Player Matchup

Loki
Loki
Eaglekai13
Loki
Level 142
God Stats
1W - 4L
1,254 SR
Queue Stats
115W - 122L
1,524 Elo+
Solo
Neith
Neith
GottenApollo560
Neith
Level 149
God Stats
1W - 6L
1,416 SR
Queue Stats
80W - 105L
1,510 Elo+
Party 2
Sobek
Sobek
Kellobyte
Sobek
Level 138
God Stats
2W - 2L
1,637 SR
Queue Stats
82W - 98L
1,534 Elo+
Party 2
Sun Wukong
Sun Wukong
Nomad96
Sun Wukong
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 40L
1,513 Elo+
Party 2
Freya
Freya
OrangeJeewce
Freya
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 94L
1,550 Elo+
Party 2
Team Averages
Level 137
1,461 SR
1,526 Elo+

VS

Team Averages
Level 138
1,490 SR
1,545 Elo+
Hou Yi
Hou Yi
Chupamatracas360
Hou Yi
Level 144
God Stats
9W - 8L
1,590 SR
Queue Stats
140W - 132L
1,568 Elo+
Party 1
Fenrir
Fenrir
FUNKY EDU
Fenrir
Level 128
God Stats
14W - 18L
1,472 SR
Queue Stats
102W - 117L
1,521 Elo+
Party 1
Ravana
Ravana
ImHume
Ravana
Level 129
God Stats
5W - 5L
1,170 SR
Queue Stats
331W - 326L
1,545 Elo+
Party 3
Ymir
Ymir
MeticulousZay
Ymir
Level 144
God Stats
5W - 2L
1,749 SR
Queue Stats
256W - 275L
1,560 Elo+
Party 3
Janus
Janus
PharaohReturns
Janus
Level 146
God Stats
12W - 16L
1,468 SR
Queue Stats
273W - 279L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
6,591
507
1,787
10,006
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 1 / 1
7,721
594
11,175
11,351
4,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Kellobyte
Sobek
9
0 / 3 / 1
5,553
427
3,498
13,580
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Nomad96
Sun Wukong
11
0 / 2 / 0
6,334
487
4,608
13,462
9,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 6 / 0
5,926
456
1,775
8,831
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
9,153
704
11,507
7,993
3,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
FUNKY EDU
Fenrir
12
1 / 2 / 2
6,556
504
3,420
10,507
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
ImHume
Ravana
14
2 / 0 / 1
8,703
669
10,770
6,992
4,400
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 2 / 4
6,852
527
6,965
9,629
7,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 1
6,850
527
5,580
6,516
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
8
Kills
12
12
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
1
0
1
1.5
W
Fenrir
FUNKY EDU
Fenrir
1
2
2
1
L
7
1
1
7.5
W
Ravana
ImHume
Ravana
2
0
1
2.5
L
Sobek
Kellobyte
Sobek
0
3
1
0.17
W
2
2
4
2
L
Sun Wukong
Nomad96
Sun Wukong
0
2
0
0
L
0
6
0
0
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,843
Damage
38,242
57,230
Taken
41,637
30,793
Mitigated
21,821
17,636
Healing
14,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,507
5,878
0
5,360
7,993
3,655
0
2,484
5,285
0
84,640
L
1,787
384
0
6,543
10,006
3,457
0
567
9,351
0
63,561
W
Fenrir
FUNKY EDU
Fenrir
3,420
358
0
2,818
10,507
4,104
0
398
10,109
0
38,907
L
11,175
5,131
0
4,555
11,351
4,328
0
5,151
5,656
0
65,300
W
Ravana
ImHume
Ravana
10,770
4,618
0
5,242
6,992
4,400
126
158
6,834
0
62,335
L
Sobek
Kellobyte
Sobek
3,498
251
0
3,649
13,580
10,704
0
2,555
10,575
17,998
0
W
6,965
839
0
705
9,629
7,537
333
1,294
8,151
26,263
4,040
L
Sun Wukong
Nomad96
Sun Wukong
4,608
1,157
0
1,974
13,462
9,499
0
1,692
11,572
0
47,187
L
1,775
425
0
915
8,831
2,805
0
696
7,957
28,868
0
W
5,580
210
0
389
6,516
2,125
0
531
5,985
51,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,125
Gold Earned
38,114
396
Minions Killed
422
0
Camps Cleared
0
1,314,660
Distance Traveled
1,367,303
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,153
704
126
10
0
236,404
2
L
Loki
6,591
507
106
8
0
282,177
1
W
Fenrir
6,556
504
54
4
0
304,402
0
L
Neith
7,721
594
103
8
0
236,679
0
W
Ravana
8,703
669
104
8
0
280,967
2
L
Sobek
5,553
427
25
2
0
277,224
0
W
Ymir
6,852
527
45
3
0
278,186
3
L
Sun Wukong
6,334
487
85
7
0
250,268
0
L
Freya
5,926
456
77
6
0
268,312
0
W
Janus
6,850
527
93
7
0
267,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role