Player Matchup

Hachiman
Hachiman
CCleaver324
Hachiman
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 176L
1,463 Elo+
Solo
Ymir
Ymir
HORT_Malte19
Ymir
Level 103
God Stats
3W - 3L
1,521 SR
Queue Stats
77W - 74L
1,472 Elo+
Party 2
Bellona
Bellona
PRiMiTivejuLEN
Bellona
Level 65
God Stats
115W - 97L
1,568 SR
Queue Stats
207W - 199L
1,482 Elo+
Solo
Arachne
Arachne
SHDW2910
Arachne
Level 8
God Stats
5W - 3L
1,493 SR
Queue Stats
9W - 7L
1,427 Elo+
Party 2
Sol
Sol
miki2115
Sol
Level 66
God Stats
1W - 0L
1,280 SR
Queue Stats
61W - 55L
1,455 Elo+
Solo
Team Averages
Level 70
1,472 SR
1,460 Elo+

VS

Team Averages
Level 148
1,538 SR
1,484 Elo+
Ra
Ra
 
Ra
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Herzhammer1
Heimdallr
Level 305
God Stats
5W - 5L
1,581 SR
Queue Stats
211W - 233L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
RazyzeRaz
Sylvanus
Level 158
God Stats
57W - 47L
1,608 SR
Queue Stats
604W - 612L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CCleaver324
Hachiman
10
1 / 0 / 3
5,527
553
6,276
5,241
1,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 2
5,798
580
3,511
7,829
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

11
1 / 0 / 1
6,177
618
4,000
7,268
6,742
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
SHDW2910
Arachne
11
4 / 1 / 2
6,346
635
4,594
11,428
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
5 / 0 / 0
7,247
725
8,438
7,594
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 5 / 1
5,623
562
4,233
8,442
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
 
Yemoja
8
0 / 3 / 0
4,983
498
3,859
8,545
5,057
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
 
Kali
9
0 / 3 / 0
4,719
472
3,106
10,144
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Herzhammer1
Heimdallr
9
0 / 1 / 0
4,691
469
3,485
5,546
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sylvanus
RazyzeRaz
Sylvanus
11
0 / 2 / 0
6,177
618
4,560
8,053
4,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
13
Kills
0
1
Deaths
14
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
1
0.1
L
Yemoja
 
Yemoja
0
3
0
0
L
Kali
 
Kali
0
3
0
0
W
Hachiman
CCleaver324
Hachiman
1
0
3
2.5
W
2
0
2
3
L
Heimdallr
Herzhammer1
Heimdallr
0
1
0
0
W
1
0
1
1.5
L
Sylvanus
RazyzeRaz
Sylvanus
0
2
0
0
W
Arachne
SHDW2910
Arachne
4
1
2
5
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,819
Damage
19,243
39,360
Taken
40,730
19,612
Mitigated
18,856
17,270
Healing
12,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,233
549
72
1,755
8,442
3,385
0
7,081
1,361
35,487
1,103
L
Yemoja
 
Yemoja
3,859
514
1,054
1,049
8,545
5,057
0
2,426
5,768
20,619
0
L
Kali
 
Kali
3,106
1,619
0
3,365
10,144
3,739
0
1,369
8,775
0
34,788
W
Hachiman
CCleaver324
Hachiman
6,276
4,319
0
1,428
5,241
1,874
833
958
4,283
0
31,863
W
3,511
1,530
0
1,842
7,829
4,139
240
2,756
5,073
31,925
1,008
L
Heimdallr
Herzhammer1
Heimdallr
3,485
1,630
0
1,688
5,546
2,072
0
479
4,961
0
30,170
W
4,000
2,048
0
2,798
7,268
6,742
0
3,072
4,196
0
42,231
L
Sylvanus
RazyzeRaz
Sylvanus
4,560
1,442
0
3,446
8,053
4,603
0
0
8,053
35,432
18,213
W
Arachne
SHDW2910
Arachne
4,594
2,855
0
7,169
11,428
4,390
48
680
10,748
0
49,291
W
8,438
3,907
0
4,033
7,594
2,467
1,073
4,105
3,361
50,105
490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,095
Gold Earned
26,193
346
Minions Killed
294
0
Camps Cleared
0
1,027,958
Distance Traveled
904,689
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,623
562
74
7
0
181,050
0
L
Yemoja
4,983
498
25
3
0
163,187
0
L
Kali
4,719
472
57
6
0
223,879
0
W
Hachiman
5,527
553
40
4
0
220,277
0
W
Ymir
5,798
580
68
7
0
183,086
0
L
Heimdallr
4,691
469
51
5
0
173,708
0
W
Bellona
6,177
618
81
8
0
204,315
0
L
Sylvanus
6,177
618
87
9
0
162,865
0
W
Arachne
6,346
635
77
8
0
231,749
0
W
Sol
7,247
725
80
8
0
188,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role