Player Matchup

Fenrir
Fenrir
Amiot29
Fenrir
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
84W - 72L
1,496 Elo+
Party 2
Bellona
Bellona
Nkosmatka18
Bellona
Level 109
God Stats
1W - 3L
1,220 SR
Queue Stats
91W - 88L
1,458 Elo+
Party 2
Hachiman
Hachiman
TheMinorMisfit
Hachiman
Level 67
God Stats
86W - 69L
1,543 SR
Queue Stats
183W - 185L
1,450 Elo+
Party 1
Skadi
Skadi
emmxxzy
Skadi
Level 65
God Stats
120W - 105L
1,509 SR
Queue Stats
127W - 134L
1,433 Elo+
Party 1
Scylla
Scylla
matt2timess
Scylla
Level 86
God Stats
1W - 1L
1,321 SR
Queue Stats
30W - 27L
1,473 Elo+
Party 2
Team Averages
Level 83
1,419 SR
1,462 Elo+

VS

Team Averages
Level 109
1,515 SR
1,449 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
HenGry24
Chaac
Level 121
God Stats
4W - 9L
1,596 SR
Queue Stats
141W - 149L
1,488 Elo+
Solo
King Arthur
King Arthur
SyQo montae
King Arthur
Level 125
God Stats
2W - 1L
1,596 SR
Queue Stats
65W - 72L
1,415 Elo+
Party 3
Nut
Nut
ThatOneGamer713
Nut
Level 125
God Stats
12W - 16L
1,363 SR
Queue Stats
234W - 243L
1,426 Elo+
Solo
Danzaburou
Danzaburou
vFDB
Danzaburou
Level 89
God Stats
4W - 1L
1,519 SR
Queue Stats
37W - 33L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amiot29
Fenrir
10
6 / 3 / 0
6,020
669
2,969
9,572
4,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Nkosmatka18
Bellona
10
1 / 2 / 3
6,337
704
5,416
9,501
8,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
9
0 / 2 / 0
5,112
568
1,511
5,114
1,786
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
emmxxzy
Skadi
9
0 / 1 / 0
5,207
579
1,343
3,231
1,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
10
0 / 2 / 3
5,613
624
2,163
4,231
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
6 / 2 / 2
6,522
725
5,089
4,179
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
HenGry24
Chaac
1
0 / 0 / 0
3,300
367
0
0
0
King Arthur
SyQo montae
King Arthur
10
3 / 2 / 3
5,322
591
8,622
10,408
11,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
1 / 3 / 1
4,550
506
1,667
4,658
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Danzaburou
vFDB
Danzaburou
3
0 / 0 / 0
3,347
372
0
1,058
255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
10
10
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
6
2
2
3.5
W
Fenrir
Amiot29
Fenrir
6
3
0
2
L
Chaac
HenGry24
Chaac
0
0
0
0
W
Bellona
Nkosmatka18
Bellona
1
2
3
1.25
L
King Arthur
SyQo montae
King Arthur
3
2
3
2.25
L
1
3
1
0.5
W
Hachiman
0
2
0
0
W
Skadi
emmxxzy
Skadi
0
1
0
0
W
Scylla
0
2
3
0.75
L
Danzaburou
vFDB
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,402
Damage
15,378
31,649
Taken
20,303
17,279
Mitigated
14,419
6,635
Healing
4,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,089
748
100
730
4,179
1,442
0
2,045
2,134
29,952
847
W
Fenrir
Amiot29
Fenrir
2,969
1,481
0
1,429
9,572
4,250
0
1,627
7,777
0
28,695
L
Chaac
HenGry24
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Nkosmatka18
Bellona
5,416
2,134
0
3,625
9,501
8,925
0
196
9,305
0
40,072
L
King Arthur
SyQo montae
King Arthur
8,622
1,777
0
2,950
10,408
11,272
0
0
10,408
1,240
27,720
L
1,667
1,045
0
1,035
4,658
1,450
0
118
4,540
0
13,266
W
Hachiman
1,511
1,139
0
901
5,114
1,786
3,075
255
4,859
0
27,311
W
Skadi
emmxxzy
Skadi
1,343
549
0
174
3,231
1,162
2,841
770
2,459
0
37,862
W
Scylla
2,163
124
0
506
4,231
1,156
102
2,229
1,696
29,637
0
L
Danzaburou
vFDB
Danzaburou
0
0
0
123
1,058
255
0
0
1,058
0
2,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,289
Gold Earned
23,041
283
Minions Killed
121
0
Camps Cleared
0
832,953
Distance Traveled
518,090
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,522
725
59
7
0
177,288
0
W
Fenrir
6,020
669
44
5
0
196,109
0
L
Chaac
3,300
367
0
0
0
2,488
0
W
Bellona
6,337
704
65
7
0
158,141
0
L
King Arthur
5,322
591
35
4
0
188,680
0
L
Nut
4,550
506
26
3
0
117,999
1
W
Hachiman
5,112
568
59
7
0
151,909
0
W
Skadi
5,207
579
59
7
0
157,886
0
W
Scylla
5,613
624
56
6
0
168,908
0
L
Danzaburou
3,347
372
1
0
0
31,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role