomi
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,237
Damage
28,569
56,009
Taken
67,977
37,891
Mitigated
44,701
17,025
Healing
15,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,601
3,946
0
7,156
14,984
7,415
0
379
14,605
0
64,849
W
Neith
Alpha28
Neith
5,004
1,090
0
2,757
10,247
4,020
459
1,174
9,073
0
57,962
L
Ah Muzen Cab
DaKilla III
Ah Muzen Cab
5,011
1,594
0
1,194
9,221
3,531
0
3,940
5,056
0
43,908
W
Jormungandr
Dhoaos
Jormungandr
11,048
2,101
197
2,746
12,904
12,196
0
1,698
11,206
37,497
1,641
W
9,443
2,475
198
1,447
6,859
2,708
0
231
6,628
49,765
902
L
Apollo
5,877
2,933
0
1,282
10,286
4,522
1,727
4,184
5,755
0
59,796
L
Fafnir
3,482
1,514
0
3,018
15,458
16,052
106
5,492
9,390
20,010
0
L
King Arthur
TheButcher74283
King Arthur
4,446
128
0
2,120
16,259
14,010
0
2,219
13,994
80
39,444
W
King Arthur
jacklegger
King Arthur
11,141
556
0
2,524
11,015
11,552
62
976
10,039
15,802
81,274
L
Tsukuyomi
medynamite111
Tsukuyomi
9,753
1,850
0
7,828
16,753
6,586
0
4,293
12,278
0
57,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,868
Gold Earned
34,237
440
Minions Killed
317
0
Camps Cleared
0
1,596,283
Distance Traveled
1,511,041
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,505
532
85
5
0
381,596
0
W
Neith
7,941
496
83
5
0
306,598
2
L
Ah Muzen Cab
6,565
410
69
4
0
249,166
0
W
Jormungandr
7,869
492
51
3
0
303,756
1
W
Nu Wa
8,323
520
69
4
0
300,175
5
L
Apollo
7,328
458
97
6
0
319,003
0
L
Fafnir
6,759
422
28
2
0
299,459
0
L
King Arthur
6,430
402
43
3
0
296,681
0
W
King Arthur
11,230
702
152
10
0
304,158
0
L
Tsukuyomi
7,155
447
80
5
0
346,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role