Player Matchup

Baron Samedi
Baron Samedi
Gold II
JeremyrH
Baron Samedi
Gold II
Level 124
God Stats
4W - 1L
1,618 SR
Queue Stats
87W - 86L
1,551 MMR
Party 2
Nut
Nut
Gold IV
iizu
Nut
Gold IV
Level 126
God Stats
5W - 3L
1,458 SR
Queue Stats
81W - 83L
1,428 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
sniper2win
Gilgamesh
Gold IV
Level 65
God Stats
1W - 1L
1,446 SR
Queue Stats
71W - 44L
1,462 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 105
1,507 SR
1,480 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 148
1,601 SR
1,461 MMR
Ravana
Ravana
Bronze III
FarsF
Ravana
Bronze III
Level 143
God Stats
0W - 1L
1,623 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Nox
Nox
Bronze III
IIHappyTotterII
Nox
Bronze III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,442 MMR
Party 1
Horus
Horus
Bronze III
URD Bully
Horus
Bronze III
Level 156
God Stats
0W - 1L
1,680 SR
Queue Stats
2W - 3L
1,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JeremyrH
Baron Samedi
17
2 / 1 / 9
11,124
795
12,353
9,125
4,959
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nut
iizu
Nut
15
2 / 2 / 8
10,562
754
6,676
8,690
3,260
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
sniper2win
Gilgamesh
18
9 / 0 / 4
11,804
843
14,990
11,565
11,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
ThothHerculesAchillesBellona

VS

Bans
CharonThanatosAresUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
FarsF
Ravana
14
2 / 5 / 1
9,206
658
7,554
11,534
10,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 2 / 2
9,424
673
6,398
9,753
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
URD Bully
Horus
13
0 / 6 / 2
8,483
606
5,583
17,681
18,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
13
Kills
3
3
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
FarsF
Ravana
2
5
1
0.5
L
1
2
2
1
W
Baron Samedi
JeremyrH
Baron Samedi
2
1
9
6.5
L
Horus
URD Bully
Horus
0
6
2
0.17
W
Nut
iizu
Nut
2
2
8
3
W
Gilgamesh
sniper2win
Gilgamesh
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,019
Damage
19,535
29,380
Taken
38,968
20,069
Mitigated
34,181
11,036
Healing
6,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
FarsF
Ravana
7,554
1,642
0
1,414
11,534
10,184
0
3,397
7,809
0
28,728
L
6,398
461
0
1,303
9,753
5,004
0
4,139
5,297
48,659
0
W
Baron Samedi
JeremyrH
Baron Samedi
12,353
791
1,125
4,052
9,125
4,959
718
3,022
5,685
58,509
1,701
L
Horus
URD Bully
Horus
5,583
2,081
594
2,966
17,681
18,993
0
4,453
12,575
0
21,213
W
Nut
iizu
Nut
6,676
3,726
0
1,741
8,690
3,260
2,021
956
7,238
0
45,028
W
Gilgamesh
sniper2win
Gilgamesh
14,990
5,115
0
4,118
11,565
11,850
369
2,704
8,251
0
44,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,490
Gold Earned
27,113
216
Minions Killed
155
0
Camps Cleared
0
868,567
Distance Traveled
807,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,206
658
31
2
0
283,266
0
L
Nox
9,424
673
95
7
0
260,482
0
W
Baron Samedi
11,124
795
94
7
0
273,313
0
L
Horus
8,483
606
29
2
0
263,589
0
W
Nut
10,562
754
77
6
0
266,045
0
W
Gilgamesh
11,804
843
45
3
0
329,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role