Player Matchup

Nut
Nut
CarlBktr
Nut
Level 111
God Stats
0W - 2L
1,255 SR
Queue Stats
111W - 117L
1,511 Elo+
Party 3
Ares
Ares
F00Fmeister
Ares
Level 108
God Stats
6W - 9L
1,582 SR
Queue Stats
148W - 136L
1,525 Elo+
Party 3
Erlang Shen
Erlang Shen
Im JFN
Erlang Shen
Level 144
God Stats
3W - 2L
1,835 SR
Queue Stats
104W - 96L
1,498 Elo+
Solo
Amaterasu
Amaterasu
Jetzu23
Amaterasu
Level 122
God Stats
4W - 4L
1,690 SR
Queue Stats
237W - 197L
1,545 Elo+
Solo
Scylla
Scylla
legacy of power
Scylla
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 70L
1,420 Elo+
Solo
Team Averages
Level 128
1,572 SR
1,500 Elo+

VS

Team Averages
Level 161
1,466 SR
1,486 Elo+
Shiva
Shiva
ITKJethro
Shiva
Level 143
God Stats
11W - 7L
1,649 SR
Queue Stats
54W - 66L
1,403 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jspec12
Cu Chulainn
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 103L
1,468 Elo+
Solo
Zeus
Zeus
MEXICO250
Zeus
Level 150
God Stats
3W - 2L
1,431 SR
Queue Stats
83W - 80L
1,489 Elo+
Party 2
Olorun
Olorun
Tis Yin
Olorun
Level 205
God Stats
15W - 14L
1,493 SR
Queue Stats
372W - 342L
1,612 Elo+
Party 2
Pele
Pele
kmp_2589
Pele
Level 149
God Stats
3W - 3L
1,257 SR
Queue Stats
110W - 128L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,333
444
2,054
5,970
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 2
5,930
494
2,727
11,774
9,371
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
Im JFN
Erlang Shen
12
5 / 4 / 1
6,769
564
7,476
16,336
7,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Jetzu23
Amaterasu
8
0 / 1 / 0
4,980
415
1,555
6,685
3,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 2
5,775
481
2,269
6,677
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ITKJethro
Shiva
12
3 / 1 / 5
6,770
564
5,206
10,129
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
Jspec12
Cu Chulainn
13
1 / 0 / 1
7,649
637
3,196
6,228
4,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
13
6 / 3 / 4
7,918
660
10,835
7,646
2,817
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Tis Yin
Olorun
11
2 / 1 / 5
6,825
569
4,428
7,813
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
12
3 / 2 / 7
6,797
566
6,199
9,642
4,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
15
17
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
1
5
2
0.4
W
Shiva
ITKJethro
Shiva
3
1
5
5.5
L
Erlang Shen
Im JFN
Erlang Shen
5
4
1
1.38
L
Amaterasu
Jetzu23
Amaterasu
0
1
0
0
W
Cu Chulainn
Jspec12
Cu Chulainn
1
0
1
1.5
W
Zeus
6
3
4
2.67
W
Olorun
Tis Yin
Olorun
2
1
5
4.5
W
Pele
3
2
7
3.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,081
Damage
29,864
47,442
Taken
41,458
24,470
Mitigated
22,214
14,147
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,054
1,202
0
1,123
5,970
1,831
0
2,650
3,246
0
37,543
L
2,727
90
0
2,137
11,774
9,371
0
4,777
6,654
16,757
0
W
Shiva
ITKJethro
Shiva
5,206
1,413
399
1,722
10,129
7,822
418
822
9,307
0
38,007
L
Erlang Shen
Im JFN
Erlang Shen
7,476
4,199
0
6,798
16,336
7,177
0
4,928
11,245
0
41,921
L
Amaterasu
Jetzu23
Amaterasu
1,555
190
0
2,932
6,685
3,924
0
510
6,175
0
25,696
W
Cu Chulainn
Jspec12
Cu Chulainn
3,196
512
0
1,351
6,228
4,337
408
0
6,082
1,397
51,974
W
Zeus
10,835
2,265
0
2,381
7,646
2,817
1,290
1,288
6,358
53,039
0
W
Olorun
Tis Yin
Olorun
4,428
2,159
270
1,965
7,813
3,232
3,398
862
6,951
46,438
2,983
W
Pele
6,199
1,139
0
1,571
9,642
4,006
210
1,980
7,626
0
37,369
L
2,269
712
0
1,157
6,677
2,167
0
2,343
4,290
34,541
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,787
Gold Earned
35,959
250
Minions Killed
375
0
Camps Cleared
0
1,049,846
Distance Traveled
1,191,485
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,333
444
61
5
0
195,627
0
L
Ares
5,930
494
23
2
0
232,459
4
W
Shiva
6,770
564
59
5
0
261,279
2
L
Erlang Shen
6,769
564
51
4
0
278,771
0
L
Amaterasu
4,980
415
50
4
0
157,293
0
W
Cu Chulainn
7,649
637
96
8
0
226,019
0
W
Zeus
7,918
660
79
7
0
221,738
3
W
Olorun
6,825
569
83
7
0
216,216
2
W
Pele
6,797
566
58
5
0
266,233
0
L
Scylla
5,775
481
65
5
0
185,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role