Player Matchup

Osiris
Osiris
CrøwnlessKing
Osiris
Level 162
God Stats
12W - 14L
1,676 SR
Queue Stats
423W - 410L
1,541 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DarKLorD9797
Morgan Le Fay
Level 109
God Stats
8W - 6L
1,716 SR
Queue Stats
202W - 195L
1,484 Elo+
Party 2
Izanami
Izanami
FerDani018
Izanami
Level 109
God Stats
3W - 1L
1,852 SR
Queue Stats
40W - 44L
1,476 Elo+
Party 2
Arachne
Arachne
M4N14K
Arachne
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 88L
1,478 Elo+
Party 1
Sylvanus
Sylvanus
Oswalf
Sylvanus
Level 87
God Stats
7W - 10L
1,914 SR
Queue Stats
14W - 19L
1,562 Elo+
Party 2
Team Averages
Level 122
1,732 SR
1,508 Elo+

VS

Team Averages
Level 130
1,589 SR
1,544 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
MURILORZK
Maui
Level 94
God Stats
7W - 3L
1,609 SR
Queue Stats
54W - 59L
1,497 Elo+
Solo
Nut
Nut
TwoBrothers18
Nut
Level 101
God Stats
16W - 11L
1,759 SR
Queue Stats
191W - 192L
1,565 Elo+
Solo
Fenrir
Fenrir
gustavo23381
Fenrir
Level 155
God Stats
9W - 7L
1,578 SR
Queue Stats
159W - 151L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,602
660
9,650
15,398
14,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morgan Le Fay
DarKLorD9797
Morgan Le Fay
9
0 / 4 / 2
5,165
517
3,812
7,115
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
FerDani018
Izanami
11
1 / 3 / 0
6,009
601
3,257
6,321
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
M4N14K
Arachne
10
3 / 4 / 1
5,633
563
3,887
10,762
4,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Oswalf
Sylvanus
10
1 / 2 / 1
5,905
591
4,483
7,142
5,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
1 / 3 / 1
6,125
613
8,073
14,289
8,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
 
Baron Samedi
11
3 / 2 / 2
6,073
607
5,359
8,373
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
10
0 / 1 / 10
5,916
592
4,345
8,230
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 2
5,861
586
3,473
4,159
1,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
12
10 / 2 / 3
7,033
703
8,743
10,091
6,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
8
Kills
15
15
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
3
1
0.5
W
Baron Samedi
 
Baron Samedi
3
2
2
2
L
3
2
1
1.75
L
Morgan Le Fay
DarKLorD9797
Morgan Le Fay
0
4
2
0.25
L
Izanami
FerDani018
Izanami
1
3
0
0.33
L
Arachne
M4N14K
Arachne
3
4
1
0.88
W
Maui
0
1
10
5
L
Sylvanus
Oswalf
Sylvanus
1
2
1
0.75
W
1
0
2
2
W
Fenrir
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,089
Damage
29,993
46,738
Taken
45,142
29,607
Mitigated
26,588
15,139
Healing
19,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,073
1,849
272
7,070
14,289
8,455
0
258
14,031
0
55,732
W
Baron Samedi
 
Baron Samedi
5,359
528
105
2,216
8,373
4,179
0
2,681
5,692
39,892
3,560
L
9,650
4,657
0
7,563
15,398
14,077
0
530
14,868
0
55,453
L
Morgan Le Fay
DarKLorD9797
Morgan Le Fay
3,812
299
0
385
7,115
2,904
0
3,451
3,664
33,146
0
L
Izanami
FerDani018
Izanami
3,257
2,327
0
1,089
6,321
2,054
0
605
5,716
0
47,621
L
Arachne
M4N14K
Arachne
3,887
2,399
0
3,075
10,762
4,869
0
2,570
8,192
0
35,237
W
Maui
4,345
989
0
3,322
8,230
6,141
0
3,143
5,087
25,798
0
L
Sylvanus
Oswalf
Sylvanus
4,483
1,163
695
2,332
7,142
5,703
0
2,239
4,903
16,150
1,586
W
3,473
2,473
0
2,118
4,159
1,554
0
342
3,817
0
41,001
W
Fenrir
8,743
2,417
0
4,340
10,091
6,259
44
1,564
8,527
0
38,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,314
Gold Earned
31,008
284
Minions Killed
335
0
Camps Cleared
0
991,428
Distance Traveled
1,012,450
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,125
613
80
8
0
215,334
0
W
Baron Samedi
6,073
607
71
7
0
193,332
0
L
Osiris
6,602
660
80
8
0
189,913
0
L
Morgan Le Fay
5,165
517
47
5
0
206,121
1
L
Izanami
6,009
601
69
7
0
185,793
2
L
Arachne
5,633
563
54
5
0
228,874
0
W
Maui
5,916
592
43
4
0
204,899
2
L
Sylvanus
5,905
591
34
3
0
180,727
3
W
Nut
5,861
586
81
8
0
182,263
5
W
Fenrir
7,033
703
60
6
0
216,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role