Player Matchup

Sylvanus
Sylvanus
Gold III
LiIOdin
Sylvanus
Gold III
Level 144
God Stats
3W - 4L
1,414 SR
Queue Stats
177W - 176L
1,384 MMR
Party 1
Ullr
Ullr
Gold III
NordSage
Ullr
Gold III
Level 144
God Stats
1W - 1L
1,110 SR
Queue Stats
87W - 87L
1,384 MMR
Party 1
Anubis
Anubis
Gold V
SenorQuesooo
Anubis
Gold V
Level 144
God Stats
5W - 2L
1,587 SR
Queue Stats
97W - 94L
1,389 MMR
Solo
Osiris
Osiris
Gold IV
cLmao
Osiris
Gold IV
Level 187
God Stats
11W - 3L
1,939 SR
Queue Stats
244W - 254L
1,385 MMR
Solo
Bastet
Bastet
Gold I
daniboi_central
Bastet
Gold I
Level 129
God Stats
13W - 9L
1,435 SR
Queue Stats
336W - 327L
1,385 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,497 SR
1,386 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,522 SR
1,434 MMR
Janus
Janus
Gold V
 
Janus
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
BigHK25
Bacchus
Bronze III
Level 158
God Stats
0W - 2L
1,645 SR
Queue Stats
0W - 2L
1,454 MMR
Party 2
Hachiman
Hachiman
Bronze III
Fa-Beezy
Hachiman
Bronze III
Level 103
God Stats
1W - 2L
1,542 SR
Queue Stats
2W - 7L
1,331 MMR
Party 2
Vamana
Vamana
Gold IV
FranToGifted
Vamana
Gold IV
Level 121
God Stats
4W - 7L
1,425 SR
Queue Stats
50W - 53L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LiIOdin
Sylvanus
10
2 / 0 / 3
5,211
521
4,398
5,895
4,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ullr
11
3 / 0 / 2
5,768
577
4,493
4,023
1,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
11
1 / 1 / 2
6,227
623
3,593
4,141
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
cLmao
Osiris
12
1 / 0 / 3
6,854
685
7,726
8,538
7,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 2
6,205
621
3,669
6,361
2,469
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ThanatosBellonaZhong KuiAresThor

VS

Bans
AwilixAchillesAgniAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 0
5,521
552
1,951
5,575
1,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
9
0 / 3 / 0
4,751
475
1,437
7,279
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
BigHK25
Bacchus
6
0 / 1 / 0
4,455
446
1,687
4,767
3,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Fa-Beezy
Hachiman
8
0 / 2 / 0
4,327
433
2,475
6,061
1,672
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
9
0 / 4 / 0
5,052
505
2,921
11,740
8,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
12
Kills
0
1
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
0
0
L
Ao Kuang
 
Ao Kuang
0
3
0
0
L
Bacchus
BigHK25
Bacchus
0
1
0
0
L
Hachiman
Fa-Beezy
Hachiman
0
2
0
0
L
Vamana
0
4
0
0
W
Sylvanus
LiIOdin
Sylvanus
2
0
3
3.5
W
Ullr
3
0
2
4
W
Anubis
1
1
2
2
W
Osiris
cLmao
Osiris
1
0
3
2.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,879
Damage
10,471
28,958
Taken
35,422
17,524
Mitigated
17,152
14,012
Healing
9,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,951
0
0
642
5,575
1,409
0
3,323
2,207
40,963
182
L
Ao Kuang
 
Ao Kuang
1,437
417
0
2,524
7,279
2,189
0
961
6,198
26,936
6,920
L
Bacchus
BigHK25
Bacchus
1,687
97
0
1,272
4,767
3,614
0
2,012
2,423
7,633
0
L
Hachiman
Fa-Beezy
Hachiman
2,475
1,166
0
1,776
6,061
1,672
0
811
5,101
0
22,891
L
Vamana
2,921
1,449
0
3,687
11,740
8,268
0
0
10,937
0
34,445
W
Sylvanus
LiIOdin
Sylvanus
4,398
1,014
911
3,023
5,895
4,425
0
1,782
4,113
22,747
1,848
W
Ullr
4,493
1,794
0
496
4,023
1,656
0
939
3,084
0
37,709
W
Anubis
3,593
50
0
2,041
4,141
1,866
0
1,141
2,852
47,565
1,414
W
Osiris
cLmao
Osiris
7,726
2,439
0
6,362
8,538
7,108
29
0
8,538
0
53,221
W
3,669
1,298
0
1,179
6,361
2,469
10
869
5,424
0
34,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,265
Gold Earned
24,106
344
Minions Killed
267
0
Camps Cleared
0
966,507
Distance Traveled
956,409
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,521
552
85
9
0
186,947
2
L
Ao Kuang
4,751
475
68
7
0
191,555
0
L
Bacchus
4,455
446
13
1
0
205,205
3
L
Hachiman
4,327
433
39
4
0
195,844
1
L
Vamana
5,052
505
62
6
0
176,858
3
W
Sylvanus
5,211
521
25
3
0
169,935
5
W
Ullr
5,768
577
67
7
0
174,867
2
W
Anubis
6,227
623
102
10
0
177,847
0
W
Osiris
6,854
685
98
10
0
195,594
0
W
Bastet
6,205
621
52
5
0
248,264
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role