Player Matchup

Jormungandr
Jormungandr
KaPa-93
Jormungandr
Level 66
God Stats
2W - 2L
1,718 SR
Queue Stats
154W - 145L
1,445 Elo+
Solo
Sylvanus
Sylvanus
Maxikk26
Sylvanus
Level 122
God Stats
0W - 1L
1,800 SR
Queue Stats
46W - 38L
1,573 Elo+
Party 1
Rama
Rama
Nitorak
Rama
Level 82
God Stats
0W - 2L
1,295 SR
Queue Stats
65W - 93L
1,360 Elo+
Solo
Raijin
Raijin
TheRedZone97
Raijin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 43L
1,527 Elo+
Party 1
Hercules
Hercules
luisdauribe
Hercules
Level 47
God Stats
0W - 1L
1,520 SR
Queue Stats
17W - 21L
1,210 Elo+
Party 1
Team Averages
Level 95
1,567 SR
1,423 Elo+

VS

Team Averages
Level 129
1,500 SR
1,455 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Aeroga-kun
Cerberus
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 65L
1,495 Elo+
Party 2
Bellona
Bellona
Da_Best_JD
Bellona
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 91L
1,481 Elo+
Solo
Chaac
Chaac
Janitha
Chaac
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
274W - 259L
1,460 Elo+
Solo
Yu Huang
Yu Huang
Rindokay
Yu Huang
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KaPa-93
Jormungandr
15
2 / 2 / 3
8,081
808
13,277
12,131
14,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Maxikk26
Sylvanus
11
0 / 4 / 6
7,038
704
6,234
12,137
11,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
Nitorak
Rama
10
1 / 3 / 4
6,759
676
5,761
8,141
3,164
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
16
5 / 4 / 3
9,038
904
12,055
9,531
3,963
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
luisdauribe
Hercules
13
1 / 4 / 7
7,167
717
4,264
16,088
14,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
3 / 2 / 5
8,469
847
6,688
7,325
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Aeroga-kun
Cerberus
15
2 / 2 / 11
8,976
898
10,583
15,253
14,078
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Da_Best_JD
Bellona
14
3 / 3 / 9
8,437
844
10,998
13,132
14,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Janitha
Chaac
16
6 / 1 / 8
9,125
913
12,420
13,552
10,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yu Huang
Rindokay
Yu Huang
16
3 / 1 / 11
8,703
870
14,241
6,705
3,255
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
61
9
Kills
17
17
Deaths
9
23
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
2
5
2.75
W
Cerberus
Aeroga-kun
Cerberus
2
2
11
3.75
W
Bellona
Da_Best_JD
Bellona
3
3
9
2.5
W
Chaac
Janitha
Chaac
6
1
8
10
L
Jormungandr
KaPa-93
Jormungandr
2
2
3
1.75
L
Sylvanus
Maxikk26
Sylvanus
0
4
6
0.75
L
Rama
Nitorak
Rama
1
3
4
1
W
Yu Huang
Rindokay
Yu Huang
3
1
11
8.5
L
Raijin
5
4
3
1.63
L
Hercules
luisdauribe
Hercules
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,591
Damage
54,930
58,028
Taken
55,967
47,864
Mitigated
45,823
17,404
Healing
25,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,688
117
5,484
2,563
7,325
3,161
96
4,307
3,018
14,225
274
W
Cerberus
Aeroga-kun
Cerberus
10,583
403
2,253
5,440
15,253
14,078
0
9,142
6,111
18,853
2,226
W
Bellona
Da_Best_JD
Bellona
10,998
2,363
1,477
3,048
13,132
14,914
429
6,418
6,714
0
18,917
W
Chaac
Janitha
Chaac
12,420
1,503
1,285
2,947
13,552
10,415
357
8,130
5,422
0
23,776
L
Jormungandr
KaPa-93
Jormungandr
13,277
1,784
146
1,771
12,131
14,084
0
6,020
5,586
30,572
0
L
Sylvanus
Maxikk26
Sylvanus
6,234
785
3,138
2,347
12,137
11,840
0
5,212
6,688
8,869
0
L
Rama
Nitorak
Rama
5,761
3,839
927
2,268
8,141
3,164
0
2,936
4,850
0
8,579
W
Yu Huang
Rindokay
Yu Huang
14,241
1,120
625
377
6,705
3,255
82
3,569
3,136
22,237
960
L
Raijin
12,055
1,232
1,291
1,900
9,531
3,963
0
5,226
3,943
28,335
0
L
Hercules
luisdauribe
Hercules
4,264
646
434
3,182
16,088
14,813
0
10,297
5,329
0
6,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,083
Gold Earned
43,710
87
Minions Killed
125
0
Camps Cleared
0
927,175
Distance Traveled
1,060,243
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,469
847
23
2
0
217,885
0
W
Cerberus
8,976
898
33
3
0
172,773
0
W
Bellona
8,437
844
24
2
0
214,332
0
W
Chaac
9,125
913
25
3
0
237,343
0
L
Jormungandr
8,081
808
31
3
0
209,108
0
L
Sylvanus
7,038
704
5
1
0
186,500
0
L
Rama
6,759
676
5
1
0
150,343
4
W
Yu Huang
8,703
870
20
2
0
217,910
0
L
Raijin
9,038
904
38
4
0
164,605
0
L
Hercules
7,167
717
8
1
0
216,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role