Player Matchup

Neith
Neith
GaLaXxyCoD
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,123 Elo+
Party 1
Ymir
Ymir
GracefuleeGoldyn
Ymir
Level 40
God Stats
7W - 16L
1,388 SR
Queue Stats
17W - 29L
1,344 Elo+
Solo
Nemesis
Nemesis
Msimo0012
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,123 Elo+
Party 1
Odin
Odin
SirReginald1
Odin
Level 18
God Stats
0W - 2L
1,246 SR
Queue Stats
0W - 4L
1,123 Elo+
Party 1
Merlin
Merlin
TFDomskiii
Merlin
Level 69
God Stats
0W - 1L
1,478 SR
Queue Stats
0W - 4L
1,123 Elo+
Party 1
Team Averages
Level 31
1,423 SR
1,167 Elo+

VS

Team Averages
Level 38
1,472 SR
1,414 Elo+
Neith
Neith
 
Neith
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BookHockey69954
Bellona
Level 40
God Stats
4W - 4L
1,394 SR
Queue Stats
41W - 50L
1,392 Elo+
Solo
Yemoja
Yemoja
Cox202
Yemoja
Level 28
God Stats
1W - 2L
1,344 SR
Queue Stats
35W - 41L
1,420 Elo+
Party 2
Kukulkan
Kukulkan
PhatFred
Kukulkan
Level 26
God Stats
6W - 2L
1,624 SR
Queue Stats
46W - 51L
1,352 Elo+
Party 2
Nemesis
Nemesis
metalswords
Nemesis
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 105L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
1 / 0 / 0
5,130
428
8,620
7,682
2,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 0 / 1
5,551
463
3,398
11,103
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
Msimo0012
Nemesis
8
0 / 1 / 0
4,796
400
998
6,802
2,048
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 0
5,124
427
867
6,622
2,131
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
TFDomskiii
Merlin
11
0 / 1 / 0
5,946
496
5,263
6,514
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 0
5,889
491
7,170
7,208
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
3 / 0 / 2
7,664
639
4,699
7,006
7,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Cox202
Yemoja
10
0 / 1 / 0
6,381
532
4,483
9,494
5,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
PhatFred
Kukulkan
13
0 / 1 / 3
7,108
592
2,918
5,390
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
metalswords
Nemesis
13
2 / 0 / 2
6,825
569
5,191
8,859
3,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
5
5
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
0
0
W
3
0
2
4
W
Yemoja
Cox202
Yemoja
0
1
0
0
L
Neith
1
0
0
1
L
0
0
1
0.5
L
Nemesis
Msimo0012
Nemesis
0
1
0
0
W
Kukulkan
PhatFred
Kukulkan
0
1
3
1.5
L
0
3
0
0
L
Merlin
TFDomskiii
Merlin
0
1
0
0
W
Nemesis
metalswords
Nemesis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,146
Damage
24,461
38,723
Taken
37,957
17,162
Mitigated
20,940
7,161
Healing
15,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,170
1,851
0
2,236
7,208
2,641
325
1,222
5,986
0
45,521
W
4,699
1,307
0
1,422
7,006
7,276
0
965
6,041
0
46,960
W
Yemoja
Cox202
Yemoja
4,483
1,250
2,122
1,556
9,494
5,283
75
2,114
7,380
21,041
2,212
L
Neith
8,620
2,033
0
2,809
7,682
2,739
0
1,220
6,462
0
41,825
L
3,398
541
226
2,715
11,103
8,016
0
3,000
8,103
16,717
0
L
Nemesis
Msimo0012
Nemesis
998
443
0
1,028
6,802
2,048
63
617
6,089
0
18,281
W
Kukulkan
PhatFred
Kukulkan
2,918
134
0
1,382
5,390
2,147
763
3,133
2,257
48,175
1,630
L
867
580
0
0
6,622
2,131
162
0
6,186
0
21,625
L
Merlin
TFDomskiii
Merlin
5,263
122
0
383
6,514
2,228
210
1,887
4,236
42,814
0
W
Nemesis
metalswords
Nemesis
5,191
2,425
0
6,482
8,859
3,593
0
1,483
7,376
0
57,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,547
Gold Earned
33,867
231
Minions Killed
381
0
Camps Cleared
0
1,195,850
Distance Traveled
1,152,170
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,889
491
68
6
0
166,868
0
W
Bellona
7,664
639
78
7
0
223,461
0
W
Yemoja
6,381
532
34
3
0
208,689
0
L
Neith
5,130
428
58
5
0
237,318
3
L
Ymir
5,551
463
20
2
0
228,246
2
L
Nemesis
4,796
400
35
3
0
260,814
0
W
Kukulkan
7,108
592
102
9
0
241,921
0
L
Odin
5,124
427
35
3
0
261,165
0
L
Merlin
5,946
496
83
7
0
208,307
0
W
Nemesis
6,825
569
99
8
0
311,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role