Player Matchup

Sun Wukong
Sun Wukong
BxTzz
Sun Wukong
Level 88
God Stats
2W - 0L
1,731 SR
Queue Stats
156W - 157L
1,515 Elo+
Solo
Kukulkan
Kukulkan
Martin28161
Kukulkan
Level 89
God Stats
2W - 1L
1,530 SR
Queue Stats
65W - 57L
1,490 Elo+
Party 3
Atlas
Atlas
POVyourMom
Atlas
Level 101
God Stats
2W - 0L
1,722 SR
Queue Stats
20W - 19L
1,493 Elo+
Party 2
Sylvanus
Sylvanus
Times0fOld
Sylvanus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,565 Elo+
Party 2
Ao Kuang
Ao Kuang
ㅤSwingHoleㅤ
Ao Kuang
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 37L
1,467 Elo+
Party 3
Team Averages
Level 103
1,597 SR
1,506 Elo+

VS

Team Averages
Level 80
1,500 SR
1,506 Elo+
Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HsOy-Lucifer
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,550 Elo+
Solo
Vulcan
Vulcan
PokerJack
Vulcan
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,565 Elo+
Solo
Maui
Maui
Strombowli
Maui
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 122L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
arayblankenship
Kukulkan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BxTzz
Sun Wukong
15
5 / 2 / 6
8,940
745
12,608
12,770
8,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
Martin28161
Kukulkan
16
4 / 2 / 4
9,307
776
13,025
5,883
3,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
15
0 / 2 / 13
9,338
778
11,301
18,315
22,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Times0fOld
Sylvanus
16
0 / 0 / 9
9,204
767
4,696
17,929
13,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ao Kuang
16
9 / 0 / 7
10,163
847
9,779
12,218
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 2 / 4
8,140
678
7,683
6,949
3,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
3 / 6 / 2
8,446
704
11,647
11,020
6,102
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
PokerJack
Vulcan
15
1 / 3 / 3
8,146
679
17,579
10,179
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 2
8,498
708
4,536
14,059
16,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
16
0 / 4 / 5
8,781
732
10,804
11,558
6,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
18
Kills
6
6
Deaths
18
39
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
4
1.5
W
Sun Wukong
BxTzz
Sun Wukong
5
2
6
4
L
3
6
2
0.67
W
Kukulkan
Martin28161
Kukulkan
4
2
4
3
W
Atlas
0
2
13
3.25
L
Vulcan
PokerJack
Vulcan
1
3
3
0.83
L
1
3
2
0.67
W
Sylvanus
Times0fOld
Sylvanus
0
0
9
4.5
L
Kukulkan
0
4
5
0.63
W
Ao Kuang
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,409
Damage
52,249
67,115
Taken
53,765
58,401
Mitigated
37,375
42,695
Healing
18,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,683
106
640
1,397
6,949
3,121
0
4,898
1,848
21,170
1,058
W
Sun Wukong
BxTzz
Sun Wukong
12,608
1,124
3,274
2,049
12,770
8,271
42
9,876
2,894
0
22,513
L
11,647
540
4,872
2,495
11,020
6,102
0
7,218
3,677
21,020
0
W
Kukulkan
Martin28161
Kukulkan
13,025
219
625
300
5,883
3,048
35
5,214
623
37,734
0
W
Atlas
11,301
3,220
5,312
5,580
18,315
22,338
40
12,064
6,251
26,130
2,681
L
Vulcan
PokerJack
Vulcan
17,579
6,113
808
2,985
10,179
5,236
0
5,755
4,085
28,977
0
L
4,536
657
597
4,258
14,059
16,701
0
10,054
3,818
9,018
0
W
Sylvanus
Times0fOld
Sylvanus
4,696
616
8,991
9,094
17,929
13,848
0
15,765
2,050
7,884
1,149
L
Kukulkan
10,804
474
0
0
11,558
6,215
20
8,515
2,826
27,774
727
W
Ao Kuang
9,779
1,106
2,675
4,795
12,218
10,896
0
8,179
3,899
16,377
1,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,952
Gold Earned
42,011
163
Minions Killed
147
0
Camps Cleared
0
1,305,463
Distance Traveled
1,141,064
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,140
678
41
3
0
184,622
0
W
Sun Wukong
8,940
745
30
3
0
244,920
0
L
Ra
8,446
704
19
2
0
216,597
0
W
Kukulkan
9,307
776
76
6
0
278,724
0
W
Atlas
9,338
778
28
2
0
259,100
0
L
Vulcan
8,146
679
20
2
0
266,557
0
L
Maui
8,498
708
8
1
0
243,019
0
W
Sylvanus
9,204
767
8
1
0
257,273
0
L
Kukulkan
8,781
732
59
5
0
230,269
0
W
Ao Kuang
10,163
847
21
2
0
265,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role