Player Matchup

Kukulkan
Kukulkan
Diamond4vrCactus
Kukulkan
Level 9
God Stats
1W - 5L
1,401 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 4
Raijin
Raijin
Knightzx-_-
Raijin
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,500 Elo+
Party 3
Ravana
Ravana
Milzie22_
Ravana
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 3
King Arthur
King Arthur
ShaqilleBBC
King Arthur
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 24L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
ToXiC-_-sPEd
Cthulhu
Level 43
God Stats
7W - 6L
1,514 SR
Queue Stats
29W - 45L
1,374 Elo+
Party 4
Team Averages
Level 27
1,483 SR
1,475 Elo+

VS

Team Averages
Level 47
1,409 SR
1,316 Elo+
Ares
Ares
DrPeanutClan
Ares
Level 131
God Stats
27W - 38L
1,500 SR
Queue Stats
134W - 113L
1,315 Elo+
Party 1
Agni
Agni
KingJJ22
Agni
Level 24
God Stats
2W - 2L
1,256 SR
Queue Stats
28W - 27L
1,315 Elo+
Party 1
Charybdis
Charybdis
MrCheese2056
Charybdis
Level 22
God Stats
33W - 41L
1,500 SR
Queue Stats
45W - 69L
1,320 Elo+
Party 2
Arachne
Arachne
SnubBadge877267
Arachne
Level 14
God Stats
3W - 4L
1,717 SR
Queue Stats
18W - 39L
1,239 Elo+
Party 2
King Arthur
King Arthur
VorticoseBook1
King Arthur
Level 43
God Stats
13W - 21L
1,072 SR
Queue Stats
62W - 85L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,956
458
2,584
5,830
2,889
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
11
0 / 6 / 1
6,127
471
2,450
10,851
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Milzie22_
Ravana
11
4 / 2 / 0
6,814
524
3,997
6,066
1,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
ShaqilleBBC
King Arthur
8
1 / 4 / 2
5,076
390
6,208
12,308
9,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
ToXiC-_-sPEd
Cthulhu
11
2 / 2 / 0
6,617
509
7,051
9,197
6,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,803
523
4,957
9,116
7,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
15
8 / 1 / 1
8,677
667
10,262
8,028
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
MrCheese2056
Charybdis
10
1 / 3 / 4
6,306
485
3,988
7,960
2,924
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 2 / 3
5,722
440
4,824
7,794
2,589
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
VorticoseBook1
King Arthur
13
2 / 0 / 1
7,415
570
5,523
9,728
5,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
8
Kills
16
16
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
4
2
2
2.5
W
Agni
8
1
1
8.5
L
Raijin
0
6
1
0.08
L
Ravana
Milzie22_
Ravana
4
2
0
2
W
Charybdis
MrCheese2056
Charybdis
1
3
4
1
L
King Arthur
ShaqilleBBC
King Arthur
1
4
2
0.5
W
1
2
3
1.25
L
Cthulhu
ToXiC-_-sPEd
Cthulhu
2
2
0
1
W
King Arthur
VorticoseBook1
King Arthur
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,290
Damage
29,554
44,252
Taken
42,626
24,476
Mitigated
22,182
3,771
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,584
413
0
0
5,830
2,889
0
2,161
3,669
28,072
0
W
4,957
386
0
1,755
9,116
7,781
435
2,370
6,665
23,372
3,044
W
Agni
10,262
403
0
1,740
8,028
2,908
0
2,410
5,618
74,900
2,106
L
Raijin
2,450
503
0
189
10,851
3,176
0
7,077
3,774
40,472
1,910
L
Ravana
Milzie22_
Ravana
3,997
902
0
789
6,066
1,983
0
2,970
3,096
0
49,106
W
Charybdis
MrCheese2056
Charybdis
3,988
2,777
0
1,903
7,960
2,924
511
1,153
6,807
0
36,263
L
King Arthur
ShaqilleBBC
King Arthur
6,208
408
0
468
12,308
9,764
0
1,797
10,511
0
25,928
W
4,824
3,417
0
1,439
7,794
2,589
0
1,533
6,113
0
18,323
L
Cthulhu
ToXiC-_-sPEd
Cthulhu
7,051
533
0
2,325
9,197
6,664
0
597
8,600
37,889
0
W
King Arthur
VorticoseBook1
King Arthur
5,523
432
0
3,533
9,728
5,980
0
3,806
5,378
0
51,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,590
Gold Earned
34,923
290
Minions Killed
315
0
Camps Cleared
0
1,194,926
Distance Traveled
1,293,807
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,956
458
47
4
0
222,805
0
W
Ares
6,803
523
35
3
0
234,007
0
W
Agni
8,677
667
113
9
0
266,299
3
L
Raijin
6,127
471
64
5
0
209,673
0
L
Ravana
6,814
524
78
6
0
272,910
2
W
Charybdis
6,306
485
56
4
0
247,699
0
L
King Arthur
5,076
390
26
2
0
252,411
0
W
Arachne
5,722
440
24
2
0
276,032
0
L
Cthulhu
6,617
509
75
6
0
237,127
0
W
King Arthur
7,415
570
87
7
0
269,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role