Player Matchup

Jormungandr
Jormungandr
A2GreDy
Jormungandr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,607 Elo+
Party 1
Terra
Terra
Niktamair101
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,613 Elo+
Party 1
Chernobog
Chernobog
SAIKE24
Chernobog
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,556 Elo+
Party 1
Team Averages
Level 122
1,500 SR
1,592 Elo+

VS

Team Averages
Level 118
1,505 SR
1,555 Elo+
Sun Wukong
Sun Wukong
hussian132
Sun Wukong
Level 124
God Stats
0W - 2L
1,273 SR
Queue Stats
49W - 49L
1,538 Elo+
Solo
Ix Chel
Ix Chel
oOLysolOo
Ix Chel
Level 105
God Stats
27W - 13L
1,667 SR
Queue Stats
63W - 64L
1,527 Elo+
Party 2
Arachne
Arachne
oOWindexOo
Arachne
Level 126
God Stats
1W - 1L
1,575 SR
Queue Stats
28W - 30L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A2GreDy
Jormungandr
16
6 / 3 / 4
10,653
819
16,847
14,843
15,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 2 / 7
9,414
724
8,322
9,079
9,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
SAIKE24
Chernobog
16
3 / 1 / 5
10,293
792
10,111
9,860
4,474
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
hussian132
Sun Wukong
13
0 / 6 / 5
8,239
634
7,803
16,669
15,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
oOLysolOo
Ix Chel
14
2 / 2 / 2
8,490
653
13,417
10,449
4,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
oOWindexOo
Arachne
15
4 / 2 / 1
9,384
722
4,342
15,588
9,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
10
Kills
6
6
Deaths
10
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A2GreDy
Jormungandr
6
3
4
2.67
W
1
2
7
2.25
W
Chernobog
SAIKE24
Chernobog
3
1
5
5.5
L
Sun Wukong
hussian132
Sun Wukong
0
6
5
0.42
L
Ix Chel
oOLysolOo
Ix Chel
2
2
2
1.5
L
Arachne
oOWindexOo
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,280
Damage
25,562
33,782
Taken
42,706
28,956
Mitigated
30,072
4,080
Healing
6,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A2GreDy
Jormungandr
16,847
2,677
0
1,430
14,843
15,180
310
7,541
7,171
44,039
2,504
W
8,322
1,247
785
1,095
9,079
9,302
0
2,253
6,458
27,485
2,732
W
Chernobog
SAIKE24
Chernobog
10,111
5,417
0
770
9,860
4,474
1,922
3,681
5,771
0
50,847
L
Sun Wukong
hussian132
Sun Wukong
7,803
1,364
0
832
16,669
15,833
0
7,909
8,299
0
16,504
L
Ix Chel
oOLysolOo
Ix Chel
13,417
1,974
2,776
1,422
10,449
4,995
0
5,431
4,480
54,253
0
L
Arachne
oOWindexOo
Arachne
4,342
3,094
0
1,574
15,588
9,244
0
7,777
7,200
0
16,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,360
Gold Earned
26,113
212
Minions Killed
132
0
Camps Cleared
0
725,328
Distance Traveled
718,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,653
819
68
5
0
227,484
0
W
Terra
9,414
724
50
4
0
242,042
0
W
Chernobog
10,293
792
94
7
0
255,802
0
L
Sun Wukong
8,239
634
19
1
0
209,833
0
L
Ix Chel
8,490
653
78
6
0
227,607
0
L
Arachne
9,384
722
35
3
0
280,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role